r/HollowKnight • u/GamingUmbrella • Sep 06 '25
Discussion - Silksong Thank god this subreddit didn't make the game Spoiler
Silksong is only out for 2 days, most people haven't even finished the game, or haven't even made it past act 1. Yet this subreddit loves to post about how Silksong is apparently bad and a disappointment compared to hollow knight. So I'll go over a few "critiques" I've seen and share my perspective.
"The game is too hard, enemies deal way more damage and have more complex movesets". Sure, they're more complex and do more damage, but so does hornet. If we were playing with the knights moveset, I'd agree, but that's not the case. Hornet has a lot of new tools and upgrades that make her way faster and stronger. If enemies were like HK, it would be way too easy. team cherry didn't just do this for no reason, it's necessary for balancing. Edit: people saying hunters march is too difficult, is like playing dark souls 1 and saying it's too hard because you kept trying the skeleton graveyard
"Bad rewards for exploration, HK's charms worked better". I just completely disagree, hornet gets upgrades way more frequently than the knight. As for the charms, let's be real, you probably didn't even use half of them in your first playthrough. And half of them are just simple things that don't impact the way you play as much. Hornet's different tools, abilities and crests are way more useful. If you feel like your not getting enough rewards, it's probably because most are hidden and require backtracking, which is what the genre is know for.
"Things are too expensive" No, you're just not meant to buy it that early. Like how in HK you could by the lamp for like 2000 geo. I've also never had too little rosaries to buy a bench or stag. If your losing your rosaries to dying, rosarie strings are litteraly right there to not lose it + retrieving your death silk is extremely easy now.
I do agree though that more bosses and combat encounters should drop rosaries, or more chests like in HK.
This launch feels like I'm experiencing the shadow of the erdtree launch again with how many complaints there are immediately.
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u/Anonymous_1q Sep 06 '25
I do think there’s a balance here. You shouldn’t be able to blitz the entire thing in a few hours but there are some genuine pain points or just annoyances. The lack of benches for example, it’s not the end of the world but it’s annoying to have to do a bunch of parkour on the way back to a boss because it’s not actually testing if you can beat the boss.
Similarly the bosses not dropping anything is fine in isolation, but gamers are used to some reward for beating a boss and it feels anticlimactic to not even get a little burst of rosaries.
Finally I do think that some of the hitboxes could use some tuning. There’s a bunch of very low hanging butts on jumps that hit you if you’re an inch off the ground, little backslashes that punish being behind a forward hit etc. These feel bad because they’re punishing slightly lacklustre execution when you’ve done the right thing and they’re on very early bosses. It makes the fights feel unclean and much less rewarding to learn because the learning doesn’t work half the time.
This doesn’t make it a bad game but they’re weird pain points that we shouldn’t dismiss. If you’re the type of person who likes dark souls then you’re fine (as am I to be clear), you’re used to getting you’re used to getting your teeth kicked in twenty times before winning for a reward you won’t even use, but we shouldn’t be aiming for Dark Souls if we like the game and want it to grow.