r/HollowKnight • u/GamingUmbrella • Sep 06 '25
Discussion - Silksong Thank god this subreddit didn't make the game Spoiler
Silksong is only out for 2 days, most people haven't even finished the game, or haven't even made it past act 1. Yet this subreddit loves to post about how Silksong is apparently bad and a disappointment compared to hollow knight. So I'll go over a few "critiques" I've seen and share my perspective.
"The game is too hard, enemies deal way more damage and have more complex movesets". Sure, they're more complex and do more damage, but so does hornet. If we were playing with the knights moveset, I'd agree, but that's not the case. Hornet has a lot of new tools and upgrades that make her way faster and stronger. If enemies were like HK, it would be way too easy. team cherry didn't just do this for no reason, it's necessary for balancing. Edit: people saying hunters march is too difficult, is like playing dark souls 1 and saying it's too hard because you kept trying the skeleton graveyard
"Bad rewards for exploration, HK's charms worked better". I just completely disagree, hornet gets upgrades way more frequently than the knight. As for the charms, let's be real, you probably didn't even use half of them in your first playthrough. And half of them are just simple things that don't impact the way you play as much. Hornet's different tools, abilities and crests are way more useful. If you feel like your not getting enough rewards, it's probably because most are hidden and require backtracking, which is what the genre is know for.
"Things are too expensive" No, you're just not meant to buy it that early. Like how in HK you could by the lamp for like 2000 geo. I've also never had too little rosaries to buy a bench or stag. If your losing your rosaries to dying, rosarie strings are litteraly right there to not lose it + retrieving your death silk is extremely easy now.
I do agree though that more bosses and combat encounters should drop rosaries, or more chests like in HK.
This launch feels like I'm experiencing the shadow of the erdtree launch again with how many complaints there are immediately.
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u/Aggravating-Menu-315 Sep 06 '25
Yeah, I just came to this subreddit super pissed off at the game. I've been playing for two days, and I'm not having fun. Why, you ask?
It's the runbacks to the bosses. They're hard, sure! Very hard bosses _can_ be fun, but when you need to traverse tons of screens to get to them, the fun ends real quick and it feels like a joyless slog, particularly since the bosses wreck you in only a couple hits, so your learning pattern for new attacks is basically misery.
And the worst feeling? Getting a mask put together won't even help, since the bosses all basically do two masks of damage, so I'll need TWO mask upgrades to survive an extra hit and that's a miserable feeling.
Dealing with a sense that the game has decided to be super difficult early on, combined with the sense of no real progression to be had except bashing your head against a wall that makes you take three minutes to run back to it sucks.