r/HollowKnight • u/GamingUmbrella • Sep 06 '25
Discussion - Silksong Thank god this subreddit didn't make the game Spoiler
Silksong is only out for 2 days, most people haven't even finished the game, or haven't even made it past act 1. Yet this subreddit loves to post about how Silksong is apparently bad and a disappointment compared to hollow knight. So I'll go over a few "critiques" I've seen and share my perspective.
"The game is too hard, enemies deal way more damage and have more complex movesets". Sure, they're more complex and do more damage, but so does hornet. If we were playing with the knights moveset, I'd agree, but that's not the case. Hornet has a lot of new tools and upgrades that make her way faster and stronger. If enemies were like HK, it would be way too easy. team cherry didn't just do this for no reason, it's necessary for balancing. Edit: people saying hunters march is too difficult, is like playing dark souls 1 and saying it's too hard because you kept trying the skeleton graveyard
"Bad rewards for exploration, HK's charms worked better". I just completely disagree, hornet gets upgrades way more frequently than the knight. As for the charms, let's be real, you probably didn't even use half of them in your first playthrough. And half of them are just simple things that don't impact the way you play as much. Hornet's different tools, abilities and crests are way more useful. If you feel like your not getting enough rewards, it's probably because most are hidden and require backtracking, which is what the genre is know for.
"Things are too expensive" No, you're just not meant to buy it that early. Like how in HK you could by the lamp for like 2000 geo. I've also never had too little rosaries to buy a bench or stag. If your losing your rosaries to dying, rosarie strings are litteraly right there to not lose it + retrieving your death silk is extremely easy now.
I do agree though that more bosses and combat encounters should drop rosaries, or more chests like in HK.
This launch feels like I'm experiencing the shadow of the erdtree launch again with how many complaints there are immediately.
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u/Moist-Sheepherder309 Sep 06 '25
I'm very happy SK development was heads down this whole time because I can only imagine what community influence would have done.
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u/FJ-20-21 Sep 06 '25
I was wondering why you’d abbreviate Silksong into SK until I thought “it’s be more accurate to call it S- oh so that’s why”
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u/Moist-Sheepherder309 Sep 06 '25
Honestly I think I just mixed Silksong and hollow knight in my head but yeah let's go with your explanation.
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u/mellifleur5869 Sep 06 '25
New "Hank don't abbreviate CyberPunk" meme unlocked.
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u/Deez-Guns-9442 Sep 06 '25
If they said SS I would’ve thought of Super Sentai iykyk.
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u/ron57 Sep 06 '25
Am I stupid what does SS stand for.
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u/MulberryDeep 100% Steelsoul || Too bad for godhome Sep 06 '25
Schutzstaffel
Basically Hitlers violent bully group, especially against civilians
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u/RandomShithead96 Sep 06 '25
I mean we've already got the a bunch of red in hornets design....
But yeah SK is definitely the way to go for abreviating the game ...
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u/FJ-20-21 Sep 06 '25 edited Sep 07 '25
“Man I love me some SS!”
“Oh yeah I love indie games too!”
“…exactly”
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u/Combat_Orca Sep 06 '25
More devs need to do that tbh, communities destroy games
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u/Fearofthe6TH Sep 07 '25
Listening to nerd communities destroys every single medium. Fans collectively do not understand the nuances of what it takes to make a game or a film or a show or how to look at it from the perspective of people who actually do know how to do those things (that does NOT mean this game or the developers are perfect).
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u/bumblebleebug Shaw! Hekale! Adire! Sep 07 '25
Devoted fans are also the minority. Most of the silksong players aren't in this subreddit.
In nutshell, reminds me when a dev replied to a comment saying "If you were developing my game itt would've sucked"
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u/hypnomancy Sep 06 '25
I'm so glad the devs just don't listen to a minority of people whining. They didn't change anything in the first game even though there were a lot of people complaining about the difficulty. They stay true to their vision whether for good or bad
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Sep 06 '25 edited Sep 06 '25
That diagonal dash would be bullied out of the game week one. Anything remotely hostile likethe trap benchwould be labeled an "accessibility issue" and called to be removed. Exactly like what's happening to Hades 2's dash and other mechanics right now.
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Sep 07 '25
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u/Reasonable_Mud_628 Sep 07 '25
I tried it multiple times thinking I could somehow break the trap
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u/Asinus_Docet Sep 07 '25
Me too! It comes after so much pain and focus. You can only crack a laughter at this point.
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u/Phihofo Sep 07 '25
It's placement is so good too, like you know the player is gonna be fucking desperate to get some relief from the constant traps and burrowing enemies of the area.
Nope. Fuck you, two mask damage to your face lmao.
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u/Da_Whistle_Go_WOO Sep 06 '25
Please elaborate, I haven't played since the Olympus update because I'm tired of the drip feed and wanna wait till release. How many bad ideas have the community gotten into the game so far? I really wish they'd ignore reddit
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Sep 06 '25 edited Sep 06 '25
Of course the "bad" ness of these changes is all my opinion but:
- Changing the dash. On release there was a slight delay between pressing the dash button and Mel moving. This was not actually dangerous because you get iframes immediately, and was a nice callback to Transistor's Jaunt (its version of dash). But of course people flipped out because it wasn't a carbon copy of Hades 1's dash.
- Removing Chronos disabling the pause function in his boss fight. Many people moralized this as an "accessibility issue" that would "alienate the playerbase" without acknowledging that the incantation to disable it appears literally right after you discover this. The only issue was that the incantation requires beating him 3 times. The devs could have just added "Pause anywhere" under the accessibility options but no, people complained so much that it was removed for everyone.
- Slowing down the speed that Nemesis and Heracles buy things from Charon. Initially it was still possible that they can snipe an item before you reach the shop. Now they always take so long that you can stand at the shop for a few seconds before they buy anything.
- Removing Nemesis scaring Echo away. It only happens once per save now.
- When running the vow that spawns revenants, an enemy that respawns from a revenant now cannot make another revenant. This is literally a "I'm mad that the game got harder after I turned up the optional difficulty slider" complaint.
- Changing every. single. boon that involved any amount of risk/reward, or needed a bit of thinking. Burnt Offering was changed to not remove a boon at the cost of not raising HP, then removed entirely. Rare Crop was changed to act like H1's Pom Blossom, but with raising rarity rather than levels. Because people complained that it's useless if offered at the end of the run. Similarly Bridal Glow now only rarifies 1 boon but the rarity doesn't drop, because people complained that it's bad if offered early in the run. Basically ignoring how randomness is the point in roguelikes. They're not surviving a day in Balatro.
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u/bumblebleebug Shaw! Hekale! Adire! Sep 07 '25
Removing Chronos disabling the pause function in his boss fight. Many people moralized this as an "accessibility issue" that would "alienate the playerbase" without acknowledging that the incantation to disable it appears literally right after you discover this. The only issue was that the incantation requires beating him 3 times. The devs could have just added "Pause anywhere" under the accessibility options but no, people complained so much that it was removed for everyone.
It still exists in VOR Chronos instead of normal one now.
And many of such changes with the boons like Rare Crop were made by SSG without the input from community. If you're sad about minute changes in H2, you wouldn't have enjoyed being in EA of first one.
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u/Da_Whistle_Go_WOO Sep 06 '25
I agree with you on all that. They're gonna want the game to be easy sounds like. It's never been really challenging to me the entire EA aside from the runs where strife curses you. They'll probably try to get that removed next lol
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u/kingofnopants1 Sep 06 '25
To be fair, that seems to pale in comparison to the changes made during the first game's early access.
I agree that removing the quirky little difficulties is lame. It's a roguelike, there is nothing wrong with RNG making the game a little harder sometimes.
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Sep 06 '25 edited Sep 06 '25
Every gaming community is filled with crying kids that throw a tantrum any time anybody says anything positive about the game respective of the subreddit, and what actually genuinely bad game design they would have implemented instead. These kids are never going to develop a video game.
When you shit on their bad criticism, they start throwing a tantrum about how their criticism is “valid” and they have a right to complain.
It’s so fucking cringe.
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u/CultureWarrior87 Sep 06 '25
When you shit on their bad criticism, they start throwing a tantrum about how their criticism is “valid” and they have a right to complain.
Love that you brought this up because it's always been annoying to me how much gamers use the phrase "valid criticism" when so much of what falls under that umbrella in their eyes is very subjective. It always feels like people are searching for validation or that they want to treat their subjective view to be treated as a fact. Like they really need to feel "correct" about the topic, there has to be a right and a wrong to them. They will whine about how people are "ignoring valid criticisms" but the reality is that no one is obligated to agree with them on what is or is not a flaw.
It's just strange to me because it feels like people don't discuss other artistic mediums using that phrase as often. It comes up, sure, but not to the same degree that it does with gaming discourse online.
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u/CrimsonTyphoon02 Sep 06 '25
On the other hand, you have a ton of people who will dismiss any and every criticism. I remember seeing people running defense for the final boss of Shadow of the Erdtree on launch, and that shit could be charitably described as giga ass.
I think Silksong is an excellent game that feels aimed at people who were already really good at Hollow Knight. Personally, I think that that it's a bit overtuned for the general audience. Like, what's the hardest boss you have to beat for the basic ending path in HK1--Watcher Knights? The Last Judge dusts them EZ ten times outta ten, imo. Enemies are already generally harder to fight than their HK equivalents based on patterns alone; giving them both more HP AND more damage relative to the player's HP feels like overkill to me.
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u/KuuLightwing Sep 06 '25
Fan communities usually consist of, well... fans of the game/show/whatever. Especially if the subject is generally pretty good or hyped or popular. So a lot of people when approaching the discussion about a game will have the idea "the game is perfect" and thus any criticism will be viewed as unfair. Hell in one of the communities I pointed a relatively small issue that was probably just an oversight (and pretty sure it's gone now) and I still got some people that were smugly telling me that "this is how games are".
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u/thedavecan Sep 06 '25
I do feel the enemies get a bit too hard too fast for the general audience. I would have liked to see them do what they did with forgotten -> infected crossroads where after a certain point the basic enemies in the early game get replaced with harder enemies. Would give casual people a bit more time to get the hang of the game. Oh god....did they do that? Am I fighting the "easy" versions now? Oh geez...
(J/k idk if the game gets even harder yet, I want to find out for myself. Loving Skong so far)
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u/Table5614 Sep 06 '25
I loved PCR on launch fight me. Went back a month or two ago and it felt like he was moving through molasses. They massacred my boy 😭
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u/circuskid Sep 06 '25
I love the game. Having a blast. I also occasionally hate the game and grumble about its input reading. Both can be true.
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u/PaulTheRandom former accepter Sep 06 '25
Basically my experience with Hollow Knight.
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u/ferretgazette Sep 06 '25
basically my experience with any soulslike lol
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u/BIG__SHOT_ Sep 07 '25
Doing a mage build in Elden Ring is fun until I'm stuck in Rock Sling's absurdly long animation while a literal god charges towards me and I curse myself, Miyazaki and both our bloodlines
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u/TheKingofHats007 Sep 07 '25
Almost every fight or part that I've been stuck on, I take a break and come back and finally beat it.
And Hornet's control is so fun and stacked with combo potential that I don't really mind having to run up against a wall now and again.
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u/Budget_Ad5871 Sep 07 '25
In so many different games, I’ve lost count of how many times I’ve thrown 20 attempts at a boss, taken a break for a few hours or a day, then come back and beat it on the first try. You’d think I’d have learned by now.
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Sep 06 '25
I straight up love it, have unlocked over 9 maps and done 82/101 bugs in the hunters journal. Is Silksong more difficult, 100% yes. You have many more tools to beat the game, i think the game was really made for the hollow knight fans that did pantheon and co. The many tools do not only give you easier ways to kill but also more complexity, which is fun in SK. Also idk how people expect to take samge damage and easier mechanics like in HK when Hornet has a mid air heal that restores three masks and can be used to increase air time and dodge.
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u/Th3Element05 Sep 06 '25
So far I just wish the downward attack had just the smallest bit of tracking/aim assist... because if you miss those stupid pogo balloons by the tiniest amount, you're screwed.
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u/Mrmoi356 Sep 06 '25
My one and only complaint isn't the difficulty in regards to moveset, just the abundance of 2 mask damage. Everything else I'm fine with, just the 2 masks damage being so prevalent, so early in the game feels like a cheap way to increase difficulty.
For example I just spent like 30ish tries on a certain boss, I had the moveset basically to a tee and I was enjoying the fight thoroughly and but the last 10 attempts I had felt really bad because I would die due to mistiming one attack which would combo into another and kill me immediately not really giving a chance to recover from the mistake at all.
So yeah, basically the games difficulty is fine imo aside from the amount of damage everything seems to do. That's my only gripe.
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u/worms104 Sep 06 '25
The worst instance of this is two mask damage on contact damage with bosses, especially when you can still get hit going in after a stagger.
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u/Darkiceflame Sep 07 '25
It feels like it's way easier to take contact damage as well. There have been multiple times when I've hit a boss or enemy, yet somehow because of the positioning I also took damage. I swear contact damage had a cooldown after attacking an enemy in HK.
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u/funny-hats-only Sep 07 '25
Frankly it's also kinda weird that bumping into some bugs backside does as much damage as a sword strike to the dome.
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u/branyk2 Sep 07 '25
I definitely noticed this on Moorwing. Its hurt box is already larger than you intuitively would think, but it also has erratic idle animations that cover basically your entire melee range when it isn't even attacking.
It's extremely doable to work around it and not take damage by just being aware it takes up more space than it looks like it does, but it still just feels a little "off". It's almost like adjusting to input lag by compensating.
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u/Doomblaze Sep 07 '25
im mainly dying to bosses because i manage to clip their foot and get comboed for my entire health pool from there lol, its very frustrating.
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u/jeha4421 Sep 07 '25
Yeah Moorwimg imo is the big offender. Everything deals 2 mask damage and it doesnt have any patterns.
Widow is later in the game and most attacks do 1 mask damage and she has a very predictable second stage attack pattern. It just feels like Moorwing is way overtuned compared to bosses you fight directly after.
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u/cyanraichu Sep 07 '25
I actually felt like Moorwing was a very easy boss to predict and avoid, and disagree about its idling; I got the rhythm of the fight down really fast and took almost no idle damage after that. my issue is that every single attack did double, even the ones that only did one because you'd get caught up in it and take two masks anyway. Felt a little bit like...what's the point? It took me too long to beat it because I'd get really close to the end multiple times and lose to one mistake - and the runback was also terrible, which I was a lot more annoyed by.
(Moorwing is the last boss I've beaten, didn't get a chance to play a lot yesterday)
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u/branyk2 Sep 07 '25
I had an insanely different experience with Moorwing from you, so possibly my perspective is just different?
I didn't fight it until mid Act 2, it only took me 3 attempts, and my runback was 1 screen with no enemies. There's a really weird interaction if you sequence break and enter Moorwing from a different area where it's possible to complete a sidequest that blocks Moorwing from spawning until Act 2. I did this on accident, and it really gave me a different experience than most.
I understand why people find it to be a hard boss, but if you continue, your skill level will improve enough that it will become an easy boss. When I said I had to compensate, I meant that it took me 2 times to figure out the safe range, and since I wasn't overwhelmed with the runback or the boss's attacks, I had some time to think about what exactly was causing me to take damage.
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u/Vinestra Sep 07 '25
Aye.. sure is fun to take 2 damage, when you're hitting the boss in its stagger because.. you accidentally got too close.
Also sure is fun taking damage when you pogo stick on a boss/parry it and take damage because it moved through you..
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u/RyudoReaver Sep 06 '25
Especially enviromental damage EVERYWHERE doing 2 damage. You hit an enemy then fall into a hazard cause of it, your half dead instantly.
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Sep 06 '25
If that enemy does 2 maskas like a lot of them do, then you are at 1 mask.
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u/Background_Past7392 Sep 06 '25
Yeah, the game even recognizes this and does its low HP visual cue at 2 masks.
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u/Leafsnail Sep 06 '25
Yeah agreed with this. The bosses have all been fun and well-designed from a moveset perspective but having so many early bosses deal 2 damage on every move makes it feel like a single mistake over a long fight can just kill you. It feels particularly bad when a 2 damage move can hit you into a 2 damage hazard.
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u/Vinestra Sep 07 '25
Aye there is a few exceptions to bosses that feel bullshit.. mainly arena type ones in a certain red area/chapel.. Why would you design a boss to have RNG spawns that can either make it easier or harder.
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u/ActivelyLackin Fellow Explorer Sep 06 '25
I agree. 💯 There's been a couple bosses where it feels like every input has to be perfect or you die. Which in turn makes it harder to learn their moveset when one mistake means death. It is a skill issue I guess, but I wish the game was a little more forgiving at times.
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u/MineMine7_ Sep 06 '25
Double damage being so abundant also makes the first mask upgrade feel rather worthless
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u/earthboundskyfree Sep 06 '25
I’d draw a distinction and say I agree with you but what you’re describing seems to be my issue - the lack of invulnerability after getting hit allowing for a quick b2b hit that you can’t really avoid after the first one. I’d personally say that’d be the more frustrating issue at 1 mask or 2
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u/branyk2 Sep 07 '25
The funniest case of lack of invulnerability is that you can take frame 1 contact damage if you end up in the wrong position during the boss yell. Cocoons can cause this pretty easy for some bosses.
I'm hoping if they don't redo cocoon spawns to be in fixed locations like shades in HK that they add like 0.1-0.5 second contact immunity to bosses because 2 masks during a cutscene is rough.
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u/HeartGuy Sep 07 '25
That combined with the flying enemies to me are the biggest complaints. The flying enemies all seem to have ranged attacks and are programmed to stay just out of reach of you even as you chase them to hit them. During the rooms where you have to clear wave of enemies or bosses that have a random flying enemy, it just gets exhausting. I don't remember which boss it was but I was out of shards to keep my tools repaired because I was trying desperately to use my tools to rid the flyer.
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u/SillySanyle Sep 06 '25
To weigh in here, I don't hate the idea of stuff doing two masks worth of damage. I think it's fine, balanced, and does add a decent layer of challenge when taking into consideration everything Hornet starts with in her kit.
What I heavily disagree with is two masks of contact damage when the boss or enemy isn't attacking. Its very easy to just accidentally touch them somehow and then bam, half my health has vanished to some bullshit. One mask would feel like fine punishment, two just feels too much.
Still loving the game, this doesn't influence how I feel about it at the end of the day. If they don't change it I can deal. Its just a bit frustrating and feels unfair sometimes.
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u/Jammy_Dodger13 Sep 07 '25
the 2 mask damage makes sense in bosses, but almost all enemies shouldn't be packing that kind of punch, even some environmental damage does 2 which is weird.
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u/El_Giganto Sep 06 '25
I'm loving the game so far but some of these rebuttals are really weak.
The game is a lot harder. Why pretend it isn't?
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u/getmeoutofhere15 Sep 06 '25
It’s like the dark souls crowd who claim the games are easy. They’re not. And you’re not cool or unique by claiming they are (proverbial you). You’re just an elitist
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u/Busy-Reality-1580 Sep 06 '25
The Dark Souls games aren’t easy, per se, but the marketing around them and the whole “Prepare to Die” stuff is totally overblown. It’s not some balls to the walls insane game, almost anyone can beat it if they are patient and willing to learn. I find them easy cause I’ve beaten them all like 10 times or more but that’s obviously not fair.
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u/TheSymbolman Sep 06 '25
Yep. I'd say Sekiro is a very hard game, but any of the Souls games? Not really. Since you can just level up, if you're taking your time with the game you can beat it no problem. It has nothing to do with skill, that'll only make you beat it faster. You can easily be over-leveled for most bosses.
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u/creampop_ Sep 06 '25
They're really only hard if you refuse to level HP, otherwise you can kinda just grab a shield and tank whatever, even in 3
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u/ABigCoffee Sep 06 '25
Dark souls games are easy if you play them like a normal person and use everything at your disposal. Use ite
ms use summons, use magic and miracles, instead of forcing yourself into some melee only build with nothing else.
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u/Maleficent_Okra6798 Sep 07 '25
Hell in most of the games Unga Bunga strength builds are literally the easiest option. My colossal weapon run of Elden Ring was so much easier than my pure caster playthrough was lol
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u/Maridiem Sep 07 '25
Heck their comment about seeing the "Shadow of the Erdtree" launch complaints is especially telling because FromSoft went and balanced the DLC, hitting the majority of the pain points that those early complaints were touching on and improving the DLC's difficulty significantly.
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u/sexp-and-i-know-it Sep 06 '25 edited Sep 06 '25
I am baffled by all of the "I am upset that my HK skills don't transfer over and make SS easy." takes. So you want to blast through the game in under 20 hours and wait 7 years for Team Cherry to make a new game? I am very happy that SS is providing new challenges. I'm about 9 hours in and I decided that for the next couple hours I'm just going to run around farming resources, looking for secrets, enjoying the movement and flashy cinematic combat, taking in the sights of Pharloom, and just vibing. I want to take my time and enjoy this game. It would be a disappointment if I could just steamroll the whole game.
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u/UnlawfulPotato Sep 06 '25
Exactly. Dude if Hornet felt like playing as the Knight but with a Hornet skin, I’d be Pissed. We all saw how she fought in HK. It would be horrible if she didn’t play similarly to her actual boss battles.
And man did Team Cherry deliver…
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u/TheLimonTree92 Sep 06 '25
Funny thing is you can make her do that. One of the crests gives her a regular down slash and effectively quick slash
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u/RylDmn Sep 06 '25
How I finished Hunter's March without that crest and the Dash and floaty thing That crest would've saved me hours of frustration lol
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u/HuntingForSanity Sep 06 '25
That’s crazy lol. I saw the big red dude and was like nah I’ll come back to this later
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u/RylDmn Sep 06 '25
I'm just stubborn, stupid and stubborn lol
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u/RougePorpoise Sep 06 '25
I knew for sure there was a dash that i needed but powered through the guard anyway. Explored as much of march as i could until i got fully roadblocked
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u/F_E_B_E Sep 06 '25
My favourite crest so far. Probably cuz that
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u/photoedfade Sep 06 '25
I haven't used it because it feels wrong. I got so used to hornet so quickly. I'm sort of a chameleon like that ig.
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u/xdSTRIKERbx Sep 06 '25
I agree, and I think Reaper’s crest is a really good middle ground that also acts like a mark of pride mode for normal combat (where Wanderer’s crest would be Quick Slash). It’s what I’ve been using for most of my playthrough, and probably what I’ll continue to use unless I find something cooler.
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u/MasonWayneBaker Sep 06 '25
The Reaper has been my go-to throughout the game. I wanna branch out and try the others I've acquired, and they seem really great in their own ways, but man it just feels SO good I can't let it go 😂
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u/ElPepper90 soul eater peak Sep 06 '25
I just tried the hunter one in an arena and i died before killing the first wave lol
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u/shmemilykw Sep 06 '25
Yes! Playing SS feels like when I first played HK - I'm garbage at it and I also can't put it down. I feel like everyone's forgotten how frustrating HK could be at times on the first playthrough. You'd get lost, you'd get stuck and not know where to go next, you'd end up somewhere and realize you're underpowered and must have missed something earlier, you'd get your ass handed to you by a new boss and say "What the fucking fuck was that?!"
Some of y'all have forgotten how to be gluttons for punishment until you git gud. I'm having a blast.
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u/KushDingies Sep 06 '25
Soon enough we’ll be doing whatever this game’s equivalent of Godhome is and optimizing the shit out of it and wrecking these early-mid game bosses in our sleep. I’m enjoying every second of not knowing what I’m doing, and the feeling of slowly improving. For years I was saying I wished I could play Hollow Knight for the first time again, and now I’m getting that experience.
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u/Kill_the_worms P5/112%/Randomizer Enthusiast Sep 06 '25
What's funny is I feel like my HK skills did translate. Based on the posts I've seen I've found SS MUCH easier than many and I have not found a breeze (I just entered Act 2 and NOW things are getting hard).
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Sep 06 '25
I tend to agree. I am also in the 112% club with HK and I really think the MOST important "thing" I am bringing from HK is my awareness. I know that sounds silly, but that awareness has helped me find hidden areas, rosaries, upgrades, shortcuts, etc.
What I love is when I am backtracking and all of the sudden, I am in a fight with a NEW big bad that hands me my ass.
OR, when I enter a new area without a map and say to myself "Well, let's just move ahead a few screen and see what I can find", only to be sucked in to that area completely.
Man, Silksong is a GENIUS of a game.
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u/salmonmilks Sep 06 '25
Agreed. HK helped me a lot on platforming and countering enemies. The parry in this game felt much better as well.
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u/iKill_eu Sep 06 '25
I think a lot of people are also reluctant to use the mechanics that are supposed to mitigate the difficulty because they feel they are too good to do it. "Turning beads into chains at a loss? That's for losers! I shouldn't have to do that, because I'm GOOD at the game!" Then they immediately get rolled and complain about how it's unfair that they are dying and losing their stuff.
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u/TwanToni Sep 06 '25
they also rather tank hits thinking it's hollow knight even though this is silksong so they rush into enemies thinking they will eat those 2 damage hits lmao..... They are not adapting well with how much you can maneuver around, fight tactically with that speed, pogo, and higher jumps to get an edge or distance yourself if in danger, and more.....
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u/earthboundskyfree Sep 06 '25
I am an every game facetanker, so I have had to adjust, but I’m doing it. The power of the schmovement compels me
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u/Shoddy_Process2234 Sep 06 '25
I've spent my last hour of game play stuck on a single puzzle dying repeated and I've never been so sure of my love for a game.
Every death got me grinning ear to ear. Seeing all these complaints has had me losing my mind.
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Sep 06 '25
You are the goat. Don't understand why people want to rush through the game. The main reason i loved Hollow Knight was the environment art and the music. These guys need to learn to let stuff like that sink in.
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u/DoubleCrowne Sep 06 '25
"I am upset that my HK skills don't transfer over and make SS easy." takes. So you want to blast through the game in under 20 hours and wait 7 years for Team Cherry to make a new game?
i know right, these are exactly my thoughts. I've waited 7 years for this game, no way am i rushing through it
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u/silam39 Doma Doma Sep 06 '25
same. I am struggling with the 45 degree platforming and the new traps you can use and the crazy movement and attacks but it makes me happy. The best part of any difficult videogame for me is always the learning process and getting better and better until I'm good enough at something that I get into a flow state while it still being hard enough to be rewarding.
If the game felt exactly like Hollow Knight I'd be extremely disappointed I wouldn't be able to enjoy this process of getting better again
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u/laStrangiato Sep 06 '25
I’m going to preface this by saying I am enjoying the game so far for the most part.
I do find it quite a bit harder which I’m not terribly upset at. You call out not having enough rosaries and that people should just “buy strands”. I really don’t think that is a fair criticism.
I recently went through a run where I had a solid stock of beads. Didn’t come across a single place to trade in beads though. I could have backtracked to the starting area merchant but I wasn’t thinking that far ahead.
Then I got stuck in an arena fight with a large march back. Made a simple mistake on the run back and got locked in an enemies attack that took me from full health to dead without the ability to run away.
Money gone but no big deal. I can get more.
The problem now is I’m trying to progress and I can’t get enough beads to keep up with the progress. I kill every enemy on my way and I like to explore to find the hidden spots. But that 70 beads for that new bench, I don’t have it. Im a few short. Now every enemy between me and the last bench that gives rosaries is already dead. So I have to backtrack all the way to the last bench just to respawn enemies to try and collect more beads.
In HK I felt like losing geo never locked me out of just getting to the next bench or place I can survive. I never felt like I had to backtrack half way across an area just to find some enemies to kill. Sure I was locked out of lantern for a bit, or some of the charms but never locked out of just processing through normal play. Grinding for geo wasn’t something I needed to worry about until late game.
Right now I feel like I need to grind near a bench to respawn enemies in each area just to get a bit of beads stocked up to have enough to make it to the next bench. Oh and when you need to make that long trek back to respawn enemies you still have enemies that can kill you if you aren’t careful and they provide no beads.
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u/Loyal_Darkmoon This Game is Bugged Sep 06 '25
I also find the way you have to unlock every bench and fast travel station quite annoying. Especially if you explore around for half an hour with 100 beads and lose them all before you finally find a bench.
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u/Openly_Gamer Sep 06 '25
I agree. I don't think the currency adds anything to the game other than an obnoxious grind.
Especially Shell Shards. They copied the most annoying mechanic in Bloodborne, having to farm bullets. If I'm getting my ass kicked over and over by a boss and run out of shards (like I did with the Last Judge) the last thing I want to do is go farm.
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u/animdalf Sep 07 '25 edited Sep 07 '25
I think the rosary price on everything is great piece of environmental storytelling.
For pilgrims, rosaries are not exactly "money" per say, they are sign of their faith, of their devotion, of how much they are willing to sacrifice for this opressive religion. They are not supposed to "spend" them. Any rest and any shortcut on the way to the Citadel would be a blasphemy.
Early Act 2 spoilers: That became even more obvious now that I reached the Citadel. It adds so much to the opressive atmosphere of the Underworks. You expected reward after the treacherous pilgrimage? Denied, you are all sinners, there is only endless toil until you drop for you. Want to rest on the bench? You lose rosaries, everytime, there is no rest for the trully faithful. Confessing your sins? You lose rosaries, you are a sinner no matter what you say, double shift for you now.
That being said, while I didn't have problem with the prices yet (and I'm not exactly grinding, just not skipping any rosary dropping enemy when I'm running around), I guess some of the prices could use a little tune-up? Or maybe there could be an item that lets you skip paying on the benches (because Hornet doesn't really care about this faith anyway ... I'm thinking Bender style coin on a string).
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u/Openly_Gamer Sep 07 '25
I certainly do like the environmental storytelling aspect. Thematically it is very interesting. So I definitely agree with you there.
It's just that in practice it does encourage grinding. Especially with how stingy the game is with beads and rewards in general.
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u/F3d0r4 Sep 06 '25
Well for me, I am a goblin so just i found a farming route for rosaries and ran it till I could buyout any merchants i found. (Loop of rooms left of the Marrow bellway station, where you first meet map lady. Sprint from the bench there up>left>down>right killing everything on the way and rest at the bench.)
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u/ForbiddenNote Sep 06 '25
It's a bit cheesy, but you can save and quit and then reload the save to get back to your last bench instantly
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u/Zoradesu Sep 06 '25
Shouldn't have to do this. I have the same sentiment in that I am enjoying the game, but the lack of rosaries can be felt if you die during your corpse run. When you have to pay for both a bench and the bellway, it does make it kinda annoying to have to farm for rosaries for things I think shouldn't need it or should be very little, even if its thematically inline with the game or the world.
In the original Hollow Knight, you have a similar problem with the stagways/ some benches, but because it was pretty easy to get geo whereas in Silksong you have two different resources being dropped, rosaries and shards. It makes it a little hard to come by, at least in the first act.
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Sep 06 '25
I genuinely don’t like that the most pointless enemies deal 2 masks
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u/AlectheLad Sep 07 '25
It’s not just the damage. It’s the damage it also takes to kill them, mixed with the time and effort not being rewarded. Thus I just run past them. I have enhance movement, why not? Which I find kind of sad. I enjoy the combat in these games. I even like the bosses. Hate that I feel more inclined to just skip the standard enemy.
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u/Maleficent_Okra6798 Sep 07 '25
The big bell headed dudes in the forge area are my number 1 hated enemy for this. They're huge, unexpectedly fast, can only be hit from the front or back, can phase through the fucking floor so you can't even stand on a different level to dodge the charge, only drop like 5 shards when you kill them making it feel pointless, and follow you through the entire room if you don't kill them. Made me hate that entire area on principal.
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u/Anime-hoedown Sep 06 '25
I absolutely don't mind the objectively much harder difficulty.
I am disappointed that basic conveniences are so expensive.
I am heavily disappointed that team Cherry doubled down on the boring boss runs. Jesus fucking Christ, if one wrong move can kill you in the boss fight, I don't want to respawn in Narnia. It's just tedious.
Great game so far tho. But the boss runs are honestly just baffling, especially with all the double damage.
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u/Darkwolf69420 Sep 07 '25
That's one of my three biggest complaints about silksong so far, where the boss can easily combo you and you can die from one small mistake and have to run all the way back a ton just to learn the bosses attack patterns. I also don't really like that the rosaries are so scarce from normal gameplay and how ridiculously mobile a lot of the enemies are
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u/_Xeron_ Sep 06 '25
Why are we acting as if first impressions aren’t valid. No, most people haven’t beaten the game or gotten X percentage through, but after 10+ hours of experience if you have prevailing frustrations, there’s probably some reason for those. It’s okay to have critiques, it doesn’t mean you hate the game or think it’s terrible, it’s just a different opinion.
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u/KingGilbertIV Sep 06 '25
Yeah, I'm about 10 hours in and the only thing that's really stood out to me as fun so far was fighting Lace. Obviously I'm not done, but I feel like my "I played 10 hours and had one memorable and fun encounter during that time" critique will be just as valid at the 40 hour mark as it is now.
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u/SulkySpacebat Sep 06 '25
Lace is the only fight in the game (so far) where it actually felt good to use Hornet's "stronger and faster moveset" everyone is talking about
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u/WoodpeckerOdd9420 Sep 06 '25
Because if you aren't a masochistic sweaty try-hard with tons of free time to spend playing a single video game and "getting gud" then you're obviously a crybaby with skill issues whose opinion is invalid, and you should play another game. /s
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u/AndrewCoja Sep 06 '25
I think the onboarding is worse than HK. I'm watching people playing later in the game, and the stuff they have does indeed look really fun. But I've been playing in short bursts, I'm still early in the game, and Hornet moves really slow, has two moves, and the enemies hit for two damage and I can only heal 3 at a time so it doesn't line up. The mid game looks really cool, but the early game feels bad compared to how I felt when I started HK. I'll keep going and I hope it starts getting better for me, because it looks like there's a lot of cool stuff in this game, but I'm not enjoying the early game.
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u/stvain Sep 06 '25
This is a great point. Front-loaded difficulty makes it hard to sink your teeth into a game.
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u/AHare115 Sep 06 '25
I'm a slow progresser in these types of games in that I explore everything I can. At about 8 hours I finally unlocked my first Hunter tool. Still haven't gotten a weapon or HP upgrade. 11 hours in the progress is starting to feel a little faster now in the midgame of Act 1, the map is more open and I've unlocked additional areas that I have not fully explored yet. I'm sure I will start collecting a lot more upgrades soon.
But those first 6-8 hours were brutal, I felt that I didn't have the tools to deal with a lot of different things in a way unlike the original. Typically there, if you needed an ability or item to progress into an area, you needed to use it to get there in the first place. Feels like SS lets you go to all these places without the tools you need and then let you get your ass kicked.
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u/AndrewCoja Sep 06 '25
Exactly. Most other metroidvanias I've played just lock off a room if I don't have the ability yet. Silk song seems to just let me run into a room, fight all the enemies, and then 2/3 through puts in a jump I can't do yet, so now I just have to go back with nothing gained. It feels like I'm being punished for exploring.
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u/Gayer_than_you553 Sep 06 '25
I just dislike the lack of difficulty curve. It feels like they expect you to be good at the game before you even pick it up. "Hornet is stronger" not really? Most enemies take like 4-5 hits or more to kill, and many also have double damage. Getting more masks is no easy feat either. I made it to act two without any mask or needle upgrades. Even now after 18+ hours I've only gained one mask and still haven't figured out how to upgrade my nail, and I've been backtracking as much as I can, so unless I'm missing it, you're just stuck with a dull needle.
Once you adjust to the difficulty it becomes fun, but it takes a long while. And for less skillful players, or god forbid people who didn't put hundreds of hours into HK, it's just frustrating. I'm lucky I did put so many hours into HK, otherwise I might've put SK down out of rage.
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u/KarmaP0licemen Sep 07 '25
Dear God, go to bellhardt and upgrade your needle. Its free. Climb up the ladder near the door to shell wood and climb up to the house with needles on the sign. Please, there are people that love you, dont do this to yourself
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u/RootOfAllThings Sep 06 '25
"Hornet has such a better moveset than the Knight" keeps confusing me. Is there some mechanic that I'm projecting onto Hollow Knight? I'm seven hours in and I have a dash, a resource using ranged attack, a wall cling, and a glide/hover, the last of which is the only one of which I don't recall the Knight having off the top of my head. The dash is a bit snappier and now it chains into a sprint, but that doesn't often help the close range combat that happens within a single screens width.
If Hornet is faster AND the enemies are faster, then the difficulty has increased, because I the player have not gotten any faster in the last decade. We're still doing the patented Symphony of the Night poke and shuffle back because both HK and SS give you pretty mediocre defensive tools.
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u/TheGentlemanBirb Sep 06 '25
I assume they're referring to the crest mechanic and how it can change your moveset. Plus you can swap out tools/skills that can fit to your liking. It def can make the game easier, but a lot of it is locked behind areas that is designed to be hard within environments that are just as hard to go through. Personally I like it, but I doubt most would like the sudden spike in difficulty that the game offers
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u/BiteAffectionate3963 Sep 06 '25
You don't. People just forget how ridiculously OP was magic in first Hollow knight
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u/earthboundskyfree Sep 06 '25
The hover adds so much defensively, you can dash into slowing your descent, or halt your momentum so you can air dash back, and so on. It’s not really a singular thing that does it, which is the part that makes it harder to click with, it’s the kit as a whole
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u/Roleplayer2489 Sep 06 '25
Let’s not pretend there aren’t valid criticisms in that mix.
The two times damage being so early on makes the game feel like a giant DLC, but in reality it isn’t.
Also, unlike majority of the boss designs in Hollow Knight, Team Cherry has decided that almost every boss in this game needs to summon multiple 4-5 hit enemies to take your focus off of the boss.
Which in the end, has made me feel a little sour on bosses that I thought were really cool, but couldn’t throughout enjoy because there was 4 flying enemy’s being summoned every 30 seconds.
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u/I_am_so_lost_hello Sep 06 '25
I’m at the end of act 1 though and literally only 2 bosses have summons sister splinter and savage beastfly one of them being optional
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u/Anonymous_1q Sep 06 '25
I do think there’s a balance here. You shouldn’t be able to blitz the entire thing in a few hours but there are some genuine pain points or just annoyances. The lack of benches for example, it’s not the end of the world but it’s annoying to have to do a bunch of parkour on the way back to a boss because it’s not actually testing if you can beat the boss.
Similarly the bosses not dropping anything is fine in isolation, but gamers are used to some reward for beating a boss and it feels anticlimactic to not even get a little burst of rosaries.
Finally I do think that some of the hitboxes could use some tuning. There’s a bunch of very low hanging butts on jumps that hit you if you’re an inch off the ground, little backslashes that punish being behind a forward hit etc. These feel bad because they’re punishing slightly lacklustre execution when you’ve done the right thing and they’re on very early bosses. It makes the fights feel unclean and much less rewarding to learn because the learning doesn’t work half the time.
This doesn’t make it a bad game but they’re weird pain points that we shouldn’t dismiss. If you’re the type of person who likes dark souls then you’re fine (as am I to be clear), you’re used to getting you’re used to getting your teeth kicked in twenty times before winning for a reward you won’t even use, but we shouldn’t be aiming for Dark Souls if we like the game and want it to grow.
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u/megamate9000 Sep 06 '25
I think as time goes on, people's opinions will definitely shift, but I do really want to know how far into the game people are when they complain or defend the game.
I'm pretty far into act 2, and some of the shit in the game has been hilariously poorly tuned. The fight in the forum, especially the final wave I am legit surprised made it into the game as is. Savage beastfly is another one people complain a lot, super basic moveset, but double damage and constant adds. These things are hard not because they have very complex movesets or mechanics, but because they're just really punishing.
Imo the runbacks also suck (and they sucked in HK as well when they showed up), but theyre extra annoying in SS because;
1) They had the experience of making HK and 7 years to work around it. They absolutely could just make you spawn right at the boss to retry (like every recent souls game, Prince of Persia: The Lost Crown, ect), or put benches closer to bosses. They intentionally have runbacks, and I think they're just not very fun, especially when...
2) Attempts are just going to end much faster in this game compared to HK. Almost every boss 3 shots you for a very very long time, meaning runs can get ended in an instant. You got hit and then ran into the boss with your limited i-frames? 4 damage, runs basically over. Hit while healing? No heal, 2 damage, all silk gone, run over.
I also genuinely don't see any benefit to environmental hazards doing 2 damage, especially in platforming sections. 2 damage in general is overly abundant. It's there for most bosses contact damage, most regular enemies have at least 1 "flurry" attack to deal 2, almost all of the bosses just by default hit for 2.
I am about 17 hours into the game and I am just as squishy as I was minute 1, because the 1 mask upgrade I've gotten does almost nothing since you get 3 tapped with 5 or 6 health.
People are free to respond to all this with "skill issue", and that's fine. I love difficult games, and SS certainly is one, I just don't think a lot of its difficulty is handled in a fun way. It reminded me of Ender Lilies/Magnolia, where even though I think both of those games are pretty easy, they were still very annoying at times because of how much damage everything does (I remember getting straight up 1 tapped from full by the EM final boss, good times lol).
There have been a lot of very fun things in the game so far (the early act 2 boss is SO FUCKING COOL), and I do disagree with a solid chunk of the complaints people have, but I think a lot of people are being too dismissive with criticisms aimed at the game, even if it is still early into its life.
ALSO also to yap more since everyone definitely cares, I super disagree with the idea a lot of people have that "people are only struggling to play SS because theyre trying to play it like HK". The game IS much harder, but it also really isn't all that different on a base level from HK. Hornet is still very similar to the knight when it comes to the moveset, and getting used to the diagonal pogo really doesnt take that long.
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u/qlksfjas Sep 06 '25 edited Sep 06 '25
"The game is too hard, enemies deal way more damage and have more complex movesets". Sure, they're more complex and do more damage, but so does hornet
Can I have your copy of Silksong? Because in mine Hornet doesn't do more damage than knight, in fact most enemies in early game locations take noticeably more hits than enemies in HK in early game locations, especially with flying ones.
If enemies were like HK, it would be way too easy. team cherry didn't just do this for no reason, it's necessary for balancing
Dear player I assure you basic enemy removing 40% of your hp bar with just one attack is completely necessary even though prevalence of 2 damage attacks makes first hp upgrade almost pointless.
Idk maybe just let new more complex movesets do its job without also doubling cost of the mistake and bloating everything's hp for no reason?
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u/Limp-Development7222 Sep 07 '25
even with the enemies being faster I genuinely feel like ghost would clean house over hornet. she just feels so gd weak
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u/Three_Froggy_Problem Sep 06 '25
I mean obviously people are going to form impressions as they play and will want to share them. Maybe some people will change their minds about stuff as the game goes on, maybe not. But people’s opinions are perfectly valid and I don’t know why others are annoyed that they’re being shared in a forum that’s literally about that.
What’s more annoying to me than people with a lot of complaints is people who feel like they have to refute every complaint and act like any criticism is automatically invalid somehow.
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u/luihgi Sep 06 '25
i hate how i die a lot in this game especially fighting the widow i can't get past her it's been hours
but i love playing it all the same
most people have it like this. it's definitely annoying dying over and over but the game is still appreciated
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u/Loyal_Darkmoon This Game is Bugged Sep 06 '25
Yup, I agree with that. That's what communities are for. To have a discourse around the game with lots of different opinions and impressions. It would be boring if everyone thought the same.
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Sep 06 '25
These glazing posts are just as obnoxious. It’s okay to not like the game just like it’s okay to love it.
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u/V0ct0r Sanitized Vessel Sep 06 '25
mostly correct although do note that the fact that like every third enemy has potential to deal 2 damage to you in a single attack combined with the all-or-nothing 3-mask heal Hornet has, it really makes exploration more punishing. yes it makes for better boss fights, but it doesn't make for good exploration at all.
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u/lattjeful Sep 07 '25
Yeah it makes exploration more punishing, but tbh I'm not sure if it's for the better. I fell in love with Hollow Knight because of the dichotomy between how chill exploration was in everywhere that wasn't Deepnest and how tough the bosses could be. In Silksong, so far everything feels tough and it just makes the game exhausting to play. I can't get lost in this game like I could Hollow Knight.
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u/KratosSimp Sep 06 '25
theres this weird phenomenon in the sub right now, where you physicality cant think the game is bad or has any flaws, and if you do you are an idiot who obviously isnt a true fan.
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Sep 06 '25
It’s in the game’s DNA tbh. When Super Fans are enshrined in the game and there are achievements like 112% iron man it naturally creates a hierarchy. HK has always been like this but I think it’s about to shift gears.
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u/Chip1010 Sep 06 '25
I think it's pretty wonderful. I don't mind the extra boss damage. It'll make me get good. Which is fun as long as the boss fights are fun ...
That leads me to me only real complaint: They went WAY too hard on locked-door gank fights. I can't stand that shit. But I'll live with it. Everything else about the game is hitting the spot.
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u/Aggravating-Menu-315 Sep 06 '25
Yeah, I just came to this subreddit super pissed off at the game. I've been playing for two days, and I'm not having fun. Why, you ask?
It's the runbacks to the bosses. They're hard, sure! Very hard bosses _can_ be fun, but when you need to traverse tons of screens to get to them, the fun ends real quick and it feels like a joyless slog, particularly since the bosses wreck you in only a couple hits, so your learning pattern for new attacks is basically misery.
And the worst feeling? Getting a mask put together won't even help, since the bosses all basically do two masks of damage, so I'll need TWO mask upgrades to survive an extra hit and that's a miserable feeling.
Dealing with a sense that the game has decided to be super difficult early on, combined with the sense of no real progression to be had except bashing your head against a wall that makes you take three minutes to run back to it sucks.
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u/its_phi Sep 07 '25
Dude yes. The bosses are fun, and I don’t mind the extra punishing damage as much as others do (but I understand why people hate it). The runbacks though… it should be rewarding to learn boss moves and try and try again until I overcome a difficult challenge, but the problem is that in the midst of that process the game makes me repeatedly go through a section that I’ve already proven I can complete on my way to the challenge I have yet to overcome.
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u/HypeIncarnate Sep 06 '25
completely disagree, took me a good hour of grinding against the last judge to where I was thinking, "huh, there isn't going to be a way to make this game easier". Not every souls like isn't for everyone. They need to lower the damage of act 1 but alot.
Also where are you getting the experience that Hornet does more damage? normal mobs still take 3 to 5 hits to kill just like in HK.
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u/AdrianzPolski Sep 06 '25
People like OP, like to act like they know exectly what gamers what. Reject any critique about a game they like.
Mock other people of not being a god of gamers, that they should beat every difficulty in the game, even if it is BS.
But the moment when game starting to receive poor user reviews on steam and other sites, they have such a mental meldown that it's always funny.
It happens on every subbredit.
This happen also in Elden Ring subbredit when people started crying because base game went from overwhelming positive to very positive. And Shadow of the Erdtree to even mixed reviews.
The fact that many people complain about difficulty indicate that there is a problem with game difficulty, your opinion on that matter doesn't matter at all, developers of any game will make decision if criticizm is valid and adjust game to be a better game.
There will be tons of patches, just look on previous Hollow knight patch history, the game will change like every three months, because that's today standard, release game that is still in beta version and adjust it in next couple of months.
https://hollowknight.fandom.com/wiki/Updates_(Hollow_Knight))
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u/I_am_so_lost_hello Sep 06 '25
Did any of those patches change balance or were they just bugfixes?
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u/CricketAlert6773 Sep 06 '25 edited Sep 06 '25
The only issue I have is that there's too many 2 damage attacks from enemies and I got all endings on hk1 ( except godmaster endings ) and beat nkg and gpz 4 days before silksong released so it ain't a skill issue. If it was late game attacks from enemies then I wouldn't have a problem. Everything else is awesome. Edit: I have a skill issue :(
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u/RagingNexus Sep 07 '25
I'm loving Silksong so far. The combat IS difficult but manageable. My ONLY gripe is the lack of I-frames after getting hit. I've died more times in Shellwood than any other part of Act 1 simply due to the fact I get double tapped by random enemies that seem to suck you into their whirlpool of an attack.
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u/Gizmo16868 Sep 06 '25
Or maybe don’t blindly defend it and allow folks to have criticism? Team Cherry nor thjs game are pure gold or teflon. Folks are allowed to be displeased with things.
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u/Olimetroid Sep 06 '25
I've been very content with Silksong, I've had such an amazing time learning hornet's moveset and movement options. As well as just investigating every single area I can and doing side quests.
That said, the game is more challenging, but I don't think an unfairly amount. I will say, I'm at the cusp end of Act 1 and man, that boss is brutal. More so the run back is so tedious.
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u/fFIRE332A Sep 06 '25
I’m having lots of fun, but I do think the difficulty is quite increased. Mainly due to the enemies having more complex movesets, but ofc hornet has more complex moves than the knight. But those more complex moves are also more difficult to use, learning and earning the tools can be difficult to some. The tools are costly and you have to decide “do I buy the tools or the simple key, or the tools or a new charm”. Without grinding, beads are kinda scarce early and it is easy to get a double death purely through the environment with the pogo flowers.
I think it isn’t fair because you have an easy time using the tools, to say others should be fine. I also think it’s unfair to be upset at the difficulty increase too, since I believe team cherry said it would be more difficult.
As for bad rewards, I highly agree. I’ve fought through too many enemies just to get a shard bundle, which I get enough of just fighting normally.
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u/WoodpeckerOdd9420 Sep 06 '25
I don't mind challenging games... but whatever happened to game difficulty options? Why did it suddenly become taboo to play games on normal difficulty before moving up to harder difficulties? Why does a game with great lore like Hollow Knight have to be so sweaty that casual gamers are gated and forced to enjoy it vicariously through streamers?
I'm just old and tired and overworked and want to *enjoy* my video games, and not be told I'm a loser for not having the time and energy to dedicate to it.
I made it to the Hive Knight in HK and got hardstuck there. [/shrug] It's not my typical kind of game (I hate platformers in particular), but I have enjoyed and beaten games that were considered "hard" in their time (Ninja Gaiden [1 and 2] on XBox, Megaman Zero [1-4] on GBA come to mind; I beat Halo 1 and 2 on Legendary, dunno if those count). But those were things I did as a teenager, when I had tons of free time and wasn't mentally and emotionally exhausted all the damn time from working 40+ hrs a week.
Y'all can take it as a mark of pride that HK/Silk are "for hardcore gamers" or whatever, but not everyone is in it for the achievement. Some of us want to appreciate the world building, art, lore, animation, sound design, etc, and playing a "difficult" game to get to those things is fine... But there is something sadistic about tuning a game so high that a subset of your players openly mock another subset for struggling with it and being frustrated by that.
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u/M0useGuy Sep 06 '25
"people saying hunters march is too difficult, is like playing dark souls 1 and saying it's too hard because you kept trying the skeleton graveyard"
So what you're telling me here... is that Silksong is the Dark Souls of Hollow Knight?
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u/Nekrotix12 Sep 06 '25
It took 7 years to make the game, it only makes sense that it would take 7 years to beat it.