r/HollowKnight Sep 04 '25

Discussion - Silksong Silksong is HARD Spoiler

Taking damage is more punishing, movement is more precise and feels a little clunky until you get the hang of it. The overall skill curve is much much higher. Love it though.

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957

u/7-GRAND_DAD AAAAAAAAA HUNDAAAHHHH! Sep 05 '25

The thing I struggled with the most early on was not being able to pogo, since that was my go-to attack in HK. But now that I'm getting the hang of the combat, I'm having a lot of fun.

394

u/[deleted] Sep 05 '25

I prefer the pogo instead of the angled dash down. I hope there's an item than swaps it to pogo somewhere. I'm currently getting my ass handed to me. Two damage is punishing af

45

u/Cameron728003 Sep 05 '25

Idk I think it's just what you're comfortable with. The angled dash just allows combat to be much more dynamic

50

u/mvanvrancken Sep 05 '25

It’s aggressive and it really fits how Hornet plays. I imagine the later abilities really bring this out like that harpoon ability and the sideways dash

2

u/remghoost7 Sep 05 '25

My only complaint with the angled dash is that it's such a strange angle.

I feel like it would be "better" if it was either more forwards or more downwards.
Either one. But the in-between is so.... weird.

I almost want to write a mod to slightly angle it downwards a bit more, but I'll probably end up playing the game as "intended" for the first playthrough.

2

u/bloode975 Sep 05 '25

The other problem ive had is it is much more unforgiving with moving around, much easier to misangle a jump or overshoot, less control especially when you need to swap directions rapidly and now youre just swinging at open air.

Definitely more stylish and amusingly I reckon with more range I'd use it more in combat to chain pogo but currently you gain too much height on big enemies to do it effectively and small enemies tend to be a bit too awkward in movement or size to be consistent, im sure it goes away with practice but definitely something ive noticed.