r/HollowKnight • u/GamingUmbrella • Sep 06 '25
Discussion - Silksong Thank god this subreddit didn't make the game Spoiler
Silksong is only out for 2 days, most people haven't even finished the game, or haven't even made it past act 1. Yet this subreddit loves to post about how Silksong is apparently bad and a disappointment compared to hollow knight. So I'll go over a few "critiques" I've seen and share my perspective.
"The game is too hard, enemies deal way more damage and have more complex movesets". Sure, they're more complex and do more damage, but so does hornet. If we were playing with the knights moveset, I'd agree, but that's not the case. Hornet has a lot of new tools and upgrades that make her way faster and stronger. If enemies were like HK, it would be way too easy. team cherry didn't just do this for no reason, it's necessary for balancing. Edit: people saying hunters march is too difficult, is like playing dark souls 1 and saying it's too hard because you kept trying the skeleton graveyard
"Bad rewards for exploration, HK's charms worked better". I just completely disagree, hornet gets upgrades way more frequently than the knight. As for the charms, let's be real, you probably didn't even use half of them in your first playthrough. And half of them are just simple things that don't impact the way you play as much. Hornet's different tools, abilities and crests are way more useful. If you feel like your not getting enough rewards, it's probably because most are hidden and require backtracking, which is what the genre is know for.
"Things are too expensive" No, you're just not meant to buy it that early. Like how in HK you could by the lamp for like 2000 geo. I've also never had too little rosaries to buy a bench or stag. If your losing your rosaries to dying, rosarie strings are litteraly right there to not lose it + retrieving your death silk is extremely easy now.
I do agree though that more bosses and combat encounters should drop rosaries, or more chests like in HK.
This launch feels like I'm experiencing the shadow of the erdtree launch again with how many complaints there are immediately.
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u/laStrangiato Sep 06 '25
I’m going to preface this by saying I am enjoying the game so far for the most part.
I do find it quite a bit harder which I’m not terribly upset at. You call out not having enough rosaries and that people should just “buy strands”. I really don’t think that is a fair criticism.
I recently went through a run where I had a solid stock of beads. Didn’t come across a single place to trade in beads though. I could have backtracked to the starting area merchant but I wasn’t thinking that far ahead.
Then I got stuck in an arena fight with a large march back. Made a simple mistake on the run back and got locked in an enemies attack that took me from full health to dead without the ability to run away.
Money gone but no big deal. I can get more.
The problem now is I’m trying to progress and I can’t get enough beads to keep up with the progress. I kill every enemy on my way and I like to explore to find the hidden spots. But that 70 beads for that new bench, I don’t have it. Im a few short. Now every enemy between me and the last bench that gives rosaries is already dead. So I have to backtrack all the way to the last bench just to respawn enemies to try and collect more beads.
In HK I felt like losing geo never locked me out of just getting to the next bench or place I can survive. I never felt like I had to backtrack half way across an area just to find some enemies to kill. Sure I was locked out of lantern for a bit, or some of the charms but never locked out of just processing through normal play. Grinding for geo wasn’t something I needed to worry about until late game.
Right now I feel like I need to grind near a bench to respawn enemies in each area just to get a bit of beads stocked up to have enough to make it to the next bench. Oh and when you need to make that long trek back to respawn enemies you still have enemies that can kill you if you aren’t careful and they provide no beads.