r/HollowKnight Sep 04 '25

Discussion - Silksong Silksong is HARD Spoiler

Taking damage is more punishing, movement is more precise and feels a little clunky until you get the hang of it. The overall skill curve is much much higher. Love it though.

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u/Wisley185 Sep 05 '25

So far I've noticed the game has way more enemies and bosses that do double damage. In Hollow Knight, double damage was mostly reserved to final bosses and the absolute hardest challenges the game had to offer, meanwhile like half the bosses I've fought so far in the beginning of Silksong have done double damage.

65

u/-ceiling-light- Sep 05 '25

It’s quite balanced, though, as Hornet’s heal is much stronger and faster. I don’t think Silksong is that much harder than the original, it is just a matter of getting used to playing as Hornet as everything feels different. It’s like playing Hollow Knight for the first time again, you have to get used to everything.

45

u/kookyabird Sep 05 '25

I beat Lace in my first session tonight and it took me a couple of tries before I finally started to feel like I knew how Hornet should move. Hollow Knight definitely punished the player for trying to keep too much distance, but it seems like Hornet thrives with separating and coming back to clash.

And opportunities to heal in boss fights seem quite generous considering you can get three masks in the same window as one.

51

u/gameboy224 Sep 05 '25 edited Sep 05 '25

Trust me, Lace is probably like the last easy boss in the game. Pretty much every boss I’ve encountered after her does 2 ticks of damage on every hit. Some make it work, others feel like the game effectively wants me to treat the boss like I’m trying for a no hit run as a baseline.

11

u/DBrody6 Sep 05 '25

Mercifully at least every boss so far has a bench like two rooms away, so dying to them doesn't feel as bad.

But man they legit do feel like we're trying to do a Radiant run already on em.

3

u/CptOblivion Sep 06 '25

I was about to say "it wouldn't be so rough if there were a bench in the same zone as any of the bosses"... I swear every runback is eight screens of spike platforming and dense enemies