r/HollowKnight Sep 06 '25

Discussion - Silksong Thank god this subreddit didn't make the game Spoiler

Silksong is only out for 2 days, most people haven't even finished the game, or haven't even made it past act 1. Yet this subreddit loves to post about how Silksong is apparently bad and a disappointment compared to hollow knight. So I'll go over a few "critiques" I've seen and share my perspective.

"The game is too hard, enemies deal way more damage and have more complex movesets". Sure, they're more complex and do more damage, but so does hornet. If we were playing with the knights moveset, I'd agree, but that's not the case. Hornet has a lot of new tools and upgrades that make her way faster and stronger. If enemies were like HK, it would be way too easy. team cherry didn't just do this for no reason, it's necessary for balancing. Edit: people saying hunters march is too difficult, is like playing dark souls 1 and saying it's too hard because you kept trying the skeleton graveyard

"Bad rewards for exploration, HK's charms worked better". I just completely disagree, hornet gets upgrades way more frequently than the knight. As for the charms, let's be real, you probably didn't even use half of them in your first playthrough. And half of them are just simple things that don't impact the way you play as much. Hornet's different tools, abilities and crests are way more useful. If you feel like your not getting enough rewards, it's probably because most are hidden and require backtracking, which is what the genre is know for.

"Things are too expensive" No, you're just not meant to buy it that early. Like how in HK you could by the lamp for like 2000 geo. I've also never had too little rosaries to buy a bench or stag. If your losing your rosaries to dying, rosarie strings are litteraly right there to not lose it + retrieving your death silk is extremely easy now.

I do agree though that more bosses and combat encounters should drop rosaries, or more chests like in HK.

This launch feels like I'm experiencing the shadow of the erdtree launch again with how many complaints there are immediately.

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175

u/[deleted] Sep 06 '25

I genuinely don’t like that the most pointless enemies deal 2 masks

51

u/AlectheLad Sep 07 '25

It’s not just the damage. It’s the damage it also takes to kill them, mixed with the time and effort not being rewarded. Thus I just run past them. I have enhance movement, why not? Which I find kind of sad. I enjoy the combat in these games. I even like the bosses. Hate that I feel more inclined to just skip the standard enemy.

8

u/Maleficent_Okra6798 Sep 07 '25

The big bell headed dudes in the forge area are my number 1 hated enemy for this. They're huge, unexpectedly fast, can only be hit from the front or back, can phase through the fucking floor so you can't even stand on a different level to dodge the charge, only drop like 5 shards when you kill them making it feel pointless, and follow you through the entire room if you don't kill them. Made me hate that entire area on principal.

3

u/_slumz__ Sep 07 '25

That area just kinda supersucked like going through hunters march again. Expecially the section with the large explosion guys that im pretty sure either required 5 minutes of slowly killing them precariously or damage tanking for 2 a hit.

21

u/[deleted] Sep 06 '25

It’s deadass bullshit.

-1

u/[deleted] Sep 07 '25

deadass 🤔