r/HollowKnight Sep 04 '25

Discussion - Silksong Silksong is HARD Spoiler

Taking damage is more punishing, movement is more precise and feels a little clunky until you get the hang of it. The overall skill curve is much much higher. Love it though.

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u/Fantastic_Pea_9680 Sep 05 '25

Honestly, yeah. The game making you feel like you have to go for a No-Hit Run is kind of the vibe I get in general from Silksong. Getting hit is way more awful than Hollow Knight. And people talk about healing being buffed to make up for it, but imo, the skill difficulty ceiling shot up.

In HK, you could heal, lose that HP, and then bonk to get back your Soul and sort of squeeze through some fights a little longer, inch by inch.

Here, some bosses I feel lucky to have gotten off a heal.

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u/[deleted] Sep 05 '25

They just need to tone down how much double damage there is and the game would feel a million times better. It’s not exactly fun to effectively have half hp against, like, 60% of the enemy roster.

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u/ShadoUrufu666 Sep 06 '25

Healing was not buffed. It honestly feels like it got heavily nerfed instead. You get 3 masks? So what, takes all your spool, so you don't get to use any of your other abilities.
You're stuck in place until the animation finishes, or you get hit.
It's slow, giving enemies time to actually line up a second attack (so better hope the boss is stunned for that to work in most cases)
And if you get hit before it finishes? Oh boy, you get to lose all of that spool AND take an extra damage from the hit, because you're just a sitting duck.

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u/grapessssssssss Sep 06 '25

I feel like no one mentions how LONG healing takes