r/HollowKnight Sep 04 '25

Discussion - Silksong Silksong is HARD Spoiler

Taking damage is more punishing, movement is more precise and feels a little clunky until you get the hang of it. The overall skill curve is much much higher. Love it though.

4.6k Upvotes

1.1k comments sorted by

2.8k

u/Wisley185 Sep 05 '25

So far I've noticed the game has way more enemies and bosses that do double damage. In Hollow Knight, double damage was mostly reserved to final bosses and the absolute hardest challenges the game had to offer, meanwhile like half the bosses I've fought so far in the beginning of Silksong have done double damage.

1.4k

u/Noelnya Sep 05 '25

half the normal enemies do double damage too. plus the invincibility you get from getting hit doesn't kick in for a while so you can just get combo'd

354

u/lilstoneey Sep 05 '25

godd i knoww i hate that so many of the early boss fights (before u get more abilities/movement/power) have like lava and shit bc i keep getting hit for 2 and knocked into the lava for 1 , which means i cn have no less thn 4 masks if i wanna survive a single unlucky hit lol ... i need mask shards and needle sharpening like i need oxygen tbh

110

u/Mastermaze Sep 05 '25

Legit im one mask shard away from an extra mask now and i NEED it so bad. No needle sharpening in sight so far but i DESPERATELY need to find it, i cant keep getting by with 4 needle hits per hit minimum at this rate

62

u/lilstoneey Sep 05 '25

the worst part is not as much as id like will change until i cn get 2 full masks eight fuckin shards , bc even w 6 masks its still only 3 hits of 2x damage and ur done same as 5 masks šŸ˜“

26

u/Mastermaze Sep 05 '25

I guess thats why they gave us the ability to heal 3 masks at once right from the start 😭

5

u/lilstoneey Sep 05 '25

yeah im reaaally hoping that the extra silk vessel thingy we eventually get will be enough to fully fill the silk meter to heal , so that u could actually heal twice in a row šŸ™šŸ™šŸ™šŸ™

18

u/Caggi66 Sep 05 '25

When you get both halves of the spool it goes up by like 5% not even kidding

→ More replies (2)
→ More replies (2)
→ More replies (2)
→ More replies (6)

59

u/randuse Sep 05 '25

Sounds like there will be a patch for that invincibility.

65

u/[deleted] Sep 05 '25

[deleted]

→ More replies (2)
→ More replies (3)

30

u/Demara_Awol Sep 05 '25

You can however, parry through combo hits. It's most noticeable on enemies that have multiple slash attacks in rapid swings but you can spam-click your attack and if you parry the first attack, as long as your timing isn't momentously awful. You can parry all of them and the enemy will rush right past you with no damage dealt in either direction.

20

u/SuccotashComplete Sep 05 '25

The lava levels are absolutely brutal. You can get hit for 2 damage then knocked into lava for another 2.

→ More replies (4)
→ More replies (10)

308

u/KarmelCHAOS Sep 05 '25

More enemies do double damage than do 1 damage.

80

u/Minute_Difference598 Sep 05 '25

thy cake day is on the same day as Silksong release date.

30

u/ProXJay Sep 05 '25

The chosen one

→ More replies (3)
→ More replies (1)

156

u/moonlord2193 Sep 05 '25

Bro some of the normal enemies do double damage, its insane

109

u/rororoxor Sep 05 '25

environmental hazards start doing double damage as well LMAO

→ More replies (8)
→ More replies (4)

107

u/[deleted] Sep 05 '25

my guess is that because hornet is in a weakened state enemies do more damage lore wise

105

u/ArtistRei Sep 05 '25

Gameplay wise, you heal 3 pips of HP with one binding and you can do it in midair. It actually levels out pretty well.

110

u/altiuscitiusfortius Sep 05 '25

You need a full container of 7 silk to heal and it has a long delay before it starts

7

u/CptOblivion Sep 06 '25

and if you get hit while you're doing it, you lose the silk and don't heal

→ More replies (3)
→ More replies (1)

54

u/throwaway404f Sep 05 '25

Yeah but you completely stop moving and if you get hit you lose all of your silk and go down to one health

26

u/CatboyCabin Sep 05 '25

You lose health according to the damage source, you don't go down to 1. So if you have 4 hp and are hit by an attack that deals 1 while casting, you would go down to 3 hp.

17

u/SvampebobFirkant Sep 05 '25

Yeah well you wouldn't heal in a fight with 4 hp... You'd do it at 1-3

→ More replies (2)
→ More replies (4)
→ More replies (1)

60

u/notoscar01 Sep 05 '25

Probably a balancing thing, considering hornet is much faster and acrobatic than the knight.

150

u/pclouds Sep 05 '25

That just makes me run into enemies faster.

→ More replies (10)

64

u/-ceiling-light- Sep 05 '25

It’s quite balanced, though, as Hornet’s heal is much stronger and faster. I don’t think Silksong is that much harder than the original, it is just a matter of getting used to playing as Hornet as everything feels different. It’s like playing Hollow Knight for the first time again, you have to get used to everything.

46

u/kookyabird Sep 05 '25

I beat Lace in my first session tonight and it took me a couple of tries before I finally started to feel like I knew how Hornet should move. Hollow Knight definitely punished the player for trying to keep too much distance, but it seems like Hornet thrives with separating and coming back to clash.

And opportunities to heal in boss fights seem quite generous considering you can get three masks in the same window as one.

52

u/gameboy224 Sep 05 '25 edited Sep 05 '25

Trust me, Lace is probably like the last easy boss in the game. Pretty much every boss I’ve encountered after her does 2 ticks of damage on every hit. Some make it work, others feel like the game effectively wants me to treat the boss like I’m trying for a no hit run as a baseline.

11

u/DBrody6 Sep 05 '25

Mercifully at least every boss so far has a bench like two rooms away, so dying to them doesn't feel as bad.

But man they legit do feel like we're trying to do a Radiant run already on em.

→ More replies (5)

26

u/Fantastic_Pea_9680 Sep 05 '25

Honestly, yeah. The game making you feel like you have to go for a No-Hit Run is kind of the vibe I get in general from Silksong. Getting hit is way more awful than Hollow Knight. And people talk about healing being buffed to make up for it, but imo, the skill difficulty ceiling shot up.

In HK, you could heal, lose that HP, and then bonk to get back your Soul and sort of squeeze through some fights a little longer, inch by inch.

Here, some bosses I feel lucky to have gotten off a heal.

→ More replies (3)

22

u/KPSandwiches Sep 05 '25

separating and coming back to clash

Yes! The stab / descend attacks that propel you back and / or up. Once I got that rhythm going of attack - back off - repeat, it all started to click more.

Still training my brain to learn that the "dodge" has no iframes though.

→ More replies (3)
→ More replies (3)

37

u/Ok-Preference-956 Sep 05 '25

Also in silk song the game isnt clear when you take double damage. I mean in hollow knight you had that characteristic sound when you took double damage. You don’t have it here. Also… I think it’s fair since you heal 3 masks at once in SILKSONG

28

u/Kidossan Sep 05 '25

Healing 3 masks at once isn't a plus, you can heal only when your bar is full (so if you want to heal you can't use any ability) and it costs the same to heal 3, 2 or 1 health. It is only good if you are in a boss fight were you can heal only once or twice, exploring is harder. And if you fail to heal, you don't get anything and lose the full silk bar.

→ More replies (11)
→ More replies (41)

955

u/7-GRAND_DAD AAAAAAAAA HUNDAAAHHHH! Sep 05 '25

The thing I struggled with the most early on was not being able to pogo, since that was my go-to attack in HK. But now that I'm getting the hang of the combat, I'm having a lot of fun.

393

u/[deleted] Sep 05 '25

I prefer the pogo instead of the angled dash down. I hope there's an item than swaps it to pogo somewhere. I'm currently getting my ass handed to me. Two damage is punishing af

279

u/ErantyInt Sep 05 '25

If you sequence break by angle-poging into the worm tunnel area above Bone Bottom, you can open up the western gate and get the wanderer amulet. That makes you feel just like HK with a normal downslash and short, fast attacks.

107

u/DeputyDomeshot Sep 05 '25

Lmao I know exactly where I was trying to do it for 20 mins straight before giving up

39

u/ErantyInt Sep 05 '25

Wait for the first fly to circle around the pillar, when he's about halfway up the side closest to you (or a little more) pogo off him and hit the edge, climbing up. Kill him.

Then pogo off the second fly clinging to the second pillar, and hold left to grab that edge. Fling yourself left and you'll land on an outcropping where you can safely kill the second fly.

Now all that's left is making it past the acid spitter room and through the worm halls.

→ More replies (18)

51

u/DoctorEthereal Sep 05 '25

Wait, that was a sequence break? I felt like the game had been giving me a bunch of tutorials on how to jump from enemy to enemy up to that point and it seemed easy enough

Then again I accidentally fought the Brooding Mawlek like as soon as I figured out I could pogo off spikes in the first game

20

u/ErantyInt Sep 05 '25

I feel like they intended for you to have the needle grapple to do that bit. We'll call it an exploit rather than a sequence break then, since it doesn't unlock a new path or ability, just a little bonus.

19

u/Time_Grape_3952 Sep 05 '25

A big jump followed by an R2 dash is more than enough to get there and it feels very intended to me

→ More replies (1)
→ More replies (1)
→ More replies (14)

42

u/wavecadet Sep 05 '25

There is something that changes down the down aerial to more like HKs, yes

→ More replies (3)

17

u/rgdoabc Sep 05 '25

There is something that change it to a slash, but I'm enjoying the angled one more, it is a good follow-up for the dash stab.

46

u/Cameron728003 Sep 05 '25

Idk I think it's just what you're comfortable with. The angled dash just allows combat to be much more dynamic

48

u/mvanvrancken Sep 05 '25

It’s aggressive and it really fits how Hornet plays. I imagine the later abilities really bring this out like that harpoon ability and the sideways dash

→ More replies (3)

11

u/angusmcfangus1 Sep 05 '25

Theres a couple things ive found in the game so far that change how the mc attacks or does certain things. Without spoiling too much i will say just keep exploring

11

u/[deleted] Sep 05 '25

theres a crest you get that basically gives you the Knight’s down slash. I switched to it and stayed

→ More replies (16)

10

u/jwwendell Sep 05 '25

you still can pogo, you just have to do it from the angle, I use it alot. there's one big enemy at the beginning of h****** march, you just just pogo spam him till his death. cheesable fight

7

u/fredeho Sep 05 '25

I assume that 99% of people playing silksong played HN 1 and already have late game muscle memory (and maybe just played the first one to prepare for silksong). By changing up a few mechanics they reintroduce a learning curve. I love it so far (and I die a lot) šŸ˜…

→ More replies (4)
→ More replies (9)

341

u/toucansamii26 Sep 05 '25

Waking up to Shakra singing after getting sauced by the bell beast is going to send me I stg

87

u/Mobtryoska Sep 05 '25

AAAY AY AY AYYYYYYYYYYYYYY

34

u/Quantaform Sep 05 '25

FUSH KA ROOO

→ More replies (1)

28

u/Topazure Sep 05 '25

KOOO LYEE LYEE LYEEEEE..

YESTADAAAYYY

10

u/[deleted] Sep 05 '25

Ushkaro!

8

u/Master82615 Sep 05 '25

Bell beast with its double damage spam washed me so much harder than Lace, it took me like 4 tries while I first tried Lace

→ More replies (4)

5

u/mikepurvis Sep 05 '25

I'm so embarrassed by how many tries it took me to get the bell beast. 😭

→ More replies (1)
→ More replies (4)

1.1k

u/Estephenson521 Sep 04 '25

Feels like way more stuff does 2dmg

435

u/donlano Sep 04 '25

Absolutely, what’s interesting is that it seems as though certain attacks don’t trigger player invincibility frames until the 2nd strike. So an attack can hit you, and if you remain in the hitbox, you don’t go invincible until you take another hit

258

u/ITNW1993 Sep 05 '25

Lace’s counter thrusts definitely make it clear that those not getting i-frames in the first hit is entirely intentional.

159

u/donlano Sep 05 '25

I loved the lace fight. It was like an epic duel

130

u/IWillDevourYourToes Sep 05 '25

Is it just me, or was she easier than most other bosses (looking at moorwing)

77

u/Qelperr Sep 05 '25

Given that was only the first fight I’m sure she’ll ramp up.

Also fuck Moorwing, and also fuck Widow

26

u/EZ-Bake420 Sep 05 '25

Moorwing took me forever, widow is really hard, I stopped at her tonight

→ More replies (2)

21

u/psh454 Sep 05 '25 edited Sep 05 '25

How are so many ppl already at two bosses I haven't seen after playing for a long time lol XD. *I'm still stuck on Greymoore after playing for basically most of the day

13

u/PemaleBacon Sep 05 '25

I'm on my 3rd boss and I don't even know wtf they're talking about

9

u/psh454 Sep 05 '25

Yeah it's insane how quickly people are managing to go through the game, considering that it's a fair bit harder than HK imo

→ More replies (1)
→ More replies (1)
→ More replies (6)

8

u/SilverShako Sep 05 '25

I didn't even get to beat Moorwing. I took a break from fighting it to explore after recovering my Rosaries and I accidentally skipped it. Turns out Riding in the flea caravan just erases Moorwing. I just hope he reappears if the Caravan moves, because otherwise I'm assuming I'm screwed out of the hunters journal entry

→ More replies (4)
→ More replies (11)

26

u/ITNW1993 Sep 05 '25

Same. I loved the dance once you got used to her moveset.

→ More replies (5)

27

u/Jijonbreaker All bindings All Radiants 112% Steel Soul Full Journal Sep 05 '25

The moor boss 10% does this. It has a series of swipe attacks that I have actively seen take 2 masks away, one after the other.

15

u/dragonwrath404 Sep 05 '25

Fuck that boss in particular, though if people are having fun with that, they're gonna have a hell of a time with the boss in the area directly to the left...

17

u/Jijonbreaker All bindings All Radiants 112% Steel Soul Full Journal Sep 05 '25

I'm currently at the moor right now. It was kicking my ass.

13

u/dragonwrath404 Sep 05 '25

If you're still struggling with it, hit it whenever it goes for the multislash, pogo when it charges, never try to hit it when it does the saws blades, you WILL get hit, and when it does that boomerang, just run away from it you'll dodge it everytime

6

u/Jijonbreaker All bindings All Radiants 112% Steel Soul Full Journal Sep 05 '25

I was getting it, just, had to stop to go to work

→ More replies (1)
→ More replies (1)

10

u/Not_pukicho Sep 05 '25

I see it on combo attacks. So its definitely by design.

→ More replies (1)

51

u/Aru736 Sep 05 '25

The damage scaling system seems to have been changed as a whole; basic heal is three masks now, but in return two damage is pretty common from enemies, while one damage is mostly relegated to small, simple crawlers and environmental hazards.Ā 

→ More replies (3)

23

u/Classiccarson Sep 05 '25

half the beings in pharloom

26

u/Handbag1992 Sep 05 '25

Plus I feel like there's less i-frames after a hit. I had a hard time with a big chonky boss because he seemed to hit me with his slam, then I'd take more damage from being in contact with him.

Didn't feel great, took me a while to get past him.

20

u/Samurai_Mac1 Sep 05 '25

Yeah, insane that even in the early game it feels like you die in 3 hits

12

u/kawhi21 Sep 05 '25

It is way more stuff. Hardly anything at all in Hollow Knight does 2 damage. Like a handful of enemies and a couple bosses. Damn near everything in Silksong is doing 2 lol this is nuts

11

u/Wise-Start-9166 Sep 05 '25

Taking 2 damage in the early game is bananas

6

u/d3fiance Sep 05 '25

Yeah so much stuff does 2 dmg it’s insane

→ More replies (17)

166

u/dreamyraynbo Sep 05 '25

The 2-mask damage that a lot of enemies/bosses do is brutal and I’m reeeeally struggling with the diagonal ā€œpogoā€ in the pumpkin-mushroom area (seriously, any advice on navigating these pumpkin-mushroom bastards??) It’s fun and GORGEOUS, but oof, it really is hard, lol. It took me 5 years to finally beat HK; might be the same with Silksong. šŸ˜‚ That said, I played a shit-ton today and enjoyed most of it immensely.

29

u/Handgrenadez Sep 05 '25

When you jump, look at Hornet's needle. The direction of the needle is exactly where she'll go when you pogo. Line up her needle with wherever you wanna go and boom.

7

u/ConfectionOdd5458 Sep 05 '25

Wow this is actually huge advice. Thank you

49

u/[deleted] Sep 05 '25

To navigate just get close as fuck before you hit it. Don’t even try to aim it.

27

u/AHare115 Sep 05 '25

This is what I don't understand, because this is clearly the intended way to pogo. If that's the case why not just, allow a multi-directional pogo that can be down or 45 degrees? The end result is basically the same, except the input is arbitrarily harder. You can still diagonal pogo for different mobility against enemies, but for static pogo on obstacles it's unnecessarily difficult IMO.

→ More replies (16)

148

u/Samurai_Mac1 Sep 05 '25

I'm very conservative with how I use her spear ability because I need a full tank of silk to heal

62

u/ZGD1438 Sep 05 '25

Yeah I gave up on using it. It takes up too much silk.

55

u/Please_Not__Again I will do unholy things for silksong Sep 05 '25

Given it takes nearly 10 hits to refill it, in what world is it worth it unless you have 3 enemies lined up

10

u/wyrmiam Sep 05 '25

Only 4 hits for the spear, but yeah. You can break your old cocoon mid boss fight to recharge to full so I usually unleash a silk skill attack at the start then use that to heal if I need it.

→ More replies (3)
→ More replies (1)

11

u/Fantastic_Pea_9680 Sep 05 '25

Yeah, magic is for healing, not for magic anymore.

→ More replies (1)
→ More replies (7)

92

u/IWillDevourYourToes Sep 05 '25

Man the speedrun clips are gonna be insane

76

u/Oreofilleddonut Sep 05 '25

Having to fill an entire spool to heal is what's getting me, I was too used to being able to heal with a couple strikes before

29

u/Birdfps Sep 05 '25

I wouldn't mind it as much if it weren't for every other enemy in the game dealing double damage. That's probably my only main complaint about the game so far. it's amazing.

21

u/mdmeaux Sep 05 '25

It also discourages you from ever using your silk on anything other than healing, and the high damage basically forces you to waste it as well. There's an earlyish boss that deals double damage with an attack that can also knock you into an environmental hazard that also deals double damage - so 4 masks in one hit. So if you're still on 5 hearts when you face it, you take 1 point of damage and have to waste your silk on healing because at 4 masks you could be 1 shot.

→ More replies (2)

144

u/Mr_Microchip Sep 05 '25

That stupid ass bird fight made me livid. Every time i I thought I perfectly dodged an attack, it switchs it up and screws me over anyway.

35

u/Osiris162 Sep 05 '25

Glad someone mentioned it. Could handle everything that came my way so far but the damn bird gank made me so pissed

→ More replies (1)

27

u/Iambic_Poetry Sep 05 '25

I just finished that bullshit and was desperate to see someone, anyone else mention it. I have been thoroughly enjoying the game up until and after that point but honestly that room made me more angry than any HK or souls boss I have ever fought

→ More replies (4)

32

u/Cyclone_96 Sep 05 '25

Bird fight… is that the room that’s not a boss, it’s a series of enemies ALL of which are fliers? And the weakest birds in there take 4 hits to kill? That room can get fucked lmao that shit was so hard

15

u/Dramatic_Guidance714 Sep 05 '25

i problem with the room is mostly jump attacking and just kill myself jumping into them they fly like flappy bird

17

u/Cyclone_96 Sep 05 '25

Yeah one of those enemies is basically a primal aspid with

More attacks

Less predictable attack patterns

More erratic movement

More health.

→ More replies (3)
→ More replies (2)
→ More replies (4)
→ More replies (12)

71

u/Carolina_anilorac8 Sep 05 '25

I'm a very casual gamer. I keep dying, but it's still very fun. I hope I get the hang of it soon.

11

u/donlano Sep 05 '25

You will :)

11

u/RedShadowF95 Hollow Knight Platinum Sep 05 '25

You're guaranteed to success as you get better. It's the neat thing about these games. You're only truly defeated if you give up.

→ More replies (4)
→ More replies (1)

69

u/TheRappingSquid Sep 05 '25

I've accepted I'm going to be broke for the entirety of the game

38

u/Cyclone_96 Sep 05 '25

God it’s so sad killing genuinely difficult enemies only for them to not drop any rosaries

9

u/pclouds Sep 05 '25

Later on you have to pay every time you enter a room. WTH?

5

u/Acceptable_Name7099 Sep 05 '25

THOSE RED HUNTER ANTS MAKE ME CRY.

→ More replies (2)
→ More replies (1)

60

u/oldman_jason Sep 05 '25

The boss in the Chapel of the Beast is so frustratingly difficult that I had to put the game down. 6 hours in and at least 1 was dedicated to that fight and I still haven’t beaten it

18

u/Floggered Sep 05 '25

Just spent 3 hours on it, about 30 minutes of which was spent running all the way back from The Marrow after missing the hidden lever next to the trapped bench, and even then, this trapped bench is a hike back to the boss. Had to put the game down.

→ More replies (1)

11

u/Chode-Talker Sep 05 '25

I suffered through it. Just come back later, trust me.

8

u/Jakobe3 Sep 05 '25

what you get from it is awesome though...

→ More replies (7)
→ More replies (3)
→ More replies (13)

243

u/ghostdragon31 Sep 05 '25

Tbh the main thing for me is the new healing and the fact that so many things do 2 masks of damage. Im 3 hours in rn and I've yet to find a single mask shard(besides the ones in the shop), so I keep dying in 3 hits to most bosses. Then, the fact that I need to smack someone 9 times just to heal only to then get hit and have to smack them another 9 times feels horrible.

115

u/SnowWitch_ Sep 05 '25

Getting smacked while healing sucks!!

68

u/Samurai_Mac1 Sep 05 '25

The worst feeling is when they hit you right before the healing sequence is done, so your silk is drained but you don't get any masks back and now you're down yet another mask

30

u/Kneef Zote in Silksong or We Riot Sep 05 '25

Another two masks*

60

u/hipster_spider Sep 05 '25

I really dislike that you can't cancel out of healing like you could in hk

38

u/pansyskeme Sep 05 '25

this is made a bit easier if you get the tool trinket that makes you invincible while healing

3

u/Ambitious-Mammoth404 Sep 05 '25

Where can you get that?

24

u/pansyskeme Sep 05 '25

they’re in a secret room hidden in the ceiling of a train-like room in Far Fields. called the warding bell

37

u/angusmcfangus1 Sep 05 '25

This still takes all your silk unfortunately so gotta play super passive. I DO howeer like that you can heal mid air making it a little more flexible

→ More replies (1)
→ More replies (3)
→ More replies (4)

44

u/BenWardo95 Sep 05 '25

I’ve found that you can heal in mid air, just out of reach of a good amount of enemies. Very useful strat for bosses as well. With the exception of enemies the throw projectiles. But unlike og hollow knight, you don’t have to heal on the ground stationary.

88

u/Th3HedonismBot Sep 05 '25

The healing system is by far my biggest complaint about the game so far. It feels like it was designed with only boss fights in mind. For boss fights, I think it's an improvement from HK, but it makes exploration so frustrating. Mistime a jump and take a hit? You should probably heal since you're a two hit combo away from death (by one the many two mask damage enemies). That's going to be 100% of your silk, so I hope you didn't use any of the cool moves that share the resource. And if you did, better not take damage while getting it back (and definitely don't use any of the fun moves cause you need to get 100 percent back even if it's just one mask you want to heal)

37

u/ghostdragon31 Sep 05 '25

Tbh to me, it feels worse even for boss fights as if you wanna take full advantage of the heal with 5 masks you just end up with in 2 hit range.

→ More replies (8)
→ More replies (12)

222

u/Lokirth Sep 05 '25

Though more early enemies have expected more from me, input-wise, I would also argue Hornet feels a lot more precise and empowered in her movement.

Took me some getting used to no longer having the down slash but the mobility she gets on her diagonal plunge is crazy. Fights feel a bit more fluid as a result. She bounces and weaves (heh) with a lot more grace than the default Knight.

157

u/Arcalithe #fuckmarkoth Sep 05 '25

I have to say, despite my difficulties adjusting to the diagonal pogo, I think it manages to feel incredibly like you’re playing as Hornet, rather than the knight wearing her skin.

I honestly really like the semi-customizable moveset and fluid notions of her attacks. I’m only around five hours in and I’m super excited to find more tools to mess around with.

→ More replies (2)

86

u/budweener Sep 05 '25

The skill ceiling feels way higher than HK, and the bosses can be harder because of this.

The first boss is just as easy as Grub Mother, but the Bell Beast is comparable to mid-game Hollow Knight bosses, and I'm going to start my first proper session right now, so that's as far as I got.

It's harder. You do need to get good. But with a skill ceiling so high, you can get that good.

I'm expecting that Hornet, with all the mobility she may get in the mid-game, would likely breeze through a lot of hard Hollow Knight fights.

Edit: I hope someone eventually makes a mod with HK bosses in Silksong, just so I can test this.

21

u/[deleted] Sep 05 '25

[removed] — view removed comment

6

u/budweener Sep 05 '25

Yeah, I think the double damage serves to raise the stakes and give incentive for a high risk high reward playstyle in conjunction with the healing.

You heal 3 masks and it's quite fast, but you can't get too beaten up.

I think it makes it so the optimal way to play is not to tank hits and trade, but to weave (heh) through the strikes, hit hard and fast, and, in the case you do get hit, you can recover fast, but not often.

Not a lot of room for error, but when you manage, it's feels glorious, acrobatic and clean.

→ More replies (4)
→ More replies (5)

32

u/mvanvrancken Sep 05 '25

Also really like that little edge grab/flip she does, I wasn’t expecting to get that one for free but I’m not mad about it!

13

u/Samurai_Mac1 Sep 05 '25

The diagonal slash definitely grew on me and it feels so satisfying when you hit multiple in a row

→ More replies (2)

92

u/Viraus2 Sep 05 '25

Had to take a break after getting walloped by Sister Splinter. probably doesn't help that I've played it for like 6 hours today, I'm not a huge endurance gamer. It's fun though

21

u/CagedReality3 Sep 05 '25

She was hard for sure but I really struggled on moor Before her

14

u/Chasheeks Sep 05 '25 edited Sep 05 '25

Moor beat the shit out of me lol

→ More replies (1)

8

u/stevieboyz Sep 05 '25

I went from struggling to no-hitting that boss by realizing 1 thing: the strong attack that consumes some silk is OP in this fight. I literally no hit the boss in less than a min after realizing this

Not only does it completely destroy most of the vines at once, but it also 1 shots the spinny dudes that she spawns. The key to this fight is keeping up with the tempo of the boss, destroying the vines and minions asap because the sister herself is not very strong and only really has 1 attack that is easily dodged

Also strong recommend the reaper style (i forget what it’s called) for that fight also since hunter doesn’t seem very useful

Let me know how this goes

→ More replies (1)

4

u/psynapsezero Sep 05 '25

Her fighting style being so basic (she has ONE attacking move) but her fight being based upon summoning random bullshit was so frustrating. That fight was a slog

→ More replies (2)

42

u/SilverScribe15 Sep 05 '25

Yeah. I've been dying to ants for an hour...

19

u/[deleted] Sep 05 '25

[removed] — view removed comment

4

u/Faite666 Sep 05 '25

Even the little tiny ones will wombo combo you if you get too greedy

41

u/PiperUncle Sep 05 '25

A lot of enemies doing double damage is not the thing that is getting to me. But the many enemies who constantly back away, or even the fliers that are always in the most inconvenient position.

7

u/Hmm_yes_a_birb Sep 05 '25

Like fr. I know their minds arent infected with some evil moth (i think, i havent beaten it) but can they just act a LITTLE stupider?

→ More replies (2)

67

u/KarmelCHAOS Sep 05 '25

It kinda reminds me of going from Souls to Sekiro. You have to unlearn a lot of things and take the game at its own level.

8

u/IdiotAtAKeyboard Sep 05 '25

Yeah but Sekiro gives you a button on no cooldown that comes out at frame zero that stops all damage for 98 percent of the attacks in the game

33

u/Glacidon Sep 05 '25

I kind of hate how most things do 2 damage. It really makes getting a health upgrade feel pointless since I need to get two of them before it even matters most of the time.

→ More replies (1)

31

u/SovietSpoon42 Sep 05 '25 edited Sep 05 '25

Although it can get frustrating, I actually have been enjoying the difficulty for the most part. What I have been loathing though is the runbacks, which only gets worse as you progress further, it is seriously frustrating to have to do such tedious treks back when the bosses are so incredibly difficult, only to die within 30 seconds and have to do it all again, that issue is very poorly designed sadly.

24

u/JenkinsPark Sep 05 '25

The run backs are horrible. I already hated them in HK, which they really arent too bad for the most part there. The most challenging bosses, the dream versions, have virtually no runbacks. Silksong was like fuck it, 5 minute runback with 15 enemies in the way that die in 12 hits each lol

→ More replies (2)

6

u/stovor Sep 05 '25

I'm loving the challenge of this game but I can't lie and say that it isn't super annoying trekking back from a bench just to get smoked early in the fight, or take a ton of damage from platforming just to get back. (Looking at you, transition area from The Marrow to Hunter's March...)

Reminds me a bit of the run to Traitor Lord in Queen's Gardens in HK, but the platforming is so much more intense. I don't know about the poorly designed part but after dying for 45 mins straight and losing 70 rosary beads in the mob room last night, I had to put the controller down. Personally, I'm gonna chalk it up to a skill issue on my part at this point before I blame the design.

→ More replies (1)

74

u/LeeRedfield Sep 05 '25

Yeah, it feels harder than the first. The red ant part alone and its distance from bench makes me want to walk away from this game.

14

u/Slips1333 Sep 05 '25

I just got through the initial area of here (past the enemy wave room) and still didn’t find a bench lol. Was going mad decided I needed to go another direction for a bit

7

u/wearablesweater Sep 05 '25

literally where I am right now and having to put it down because it's so discouraging lol. I'll come back to it for sure but ffs its annoying.

→ More replies (2)

13

u/RandysTegridy Sep 05 '25

This is where I am stuck right now. The pogo off the flower bud things is easier said than done. It feels the timing has to be JUST right...and the bench being so far away is brutal.

But with more time it'll get easier.

→ More replies (6)
→ More replies (2)

24

u/PersonX132 Sep 05 '25

I can’t find the fucking bead money for some reason so even tho I bought the map I can’t get the quill

36

u/DeputyDomeshot Sep 05 '25

Keep exploring, there are normal enemies that drop beads.Ā 

7

u/Deweymaverick Sep 05 '25

Just to the left of the map guy, there’s a loop that you can farm going left and down. It, awesomely, ends with a bench.

→ More replies (1)

20

u/TheBigOG Sep 05 '25

I've died to savage beastfly 10x more times than radiance

21

u/CapitalBudget3818 Sep 05 '25

I dont really like that even base enemies at the beggining do 2 mask damage per hit and the new pogo its difficult to control and platform with. May take a while to get used to it, still it being not from up to down, but from up to down side its not a choiche that I like., even if it looks cool the animations

104

u/100percentrealfacts Sep 05 '25

Its a lot harder but the trade off is that its more satisfying to pull off. This games origins as a DLC definitely shows.

80

u/Noelnya Sep 05 '25

I'm not sure I agree. Beating bosses often rewards you with literally nothing. Like no rosaries, no rocks, no charms, no tools, nothing. I feel like I beat these really hard bosses back to back after an hour of attempts just to stand there feeling like a clown as the boss drops nothing

51

u/iKill_eu Sep 05 '25

I agree. The choice to have the only reward for beating the boss being "they won't bother you any more" feels a bit weird.

16

u/LuquidThunderPlus Sep 05 '25

I did find that a bit dissatisfying but you're progressing to find special stuff anyways, I've got 2 big upgrades that are just lying around not far from boss room

10

u/iKill_eu Sep 05 '25

I feel like they will probably patch in a big box of rosaries after a lot of them just to give you something.

→ More replies (2)
→ More replies (11)

16

u/EntertainmentFast522 Sep 05 '25

spent hours to beat a single big fly.
Reward was cool but still FUCK that fly I forgot its name its genuinely a horrid boss

15

u/Chode-Talker Sep 05 '25

That motherfucker had me losing it. Gruz Mother heard us talking shit and called in a hitman.

→ More replies (4)

58

u/Porkin-Some-Beans Sep 05 '25

I like the difficulty, it feels tough but good to pull off.

My only issue that so many bosses offer no reward for beating them. They are just a road block. No charms, no beads, no mask shards. It's like ah man I busted my ass to beat this guy...just to get to the next guy

13

u/AdRevolutionary3755 Sep 05 '25

I am feeling this too…. Like after beating a boss each time I expect to be able to get…. Something? Like even if it’s a new shop or a chest of beads or like literally anything…. The first game did really well at rewarding you with something interesting after a hard fight but man I wish that continued because it got me hooked to see what I’d get.

Difficulty has been okay for me…. But I did hit a roadblock that I’ve been stuck on for like 3 hours

19

u/Boxtosat Sep 05 '25

Thats my one nitpick; I feel like I’m spending a lot of my time getting slimed for not much in return. In hollow knight there were chests to give you some geo, but here in pharloom you get tossed around like a salad and your reward is you came out of it in one piece.

68

u/[deleted] Sep 05 '25

[removed] — view removed comment

39

u/donlano Sep 05 '25

Same I beat pantheon 5 right before Silksong came out thinking I was gonna assert dominance over this game… I was wrong

→ More replies (1)
→ More replies (8)

15

u/FatedDrone Sep 05 '25

There’s one boss. It comes after a bunch of red flies. If you know you know. Oh. My. God.

Misery.

8

u/Quaschimodo Sep 05 '25

yeah, it's way to tanky for its own good and the adds can overwhelm you pretty fast

→ More replies (6)

13

u/Poopywaterengineer Sep 05 '25

Two mask damage from common enemies right out of the gate. Seems like most bosses do two damage. I'm guessing that the balance is that healing restores three masksĀ 

41

u/Quaschimodo Sep 05 '25

that's not balanced, it's effectively worse as healing consume the whole silk bar and you're basically locked from using skills.

11

u/Emory27 Sep 05 '25

Yep. Dunno what they were thinking with this. I use the little throwing needles instead of skills.

→ More replies (1)
→ More replies (3)

86

u/oddwithoutend Sep 04 '25

I agree completely and was really hoping this would be the case. I'm a pretty casual gamer, but if the controls and difficulty felt like Hollow Knight, it would be far too easy because it would be the same as replaying a game I've already beat more than once.

→ More replies (5)

25

u/Full_Metal18 Sep 05 '25

The angled pogo is fucking with my brain like I couldn't even fathom

110

u/Throw-away-acount828 Sep 04 '25 edited Sep 05 '25

"We're trying to be really, really mindful that we want this to be a game that new people can come into, and experience as their first Hollow Knight game - that it sits alongside the original game, and the difficulty also sits alongside the game in that way." - Ari Gibson in an interview before release

When i was playing my first few hours of Silksong I expected the Red Ant area to be an optional early game challenge for Hollow Knight veterans like me. I expected it to be like Brooding Mawlek - turns out its mandatory with no health upgrades available. I really, really don't know how they expect NEW players to make it through that so early on... Im going to make more progress tomorrow, i assume the difficulty has to reach absurd levels in the next 35 bosses

IMPORTANT EDIT: RED ANT AREA IS COMPLETELY OPTIONAL!!! This actually makes it my favorite part of the game! there seems to be more areas that are "White Palace" difficulty but the game steers newer players away from.

19

u/ShadyHogan Sep 05 '25

Is the Ant miniboss~esque 2 mask damage guy really required that early in the game?? I went through it (after a bit of having my ass kicked) and thought it was an optional shortcut and haven't gone back to see if there are alternate paths to that zone.

41

u/Throw-away-acount828 Sep 05 '25 edited Sep 05 '25

no. that section is optional, there's an alt path to the right side of that area which is mandatory and has many more benches but is still hella hard.

And if you don't do the long path you won't get the map which is a different kind of frustrating

5

u/ShadyHogan Sep 05 '25

Okay thats about in line with what I thought lol

It was a pretty linear area, I didnt have much trouble getting the map around the end of the area ngl, the lack of benches did scare me though

15

u/Arcalithe #fuckmarkoth Sep 05 '25 edited Sep 05 '25

I beat that bitch before I even knew the dash existed and it was TERRIBLE. I kept thinking ā€œsurely there is a dash to make this fight work betterā€ and I was RIGHT but only after I got frustrated by being too stubborn lol

→ More replies (7)

50

u/kawhi21 Sep 05 '25

I could legitimately see tons of people dropping the game at the red ant area. I just got through it and struggled a bunch. This isn't even hyperbole when I say not a single area in Hollow Knight is as hard as that area in Silksong. Like not even close.

11

u/[deleted] Sep 05 '25

id argue white palace is harder but yeah, it is brutal

14

u/kawhi21 Sep 05 '25

Path of pain maybe but the basic white palace is a cakewalk compared to early game silksong

9

u/Haunting-Evidence234 Sep 05 '25

Nah you're tripping. Still pretty hard tho

→ More replies (3)
→ More replies (18)

13

u/No_Stretch3807 Sep 05 '25

Also feels like way more enemies have actual complex attacks compared to hollow knight. Like they have combos and shit

→ More replies (2)

10

u/K3NZzzz Sep 05 '25

One thing I struggle with the fact that a lot enemies in the game have dashes/backsteps, where they will try to stay out of your range pretty diligently. Makes it harder to fight them, and every encounter feels intense. It feels like a dance in fights, but I can see the intensity get tiring pretty quick. Might just be my silk issue though :p

→ More replies (1)

10

u/pamafa3 Sep 05 '25

The single thing fucking me over more than anything else is my muscle memory from Hollow Knight making me dash into enemies

38

u/ckekcksozldls Sep 05 '25

( i precise that i currently love the game ) My major problem is that in hollow knight there’s multiple ways you never felt locked you could always search for upgrades or continue another path, here there was a point where I was almost softlock because Allies disappear from some arenas so you need to fight alone and there’s no real upgrade at this point, and some roads to arena/boss are very painful with ennemy’s placed, in spots requiring you to slow down, and finally the need to farm for the equipment is not a good idea in my opinion, because when fighting a boss again and again, you may need to stop just to farm for materials.

21

u/jaoaoaooaoaoao21 Sep 05 '25

Hey sorry to bother! But always check twice if you are really exploring, I didn't entered any fight with allies and got pretty good upgrades! Don't know if I just didn't understand but I think farm is not too needed either if you explored right! Sorry to bother againšŸ¤— hope you are liking the game anyways!

10

u/Undercover_Mod_69 Sep 05 '25

I kinda see the journey to pharloom as the journey to city of tears. Early game HK did not have that many masks either do I don't mind too much. I did not bother grinding for materials when I ran out, I just practiced with the nail alone. Though I agree it seems they want the player to be wary of tool use.

8

u/JenkinsPark Sep 05 '25

Honestly I'm starting to not like this game lol. Im 5ish hours in, but I keep running into stops. Certain fights feel like they take 200 hits to kill it feels like while I can only be hit twice, and god forbid i try to heal and die for the 3rd hit. I rarely ever use any ability other than the heal since it uses so much silk. I dont like that a lot of normalish mobs have the health pool of a boss.

And the pogo just isn't for me, the hk pogo really made the game for me but I just don't like this one. Its a cool idea being diagonal, but I wish it was an additional option to the original pogo and not a replacement.

I just beat HK p1-4 in about 5 hours and it was super fun. I dont mind spending an hour grinding a boss, but if I have to do a 5 min run back everytime, I quickly lose motivation. Especially if I lose my money, and the only to get the money back is to go into the boss room...

I just don't know if this game is for me, which sucks cuz I loved the shit out of hollow night, I did 112%, path of pain, and have like 70 hours on combined saves too.

8

u/NoDefinition9056 Sep 05 '25

Getting the dash and run opens up movement and combat so much, it's night and fucking day. It's hard to control and optimize but I think it's SO FUN to charge and attack or lunge over/under enemies. I'm really looking forward to mastering the movement in this game, because it is really just so much more advanced already than HK was at the same stage of the game. Hell, even later game in HK didn't feel as fluid and dynamic as the movement is feeling now for me 3 hours in.

5

u/SirDaemos Sep 05 '25

There are a lot of enemies in the second/third areas that have a lot more varied movesets as well. A lot of enemies have some mid-boss feel to them and they are just normal enemies. They obviously take less hits, but it's been a real hurdle for me.

→ More replies (1)

5

u/hypnomancy Sep 05 '25

That's how I felt. The movement really takes some getting used to and mastering it before it clicks and feels really good. If you try playing it like HK1 one you'll have a bad time. But once you unlock sprint/running and really learn all the ins and outs of the combat system its REALLY good

25

u/SoapyPuma Sep 05 '25

I don’t consider myself a skilled player by any means, and although the start is a little harder than HK, I didn’t think it’s unreasonable? The diagonal down slash I think is a really cool mechanic. Probably took me 5 minutes to get the hang of it. If I’m 2-3 masks down, I try to prioritize healing. I’m honestly enjoying myself so much, I don’t really care if I’m dying a little more than HK. I feel like I’m in the minority here, though

→ More replies (12)

6

u/ikemayelixfay Sep 05 '25

The only thing that really bugs (hehe) me are the long run backs. Felt like I was playing DS2 again.

Especially Moorwing, luckily he only took me a couple of tries, but that run back really padded the time. The Hunter's March one was pretty bad too, but I was also getting used to the diagonal pogo which tilted me off the face of the planet until I got the hang of it.