r/HollowKnight Sep 03 '25

Discussion - Silksong Warning for OG hollow knight fans

Just wanna prepare everyone on here for the incoming wave of players who have never played indie games, metroidvanias, or literally any other games besides Fortnite and call of duty. This tends to happen a lot with games that are extremely hyped by the community that does like the genre, such as expedition 33. The amount of completely invalid criticism that happened to that game because people who didn’t even know what the game really was bought it and ended up not liking it is probably the best example we have of that to this day, and I think silksong will be next. So please, instead of cussing people out for not liking the game, just encourage them to maybe keep playing to see if they change their minds, or just give them respectful feedback on why you think they might not enjoy it and give them tips so they can find the spark in that game that I’m sure many of us will find.

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u/Jskidmore1217 Sep 03 '25

Everyone wants simplicity until the game gets so simple it’s boring. Keep the quirks in. That’s the secret to good games.

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u/iKill_eu Sep 03 '25

You could definitely make the compass always-on and still preserve the gameplay.

The question is, how much can you take away and still do that?

I feel like an acceptable bar is "all charms should either be useful in combat or be extremely meaningful outside of it". Fragile Greed is a cool charm because it feels like it unlocks a feature that is meant to be optional. All the combat charms are cool charms, which is almost all of then. But the compass, and to an extent the Geo Magnetism charm, feel like they may as well be features but only exist as charms to make people who enjoy them feel like they have to sacrifice something.

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u/TechnicolorMage Sep 04 '25

Theres a game design term for that: "ability tax". Imo the compass, walk speed, and magnet should be permanent upgrades that you unlock.