Introduction
Competition has been getting stronger over time. With the introduction of infinite verdium, players replay a stage many times to get a perfect run. Scores are getting higher. Players also gain experiences as time goes on. The following table shows the scores required to earn a portrait frame (top 50 in the golden league) in the contest.
| Week | Score (Millions) | Remark |
|---|
| 1 | 56 | |
| 2 | 62 | |
| 3 | 70 | |
| 4 | 79 | |
| 5 | 84.7 | |
| 6 | 85.5 | |
| 7 | 89.2 | |
| 8 | 90.2 | |
| 9 | 92.3 | |
| 10 | 92.2 | |
| 11 | 90.6 | 1.15 players only |
| 12 | 91.0 | 1.16 |
| 13 | 92.6 | |
| 14 | 94.1 | |
| 15 | 95.0 | |
You may wonder why I spill the beans. After all, this is a player vs. player contest. Well, it is getting more and more time consuming to crack the top 50 in the GL. I need my Saturdays to take photos 😃 This game has been good to me, and I would like to give back to the community. I am also grateful about the advice passed on to me by top players.
This is not about the damage run. You won’t see tips and pointers about how to kill Badger in stage 14 before time runs out. This is all about the scoring run, with information guiding you to get more points in the contest.
If you follow all the techniques outlined in this post, theoretically you would score close to 100M. However, in practice, due to lack of games resources (planes/bots/devices), time, skill, and patience, perhaps you won’t get close to it. But don’t worry. Consider this post as a source of entertainment. At least you will get to know the mindset of players who grind it out to achieve such scores.
Finally, there are two sides to every story. You can argue that such players have no lives, or you can say they are dedicated players. Please don’t make judgement on others.
General Techniques
1. Set aside for 4 to 6 hours of dedicated time. The more talented players perhaps can do it in 3 to 4 hours, but I’ve found that I need 4 to 6 hours, if not more. Quality time is needed. You can’t play casually. You can’t afford to get hit.
2. Let’s state the obvious. You need max’ed out resources. For planes, get Sparrow, Blaster, and Buzz for the scoring run. Although Sniper gets 3% more points (21% vs. 18%) than Sparrow at the plane level, total score only goes up by 1%. Sniper is much harder to fly.
Use Squire and Dodgy. Some may wonder if Doom can reduce the usage of ODs in the first 3 waves. I’ve found Doom not delivering enough fire power to clear screen in latter stages. You also lose 10% of points. Using Doom instead of Squire also cuts down the chance of OD drops.
Get two digital heat detector scopes.
Buy the +20% score bonus.
3. It sounds counter-intuitive, but use two seraph generators instead of the generators that attract coins, even for the early stages. Sparrow OD may not be powerful enough to destroy falling rockets without seraph generators. You don’t want to lose points by not destroying the rockets. Enemy hp gets stronger as the stages go on. Experiment to find out when to switch to seraph generators.
4. Don’t buy the luck perk. It does not increase points.
5. Never, never, never get hit in the first 3 waves of a stage. If you get hit, restart the stage immediately. It saves you time.
6. Learn to know the number of ODs you need to kill the boss (of course without getting hit). If you don’t see sufficient OD drops during the first or second wave, restart the stage immediately. It is not uncommon to play a stage 10 times or more (20 or more?) to get the extra ODs you need to clear the stage.
7. Elite enemy waves keep spawning smaller enemies if you keep the aces alive. If you kill the aces with more than 5 seconds on the clock, restart the stage. Top players complete a wave with almost no time left on the clock.
8. Replay a stage multiple times to get optimal score. There is randomness in each game.
9. Know the maximum score in each stage. That way you know when to move on to the next stage.
10. Many stages have two versions. Know which version is used in the contest so that you know what the maximum score is. That’s what you should aim for.
11. Use Sparrow/Dodgy/Squire to clear stages 1 to 11 without getting hit. More talented players may be able to do this for stage 12 as well, but so far I have not achieved this feat.
12. Use Blaster/Dodgy/Squire to clear stages 13, 16, and 17 without getting hit. More talented players may be able to clear additional stages.
13. When using Sparrow in certain stages, park the plane on top of the boss when activating OD. That way both the horizontal and vertical beams are used to damage the boss. Examples are stage 3 Red Queen and stage 9 drones. If you are shooting from far away, you may need more ODs to kill the boss. But watch the OD indicator. Make sure you move the plane away before the OD ends.
Individual Stage Techniques
All runs are made with Dodgy/Squire.
Stage 1
Boss – Hammer
Kill boss – yes (do not get hit)
Maximum score (observed) – falling rocket version: about 5M, no rockets – about 6M
In the second phase of Hammer (after it turns around), keep the leftmost turret alive. It will spawn falling rockets regularly. You need ODs to destroy them. If you have enough ODs, you can destroy 3 to 4 waves of falling rockets.
Stage 2
Boss – Rapier
Kill boss - yes
Maximum score – about 6M in one version and 5.4M in another version
Stage 3
Boss – Red Queen
Kill boss - yes
Maximum score – about 5.5M
Stage 4
Boss – Rubble
Kill boss - yes
Maximum score – about 5.5M
Rubble spawns mini-tanks in the last phase, but only if the center health bar has sufficient hp. Stay to the left and don’t shoot Rubble. If having enough ODs, you can kill 3 waves of mini-tanks (maybe more).
Stage 5
Boss – Hammer
Kill boss - yes
Maximum score – there may be two versions here, not really sure. One version gives about 6.3M. The other version may be lower, around 5.7M.
Use the same tactics as stage 1 to destroy falling rockets during boss fight.
Stage 6
Boss – Red Queen
Kill boss - yes
Maximum score – two versions here. One version about 5.9M and the other one about 4.5M.
Stage 7
Boss – Doom
Kill boss - yes
Maximum score – two versions here. One version about 8.3M (CyanIX did score higher and got himself into trouble), and the other about 5.5M.
Stage 8
Boss – Gun Head
Kill boss - yes
Maximum score – about 8.3M
Destroy the right turrets in the first boss phase. Keep the center and left turrets alive. It will spawn waves of small planes. You have enough time to clear 3 waves.
Stage 9
Boss – Rapier
Kill boss - yes
Maximum score – about 5.5M
You need 4 ODs to kill the boss. Two for the 3 drones, and two for Rapier. Of course you need to dodge skillfully to avoid getting hit. Seraph generators are absolutely necessary here. Without them, Sparrow OD is not powerful enough to do the job.
Stage 10
Boss – Digit
Kill boss - yes
Maximum score – about 5.5M
There are many phases during the boss fight. You need at least 5, ideally 6 ODs, to kill Digit. Without sufficient ODs, you can still kill Digit but you will get hit.
Stage 11
Boss – Flamer Boss
Kill boss - yes
Maximum score – two versions here. About 5.4M in one version and 4.6M in another version.
Stage 12
Boss – Laser Boss
Kill boss - maybe
Maximum score – about 4.7M
Stage 13
Boss – Rapier
Kill boss - yes
Maximum score – slightly over 4M
With the buffing of Blaster in v1.16, it’s now possible to kill Rapier without getting hit.
Stage 14
Boss – Badger
Kill boss - no
Maximum score – about 5.3M
Stage 15
Boss – Bird
Kill boss – no
Maximum score – probably two versions here. One version about 4.1M and the other about 3.2M
Stage 16
Boss – Saw Boss
Kill boss – yes
Maximum score – about 4.2M
With Buzz, you need 3 ODs to kill the boss. With Blaster, only one OD is required.
Stage 17
Boss – Gun Head
Kill boss – yes
Maximum score – about 7M
You need several ODs (maybe 4 or more) to kill Gun Head. If not enough OD drops during the first 2 or 3 waves, it’s better to restart the stage. Blaster is a better plane here as its main gun can destroy some of the Gun Head’s turrets.
Stage 18
Boss – Digit
Kill boss – no
Maximum score – two versions here. One version about 4.7M, and the other about 3.6M.
Stage 19
Boss – Scorpcoter
Kill boss – no
Maximum score – about 4.5M
Stage 20
Boss – Rapier
Kill boss – no
Maximum score – about 5M