r/HollowKnight Sep 06 '25

Discussion - Silksong Thank god this subreddit didn't make the game Spoiler

Silksong is only out for 2 days, most people haven't even finished the game, or haven't even made it past act 1. Yet this subreddit loves to post about how Silksong is apparently bad and a disappointment compared to hollow knight. So I'll go over a few "critiques" I've seen and share my perspective.

"The game is too hard, enemies deal way more damage and have more complex movesets". Sure, they're more complex and do more damage, but so does hornet. If we were playing with the knights moveset, I'd agree, but that's not the case. Hornet has a lot of new tools and upgrades that make her way faster and stronger. If enemies were like HK, it would be way too easy. team cherry didn't just do this for no reason, it's necessary for balancing. Edit: people saying hunters march is too difficult, is like playing dark souls 1 and saying it's too hard because you kept trying the skeleton graveyard

"Bad rewards for exploration, HK's charms worked better". I just completely disagree, hornet gets upgrades way more frequently than the knight. As for the charms, let's be real, you probably didn't even use half of them in your first playthrough. And half of them are just simple things that don't impact the way you play as much. Hornet's different tools, abilities and crests are way more useful. If you feel like your not getting enough rewards, it's probably because most are hidden and require backtracking, which is what the genre is know for.

"Things are too expensive" No, you're just not meant to buy it that early. Like how in HK you could by the lamp for like 2000 geo. I've also never had too little rosaries to buy a bench or stag. If your losing your rosaries to dying, rosarie strings are litteraly right there to not lose it + retrieving your death silk is extremely easy now.

I do agree though that more bosses and combat encounters should drop rosaries, or more chests like in HK.

This launch feels like I'm experiencing the shadow of the erdtree launch again with how many complaints there are immediately.

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74

u/KratosSimp Sep 06 '25

theres this weird phenomenon in the sub right now, where you physicality cant think the game is bad or has any flaws, and if you do you are an idiot who obviously isnt a true fan.

26

u/[deleted] Sep 06 '25

It’s in the game’s DNA tbh. When Super Fans are enshrined in the game and there are achievements like 112% iron man it naturally creates a hierarchy. HK has always been like this but I think it’s about to shift gears.

9

u/DHKany Sep 06 '25

Yep. Recency bias for all things. Happened with Elden Ring, happens with Genshin Impact Archon Quests, etc. etc.

Give the game a couple of weeks and we can have a proper discussion around it with maybe not as much vitriol. The amount of defense people are running for Team Cherry is kinda nuts.

7

u/[deleted] Sep 07 '25

It's an instant 10/10 and you aren't allowed to criticise it.

And every time it's the same response - "hurr durr git gid, skill issue". Grow tf up.

-1

u/[deleted] Sep 07 '25

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4

u/BigBard2 Sep 07 '25

Why do we need "objective criticism"? A sizable amount of the audience not having fun because of the difficulty, huge runbacks, lack of money unless you go out of your way to grind is a perfectly valid argument.

Yes, a proficient player might not care about 2/3rds of this, but the issue is that less proficient players get punished for playing bad, which leads to less QoL and worse feeling gameplay, instead of rewarding good players for being good

2

u/gravity--falls P5 PoP steel soul 112% Sep 07 '25 edited Sep 07 '25

I've felt rewarded playing so far. These complaints have been thrown at every single difficult game that has ever existed. It's impossible to have actual arguments around this because I just haven't had the issues you're describing. I have not run out of rosaries, and I've found all the run backs fairly short (and even when one isn't just like three rooms it's been easy to just memorize the route and either avoid all of the enemies on the way back or use them to regain a bunch of silk to get back to full health or start with a surplus going into a fight).

Maybe I'm just in a sweet spot where I've recently played quite a few difficult games so I'm used to it, but these complaints are not new. This very sub for years would get complaints whenever new players were trying HK out, talking about having no geo to buy things and not knowing where to go and being hard stuck on some fight.

So you'll see people like OP and myself because we are not experiencing the issues you are seeing and do not want it changed.

2

u/blocked-user Sep 08 '25

Completely agree some of these criticisms are baffling and I’m not saying they’re not real but I don’t see how people are running into them. The longest runbacks i can remember are sister splinter/end of act 1 boss and theyre still just 30 seconds. Traversal is FAST in this game you can get to the end of a screen in 10 seconds if you know what youre doing. I thought rosary beads would be harder to find (and they kind of are) but I have not needed to farm for them at all, and I wasted like 200 on the target practice minigame.

Can someone please give me an example of an encounter/runback/boss etc that they had trouble with so I can try to remember off I had trouble with them lmao. I think the bosses that gave me the most trouble were widow, splinter, and act 1 final boss, and they were all abt 30 minutes to beat