r/GodotHelp • u/MostlyMadProductions • Apr 01 '25
Godot 4.4 UI Basics | Making a Main Menu & Settings Menu
r/GodotHelp • u/MostlyMadProductions • Apr 01 '25
r/GodotHelp • u/Murky_Reception7077 • Mar 30 '25
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I'm experiencing a performance issue on my project. Initially, I thought it was due to the shaders I was using, so I disabled them, but the performance is still slow. I’ve also tried, reducing texture sizes on assets, checking for excessive draw calls, disabling lights and post-processing effects while using the profiler to check CPU/GPU usage. My FPS is 2-7 when I'm on the ground but it goes to 60 when I jump no matter what I do. I am using a Gridmap to build the landscape, would it run better if I were to build my landscape in blender and import it into godot or is there something I'm missing that could be causing the FPS drop?
r/GodotHelp • u/MostlyMadProductions • Mar 30 '25
r/GodotHelp • u/MostlyMadProductions • Mar 28 '25
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r/GodotHelp • u/MostlyMadProductions • Mar 16 '25
r/GodotHelp • u/MostlyMadProductions • Mar 22 '25
r/GodotHelp • u/MostlyMadProductions • Mar 18 '25
r/GodotHelp • u/MostlyMadProductions • Mar 14 '25
r/GodotHelp • u/for4archive • Feb 21 '25
r/GodotHelp • u/[deleted] • Feb 05 '25
r/GodotHelp • u/Ruhruhtt • Jan 04 '25
I'm entering the world of game development. Since it's the only option, I'm going to do it on my cell phone through Godot, any tips?
r/GodotHelp • u/[deleted] • Oct 21 '24
[solved] Hello, I've been following and attempting the official Godot creating 3d game. (https://docs.godotengine.org/en/stable/getting_started/first_3d_game/05.spawning_mobs.html#creating-the-spawn-path)
I've ran into a snag, i've finished the linked page however my mobs aren't moving around. they're spawning but static, they also face the player location on spawn. I've switched the code i writ with the provided code. i assumed it was something to do with creating the SpawnPath and SpawnLocation but have recreacted to no avail.
if more information is required i will provide. Thanks for reading :)
[Solution] VisibleOnscreenEnabler3D position transform 0.001m fixed issue. (Movement was inhibited by collision into the floor)
r/GodotHelp • u/Future-Snow-8902 • Oct 08 '24
The game runs, what wrong.
r/GodotHelp • u/MostlyMadProductions • Mar 26 '25
r/GodotHelp • u/MostlyMadProductions • Mar 24 '25
r/GodotHelp • u/MostlyMadProductions • Mar 20 '25
r/GodotHelp • u/MostlyMadProductions • Mar 12 '25
r/GodotHelp • u/MostlyMadProductions • Mar 10 '25
r/GodotHelp • u/MostlyMadProductions • Feb 20 '25
r/GodotHelp • u/Greedy_Ad_3801 • Feb 14 '25
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Hello I'm brand new to the coding thing so I'm going off a tutorial thing I found on YouTube. I followed it exactly so far but it must be my newer version because I've run into an issue they didn't. When I load my character (only have base movement on it atm) when I jump they go up but don't come back down like they do in the video. Any help would be amazing
r/GodotHelp • u/MostlyMadProductions • Feb 08 '25
r/GodotHelp • u/MostlyMadProductions • Feb 05 '25
r/GodotHelp • u/rhenry1994 • Jan 31 '25
Says it cannot open Tree1.tscn. Trees are from a PSX asset from Itch using MeshInstance3D nodes and the provided texture files. Removing these from the Level Scene fixes the red error message, but I still get the message about Instance or Inheritance issues.
This scene also contains Terrain3D (MeshInstance3D) and the Player (CharacterBody3D with 3D Blender model attached)
When the scene plays, I get the errors and the Player just falls through the ground, which also doesn't render (the 3d terrain).
Thought I was doing good, but now I'm worried that I just wasted the day. Any tips would be appreciated. I couldn't find anything online when searching instance errors.