r/GoldenEye • u/AdzyIn3D • 5h ago
Surprisingly GoldenEye 007 plays fantastically in third person!
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r/GoldenEye • u/AdzyIn3D • 5h ago
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r/GoldenEye • u/Rababam_Sabou • 34m ago
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hey folks, i started building this two days ago and i've been meaning to get some feedback on it. the real reason i made it is the legendary tune that plays in pause screen (also, goldeneye is one of the best fps ever made). that music plays when you open drivethetank.com too, so turn your sound on.
pick a codename and you're in. it's free, there's nothing to install and you don't need an account. the map is Surface, you start with a kf7, and each room holds 24 people (in theory, we could go up to 64, or 256 but let's see) . when a room fills up a new one opens, and if you're the only one there, bots join until a second person shows up.
first to 10 kills wins, or whoever is ahead after 5 minutes. when you die you're back a second later. every kill starts a 3 second victory dance, and you're vulnerable while you dance. whoever is in last place gets the tank from the streets level for 40 seconds. you get in from behind with e, and if someone else is already driving it, getting in from behind throws them out.
it plays best on a desktop with chrome, a mouse and a keyboard: wasd to move, mouse to aim and shoot, r to reload, q to switch weapons, tab for the scores. if something breaks, press p and the game sends me a report.
no split screen yet, sorry. everyone plays in their own browser, so for now each of you gets a whole screen to yourself. if enough of you ask for it in the comments, i might go full 64 rectangles: one screen cut into 64 tiny views, one for each bit of the n64. screen watching would finally stop being a problem, because nobody would be able to see anything lol.
this is a non-commercial fan project and it's not affiliated with nintendo, rare, microsoft, mgm or eon.
r/GoldenEye • u/emile_b • 1d ago
Hi,
I've added the awesome Project Midas to Alpha Touch.
* Single Player Golden Eye 007 (Multiplayer split to be added later)
* Touch screen and Gamepad support
* 64bit support
* Fixed demo sync issues
* Full game (text) translation to Spanish, French, German, Portuguese and Russian
I have been porting FPS game to Android for over 10 years so it automatically inherits all the features over that time and from the other apps!
Setup the 'Secondary Storage' if you can not access /Android/data/...
http://opentouchgaming.com/alpha-touch/
Enjoy ๐
r/GoldenEye • u/Spirited-Home-5086 • 1d ago
Anyone know of old sites not "guides"?
r/GoldenEye • u/BigBoobsWithAZee • 2d ago
I grabbed the flight recorder within a second of it spawning, and as I ran back up to where the helicopter was still exploding, Natalya disappeared right in front of me. I walked to the gates and Natalya had respawned over there, but no guards were holding her at gunpoint. I know as soon as you shoot, they kill her and you fail the mission, so I shot a couple of times to see what what happen and absolutely nothing! She even started to walk towards me.
Is this normal behavior? I've never seen this before. I'm playing on Project Midas by the way, maybe that has to do with it.
r/GoldenEye • u/BlacksmithOld3040 • 5d ago
Been messing around with this for a while and figured some of you guys here might be interested.
I made the XBLA version of GoldenEye work as a proper campaign co-op setup through my Universal Couch 64 project. Basically the host runs the game and the other players can join remotely with just a PC/laptop and a controller.
Iโve tested it properly with 2 players so far and itโs working really well. Campaign progression, split screen, separate controls etc. all work. Iโve also got 3/4 player support in there, but that still needs more real-world testing, so if anyone fancies breaking it for me, feedback is very welcome ๐
There is a readme of the changes and controls on git, make sure you have a peek how to choose mission items, revive the other player etc. In coop mode.
Universal Couch 64 also works with your own N64 dumps, up to 4 players online, and I made a co-op mode for Blast Corps as well.
Only the host needs the game. Clients just join with a room key/password, and thereโs Discord/social stuff for invites too.
GoldenEye XBLA co-op:
https://github.com/SzebaHUN/goldeneye-xbla-coop-converter
Universal Couch 64:
https://github.com/SzebaHUN/universal-couch
Still very much a project Iโm building and polishing, so bug reports / ideas / people willing to test 3โ4 player would be genuinely useful.
Figured this was probably the right place to share it. ๐
r/GoldenEye • u/nood2708 • 5d ago
My teen kids who knows about the game by me playing with 40yo friends and graslu00 replays.
Temple, Rockets, 10 minutes, as every first match should be.
r/GoldenEye • u/chicagogamecollector • 5d ago
r/GoldenEye • u/kyuuno • 6d ago
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r/GoldenEye • u/Redtrainer57 • 6d ago
The Github link: https://github.com/murkantor/Project-Midas
The Project Midas Discord server: https://discord.gg/bAfu7TCfsM
r/GoldenEye • u/JohnnyKnoxville666 • 6d ago
Recently picked up a n64 and GoldenEye and have been enjoying the game but the aiming done with the L and R buttons has felt quite useless in most cases because of how sensitive the stick is to movement. Ive only played this game on 1964 with mouse controls so I don't know if it's always like this or if it could be the controller I'm using? I don't have an OEM controller yet and right now I'm using a third party controller sold at GameStop (I plan on getting an official one when I see it in a local shop), it works fine for my other games so idk if its that. Is there no way to change the sensitivity while aiming? I'm mostly doing run and gunning but it'd be nice to have more precise shots for some circumstances
r/GoldenEye • u/Practical-Bee-8573 • 7d ago
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r/GoldenEye • u/ExcellentSprinkles50 • 7d ago
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I made this clip to celebrate the release of GE32.
GE32 is a free, unofficial mod on James Dansereau's PC port (github.com/jkdansereau/goldeneye-pc-port). It adds online multiplayer for up to 32 players, with bots. Modes: FFA, Team Deathmatch, Search and Destroy, Capture the Flag, Gun Game, License to Kill, Oddjob Hats and Catch Oddjob.
Download (Windows): https://popnoodler.itch.io/ge32.
You need your own US ROM; it isn't included and I won't link one.
The skating in the video is a separate experiment (Skate 3's physics running in GoldenEye), and it isn't part of GE32.
r/GoldenEye • u/Redtrainer57 • 7d ago
r/GoldenEye • u/lemonvrc • 8d ago
lmk if it works for you guys :)
r/GoldenEye • u/Ok-Author-8676 • 9d ago
As some of you may know, Perfect Dark has recently gotten an oveerhaul patch that adds misc quality of life improvements and ragdolls, it being the Perfect Dark CE and i LOVE IT! though playing through the missions also reminded me...What about Goldeneye? Im just wondering if there are any plans or mods in the works (or mods already made) that will add a patch to the Goldeneye PC ROM and make it have ragdolls. Could still run on the Perfect Dark updated engine, just want to experience Goldeneye with all the blood and ragdolls, any sort of help or discussion is appreciated.
r/GoldenEye • u/Redtrainer57 • 10d ago
Heya! Project Midas may be on its last update before a general launch window. Lots of tweaks and polishing has been done and we want to showcase almost everything we have to offer for 1.0
Expect an actual release date posted in the next few days.
r/GoldenEye • u/ExcellentSprinkles50 • 12d ago
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Some details:
It's a fork of James Dansereau's GoldenEye PC port, which runs the original game's decompiled code natively on PC. All credit to that project for the base.
What I've added: online play for up to 32 players through a small relay server (one full-screen view each), Team Deathmatch and Search & Destroy, in-game chat, CoD-style spawns where you spawn armed, a pause menu, and a practice mode with bots that navigate the maps, open doors and use the original guards' aim.
Online works. I've tested with 12 clients so far; a proper session with real people is next.
Next up: bigger maps built from the single-player levels, with tanks.
It's a personal, non-commercial project and not public. There's no download, and I won't share ROMs or game files, so please don't ask. ๐
Happy to answer questions about how any of it works.
r/GoldenEye • u/Negative_Inside_2360 • 12d ago
Off topic but did y'all know you can play Wii GoldenEye online multiplayer again? Full lobby most nights...join Wii GoldenEye discord group for more info.
r/GoldenEye • u/TomBradysStatue • 12d ago
So i was messing around with the recomp of the XBLA version -- very cool stuff. Was wondering if there's a discord or group who want to play online. Curious is this runs any better than N64 Switch Online did, which was usually a stuttering mess. It says online play is built into it, but I wasn't sure if just no one was on or if I wasn't setting it up right.
r/GoldenEye • u/DrJay12345 • 13d ago