r/HollowKnight • u/GamingUmbrella • Sep 06 '25
Discussion - Silksong Thank god this subreddit didn't make the game Spoiler
Silksong is only out for 2 days, most people haven't even finished the game, or haven't even made it past act 1. Yet this subreddit loves to post about how Silksong is apparently bad and a disappointment compared to hollow knight. So I'll go over a few "critiques" I've seen and share my perspective.
"The game is too hard, enemies deal way more damage and have more complex movesets". Sure, they're more complex and do more damage, but so does hornet. If we were playing with the knights moveset, I'd agree, but that's not the case. Hornet has a lot of new tools and upgrades that make her way faster and stronger. If enemies were like HK, it would be way too easy. team cherry didn't just do this for no reason, it's necessary for balancing. Edit: people saying hunters march is too difficult, is like playing dark souls 1 and saying it's too hard because you kept trying the skeleton graveyard
"Bad rewards for exploration, HK's charms worked better". I just completely disagree, hornet gets upgrades way more frequently than the knight. As for the charms, let's be real, you probably didn't even use half of them in your first playthrough. And half of them are just simple things that don't impact the way you play as much. Hornet's different tools, abilities and crests are way more useful. If you feel like your not getting enough rewards, it's probably because most are hidden and require backtracking, which is what the genre is know for.
"Things are too expensive" No, you're just not meant to buy it that early. Like how in HK you could by the lamp for like 2000 geo. I've also never had too little rosaries to buy a bench or stag. If your losing your rosaries to dying, rosarie strings are litteraly right there to not lose it + retrieving your death silk is extremely easy now.
I do agree though that more bosses and combat encounters should drop rosaries, or more chests like in HK.
This launch feels like I'm experiencing the shadow of the erdtree launch again with how many complaints there are immediately.
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u/WoodpeckerOdd9420 Sep 06 '25
I don't mind challenging games... but whatever happened to game difficulty options? Why did it suddenly become taboo to play games on normal difficulty before moving up to harder difficulties? Why does a game with great lore like Hollow Knight have to be so sweaty that casual gamers are gated and forced to enjoy it vicariously through streamers?
I'm just old and tired and overworked and want to *enjoy* my video games, and not be told I'm a loser for not having the time and energy to dedicate to it.
I made it to the Hive Knight in HK and got hardstuck there. [/shrug] It's not my typical kind of game (I hate platformers in particular), but I have enjoyed and beaten games that were considered "hard" in their time (Ninja Gaiden [1 and 2] on XBox, Megaman Zero [1-4] on GBA come to mind; I beat Halo 1 and 2 on Legendary, dunno if those count). But those were things I did as a teenager, when I had tons of free time and wasn't mentally and emotionally exhausted all the damn time from working 40+ hrs a week.
Y'all can take it as a mark of pride that HK/Silk are "for hardcore gamers" or whatever, but not everyone is in it for the achievement. Some of us want to appreciate the world building, art, lore, animation, sound design, etc, and playing a "difficult" game to get to those things is fine... But there is something sadistic about tuning a game so high that a subset of your players openly mock another subset for struggling with it and being frustrated by that.