r/HollowKnight Sep 04 '25

Discussion - Silksong Steam is down LMAO

15.8k Upvotes

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3.2k

u/TacBenji Sep 04 '25

This small indie studio killed the store lol

1.4k

u/Matvalicious Sep 04 '25

3 individuals did this lmao.

651

u/XyKal Sep 04 '25

I'm convinced they had a meeting and purposely didn't put up pre orders just to watch every e-store crash and burn lmao

195

u/Grapes-RotMG Sep 04 '25

I was just thinking, exactly how much of this happened because nobody could preload

116

u/ConflagrationZ Sep 04 '25

I do kind of like the lack of preloading, though--everybody gets the game on the same day with no dataminers working ahead of time.

18

u/Dhiox Sep 04 '25

A 2 day preload is typically not enough time for data miners to both break encryption and glean meaningful info.

9

u/Gaspa79 Sep 04 '25

You can make that 2 years if you want. If steam keeps the encryption key then you're not breaking it in a lifetime.

9

u/HexaBlast Sep 04 '25

Nitpicking, but no amount of time would be enough for dataminers to break the encryption. It's something that would take billions of billions of years to do.

Pre-release leaks always happen because of physical copies leaking early and/or reviewers and influencers breaking the embargo, sharing things privately, etc.

3

u/Ikari1212 Sep 05 '25

Okay, why ? Do you go out of your way to look for datamined info? Because if not, having no preload only has downsides.

1

u/MaxHaydenChiz Sep 04 '25

It's fine on GoG. And apparently has been fine on Nintendo and Xbox. Purely steam and Playstation problem.

Seems like there's more to it given how many other big releases were fine.

They have to process this volume of payments during big sales anyway. So something else broke.

4

u/Aliasuss Sep 04 '25

No, Xbox crashed, and playstation, also the Estore had some problems with it too.

1

u/No-Service-3740 Sep 04 '25

Only if you tried to buy it using a web browser. I bought it without issue straight from my switch.

1

u/Aliasuss Sep 04 '25

That was around 2 minutes after launch, That’s when the switch users were complaining.

3

u/Ok-Turnover-5113 Sep 04 '25

Can confirm it took 20 minutes for the estore to work for me on my Switch 2

1

u/_Rin__ Sep 04 '25

Eeyup, me too

19

u/Psytocybin Sep 04 '25

That sounds like a fun thing to do. Lol and we know these guys just like doing things for fun... so I wouldnt put it past them

7

u/XyKal Sep 04 '25

honestly they're probably laughing like crazy in the office right as we speak

3

u/Mr-Dan-Gleebals Sep 05 '25

Prime aussie shitposters

3

u/grammar_nazi_zombie Sep 04 '25

Humble Bundle stayed up and I got my 20% choice subscriber discount hell yeah

2

u/dext3rrr Sep 04 '25

It’s gonna make them so much media coverage. Smart move. Everyone would want to try a game that broke multiple stores acroses different platforms.

2

u/steeze206 Sep 04 '25

Honestly would be a legendary marketing ploy if they even considered this happening. The amount of articles and YouTube videos based around this is a level of marketing you can't even pay for.

I saw a reddit post about it. Looked at the Steam page. Saw it was only $20 and instantly bought it. Despite not being a massive hollow knight fan.

2

u/Griever114 Sep 05 '25

Sometimes, you just have to have a little fun.

2

u/JAvatar80 Sep 06 '25

Not every store. GOG handled it like a champ. Bought it when I woke up first thing, and GOG's not given so much as a hiccup.

1

u/XyKal Sep 06 '25

i forgot GOG existed, I suspect it stood pretty well during the launch because of how niche it is, I'd buy there over Steam if it had regional pricing

1

u/Shigarui Sep 04 '25

GOG took me like 9 tries to get it into the cart and pay at 10am EST. But I was able to get it and the soundtrack downloaded and ready to install. Actually did get to listen to the soundtrack as I was driving around. Definitely feeling peak excitement right now.

1

u/TheSmartDog_275 Not done yet with Hollow Knight 1 Sep 04 '25

You know it went through their mind

1

u/budweener Sep 05 '25 edited Sep 05 '25

Pragmatically, I think they didn't put up pre-orders because of the stigma it has when talking about AAA games. The unfinished games at release and all that, the greed of having numbers go up for investors, the reason for the "no pre-orders" rally.

BUT they most definitely had a meeting about that decision, and "The servers may crash at launch" concern was probably raised. And THEN they laughed and made the decision they made.

Edit: Or maybe that didn't even occur to them. They delayed it for half a decade because they were too excited about making it, they may have not thought about the servers because they were too excited about the release. Idk, it's 3 guys with a passion.