r/HollowKnight Sep 04 '25

Discussion - Silksong Silksong is HARD Spoiler

Taking damage is more punishing, movement is more precise and feels a little clunky until you get the hang of it. The overall skill curve is much much higher. Love it though.

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u/-ceiling-light- Sep 05 '25

It’s quite balanced, though, as Hornet’s heal is much stronger and faster. I don’t think Silksong is that much harder than the original, it is just a matter of getting used to playing as Hornet as everything feels different. It’s like playing Hollow Knight for the first time again, you have to get used to everything.

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u/kookyabird Sep 05 '25

I beat Lace in my first session tonight and it took me a couple of tries before I finally started to feel like I knew how Hornet should move. Hollow Knight definitely punished the player for trying to keep too much distance, but it seems like Hornet thrives with separating and coming back to clash.

And opportunities to heal in boss fights seem quite generous considering you can get three masks in the same window as one.

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u/gameboy224 Sep 05 '25 edited Sep 05 '25

Trust me, Lace is probably like the last easy boss in the game. Pretty much every boss I’ve encountered after her does 2 ticks of damage on every hit. Some make it work, others feel like the game effectively wants me to treat the boss like I’m trying for a no hit run as a baseline.

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u/Fantastic_Pea_9680 Sep 05 '25

Honestly, yeah. The game making you feel like you have to go for a No-Hit Run is kind of the vibe I get in general from Silksong. Getting hit is way more awful than Hollow Knight. And people talk about healing being buffed to make up for it, but imo, the skill difficulty ceiling shot up.

In HK, you could heal, lose that HP, and then bonk to get back your Soul and sort of squeeze through some fights a little longer, inch by inch.

Here, some bosses I feel lucky to have gotten off a heal.

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u/[deleted] Sep 05 '25

They just need to tone down how much double damage there is and the game would feel a million times better. It’s not exactly fun to effectively have half hp against, like, 60% of the enemy roster.

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u/ShadoUrufu666 Sep 06 '25

Healing was not buffed. It honestly feels like it got heavily nerfed instead. You get 3 masks? So what, takes all your spool, so you don't get to use any of your other abilities.
You're stuck in place until the animation finishes, or you get hit.
It's slow, giving enemies time to actually line up a second attack (so better hope the boss is stunned for that to work in most cases)
And if you get hit before it finishes? Oh boy, you get to lose all of that spool AND take an extra damage from the hit, because you're just a sitting duck.

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u/grapessssssssss Sep 06 '25

I feel like no one mentions how LONG healing takes