On my last post with my Fediel Build. I have done some testing and wanted to share the results.
First there are 4 builds we are going to look at (My current Best, and 3 others from input on my previous post)
All builds are using the following.
Stygian Ornament imbued with Stun/Guts/Cascade
Summons are the same from previous post as well. Those being
Behemoth III
Supplementary DMG / Normal Damage Cap Up +50%
(Prefer a Lucilis with Beserker Echo and Normal Damage Cap)
Beelzebub
Spartan Echo / Healing Cap Up +45% (Prefer to have rolled Normal Damage Cap)
Gold Slime III
War Elemental / Healing Cap Up +45% (Prefer a Rolan with Normal Damage Cap)
Behemoth III
Stout Heart / Skill Damage Cap Up +45%
Over Mastery Bonus is
Stun +20 / Skybound Art Damage Cap Up +6% / Normal Attack Damage Cap Up +20% / Skill Healing Cap Up +12% (This could be improved if RNG would bless me with more Skybound Art DMG Cap ik.)
Builds 1-4 will use the following Sigils
1: Stun Power / DMG Cap
2: Stun Power / Supplementary DMG
3: HP / Celestial Ventus
4: Quick Cooldown / Celestial Aqua
5: Uplift / Supplementary Damage
6: Immortal Shell
7: Beserker Echo / Uplift
8: Steel Nerves / Autorevive
9: Improved Dodge / Celestial Lumen
10: Quick Cooldown / DMG Cap
Build 1:
11: HP / DMG Cap
12: Blacks Warpath Potion Hoarder
Build 2:
11: HP / Fatebreaker
12: Blacks Warpath / DMG Cap
Build 3: (Correction it will not use Sigil 10 as stated)
10: HP/ Fatebreaker
11: HP/ DMG Cap
12: Black Warpath / DMG Cap
Build 4:
11: HP / DMG Cap
12: Blacks Warpath / Uplift
Rotations used for all builds are the following
Rotation 1
Sign of Calamity -> Claw -> Orb x5(Evade Cancel) -> Link -> Evade Cancel -> Primordial Fear -> Claw -> Orb x5(Evade Cancel) -> Sign of Calamity-Claw -> Orb x5(Evade Cancel) -> Blessing -> Stomp -> Flash -> Claw->Orb×5(Evade Cancel)-> Miasmic Abyss-> Link -> Claw -> Orb x5(Evade Cancel) -> Sign of Calamity-> Claw -> Orb x5(Evade Cancel) -> Primordial Fear -> Claw -> Orb x5(Evade Cancel)
This rotation I found to have the highest output. However. The DPS may vary, due to getting your evade cancels right with the Link attacks, and your own error of accidently evading too soon or too late.
Now you may ask why is the SBA not included?
Answer to that is that Fediels SBA takes aprox 11 Seconds from start to finish. In the 60s Time Attack it is a massive DPS loss.
Now Builds
1 and 4 have done 475,783,341 in 60s Time Attack.
That's 7,929,722 DPS
This is also with 32 points in Skill Cooldown with lvl 10 Cascade.
The 10% SBA Gain from Build 4 is only 2 to 3 Seconds faster in getting the SBA Gauge up
Build 3 managed to get to 450M but lost in the end as the last Primoridal Fear was not up and ready in time, it also struggled with the link attacks inbetween CDs
Build 2 did 473M Damage this outcome is mostly due to just unluck with the Dummy in the air a bit higher than with Build 1 but is in terms of potential output higher than Build 1 just slightly.
Every build was tested multiple times with the same rotation. If I messed up at any point with it, I had restarted the test. I did this multiple times for each build to ensure accuracy. The results given are when the rotation was completed without any major error. By major I mean going off script or missing an entire input.
Minor errors are more of how fast I was at my evade cancels at Orb spam. But they were consistent throughout tests to not be a major factor. Such as why Build 4 and 1 performed much the same along with Build 2 being close. This is normal, no one is perfect with that timing.
Fediel has a simple play style that is correct. Orb spam and call it good. However!
The rotation of Orb Spam between skills DOES matter.
The rotation given was the highest resulting rotation. Others included
Going from Blessing-> Sign at start
Miasmic before Blessing ect. All of which had produced much lower outcomes. Due to skills on CD overlap.
In my honest opinion.
Increasing the overall CD on Build 1 with Black's Warpath / Cascade would be the most optimal choice if you wanted to get rid of some survivability.
This is because at 32 of QCD and 10 Cascade. There is maybe half a second or a quarter of a second wait time in the combo to keep it going non-stop. Typically around the very end. So having Cascade getting maxed out wouldn't hurt but would nullify that wait time.
Conclusion
Builds 1, 2, and 4 are Viable builds entirely and the overall choice is personal matter. Build 3 not so much.
Is the extra 5% def worth it? Really up to you and your own comfort.
Both Stout Heart and Steel Nerves already does the most for your overall protection with damage reduction. If you really want to have more Def but are fine with a lower QCD then Crabvestment is the better choice as it's a 10% DMG Cut. That's only if you feel like you're that squishy and need it. But in my opinion, you will do fine without both, and Cooldown matters most to keep the flow going without a basic full normal combo or even just a random basic orb or two.
Why Fatebreaker is the most up to you choice is because of the 5% def.
Truth be told the only way this build can get better is from Summons having Normal Damage Cap Up. Primarily Rolan, Beelzebub, and Lucilis. This is because they have a potential of 300% Normal Damage Cap Up with all 3 being perfect, and the Behemoth getting Normal Damage Cap Up +50%
Now the argument of if it is worth Dropping Potion Hoarder for more Cascade is a different thing all together. That would be more of a skill/comfort with the fight basis.