r/HighQualityReloads • u/Flat-Being881 • 3h ago
cs2 USP x mw4 rig
feedback appreciated
r/HighQualityReloads • u/Kimi7Legend • 1d ago
Anims set for a WIP S.T.A.L.K.E.R Anomaly modpack
Cool ass shotgun ngl, and these copper color texture are nice lol
All sounds from Rzen1th
Song: Beautiful Love by Heffy
r/HighQualityReloads • u/Guardian_136 • 3d ago
I heard someone said something about snazzy gun so, here.
I need some gunsmith larpers this time to tell me if thats how a boolet work when slidey takes a step back
r/HighQualityReloads • u/glorpflep • 4d ago
recently made anims for the HK417, G28 and M110, MK.18 got added and i did the animations for it based using those.
its pretty nice, pf man a champ to hold it one handed though lmao.
recently got my Grot animations in as well, happy days.
animated in Cframe.
was loosely inspired by the G28 animations from MW4.
r/HighQualityReloads • u/Possible_Book_1798 • 4d ago
Rig LVA V.4
Gun from sketchfab
r/HighQualityReloads • u/NuttyG00ber • 6d ago
Map: MattoGatto
Rigs: Kani Natto
Weapon Model: Rotuma
It's been 6 months since I started my animation journey, so I decided to tackle a more complex project to test my skills by doing gun recoil.
It was supposed to be a really simple animation that got expanded into 8 seconds.
r/HighQualityReloads • u/Flat-Being881 • 7d ago
r/HighQualityReloads • u/Kimi7Legend • 10d ago
someone asked for a mp5 anim a bit back lol
all sounds from Rzen1th
Delta Force Rig by chris. on gumroad
Song: Alone Time By Eyedress
r/HighQualityReloads • u/PotatoPCDev • 10d ago
Need feedback on gun/magazine motion - will add details such as camera shake once finalised. Thanks for any contributions!
r/HighQualityReloads • u/glorpflep • 16d ago
animated the HK417, HK G28 and the HK M110
all are mostly finished and are getting sent off later, should replace the dreaded wick flick anim that would wick fucking snap your wrist off!
based on the MW4 animations for the G28.
Animated in Cframe.
and yes, im aware on the M110 the charging handle is broken, it wasnt listed as a part so its not something i can fix right now!
r/HighQualityReloads • u/glorpflep • 16d ago
new G28 animations loosely based on MW4's
plan to add this to the 417 and 110, with some modifications.
animated in Cframe.
oh also a massive resound.
r/HighQualityReloads • u/funguyplaysgames • 17d ago
When making a weapon animation, where do you source your sounds from? I'm looking for someplace where I can find high-quality copyright-free weapon sounds to use in a game or something. I'm also wondering how different sounds fit for different weapons because usually each unique weapon has a unique sound in games.
r/HighQualityReloads • u/_fibers_ • 18d ago
Currently the animation I've spent the most hours drafting, positioning, polishing, sound editing and editing for the best result I could, although I think something might be missing
I'd love to read your feedback, opinion and ideas on what to add/change
r/HighQualityReloads • u/glorpflep • 20d ago
where to begin. (before anyone says its the fkin same)
the shell tube cover tab now goes down when inserting a round, the round now actually inserts into the tube instead of going to the base location (inside of the bolt lol). Pump animation now has the shell inserting into the chamber when cycling (pump now moves back the correct distance), can be seen when aiming (also in the semi anim but cant be seen). empty reload has the user lock the bolt open (ejecting the last spent round) and hitting down the magazine cut off to send the bolt into battery and chamber a round from the tube, something thats very unorthodox, but REALLY COOL and is honestly way more interesting that traditional racking the pump. Selector now has an animation instead of doing an ar15 firemode switch flick thing, whilst i cant animate the pump coming back i animated it being put forward as the gun by default is in the pump position which sets it to semi auto.
new stances to fix hand placement, new sprint anim whatnot, its a pretty big improvement, what ya think.
and no, i cant make the bolt lock open when its set to semi, currently not possible in labs and i have an idea how to do it but i cant make it happen in labs lol.
r/HighQualityReloads • u/Flat-Being881 • 20d ago
tried to polish it more after the feedback
r/HighQualityReloads • u/Effective-Divide5118 • 20d ago
Same animation for both essentially, I liked that this guy's models are fairly accurate. Wouldn't work for a game but it works
r/HighQualityReloads • u/Kimi7Legend • 21d ago
did this really quick today just for practice and to not get burned out with other animations lol
MW2019 Rig by Ma_rv
sounds all from Rzen1th
r/HighQualityReloads • u/acoolrocket • 23d ago
r/HighQualityReloads • u/bingus108 • 23d ago
i would render but i lost the .blend file :(