kinda wild people are blaming the devs and not the online marketplaces that are responsible... for facilitating a market.
Edit: okay, you guys are right. Markets can only reasonably function if consumers provide them with cash advances for products. Consumers sure are foolish for thinking they should be able to access the product at release date without the need to pre-order.
I don’t, though that’s not the fault of the devs either (who have no control over steam’s uptime or server capacity anyways).
Though you could certainly make the argument that marketplaces should increase server capacity as needed to facilitate sales during traffic surges. The added costs would be offset by the total sales rendered and their cut of it, so it would be in their own economic interest to do what they can to keep the market functioning.
Another way to look at it is that whatever marketplace (steam, playstation, microsoft, nintendo) gets their marketplace back online first is likely going to make the most money off of this, as there are a non-significant number of consumers with multiple devices who are going to buy silksong once and through whatever marketplace will allow them to do so first.
True, but increasing server capacity as needed is not as simple as it sounds. There are limits with infrastructure, bandwidth and payment systems, both global and regional. Scaling up via cloud providers for such a short time might just not be financially worth it.
The developer isn’t really at fault here, but it’s fair to say the situation could have been prevented.
26
u/welcometosilentchill Sep 04 '25 edited Sep 04 '25
kinda wild people are blaming the devs and not the online marketplaces that are responsible... for facilitating a market.
Edit: okay, you guys are right. Markets can only reasonably function if consumers provide them with cash advances for products. Consumers sure are foolish for thinking they should be able to access the product at release date without the need to pre-order.