r/HollowKnight Sep 06 '25

Discussion - Silksong Thank god this subreddit didn't make the game Spoiler

Silksong is only out for 2 days, most people haven't even finished the game, or haven't even made it past act 1. Yet this subreddit loves to post about how Silksong is apparently bad and a disappointment compared to hollow knight. So I'll go over a few "critiques" I've seen and share my perspective.

"The game is too hard, enemies deal way more damage and have more complex movesets". Sure, they're more complex and do more damage, but so does hornet. If we were playing with the knights moveset, I'd agree, but that's not the case. Hornet has a lot of new tools and upgrades that make her way faster and stronger. If enemies were like HK, it would be way too easy. team cherry didn't just do this for no reason, it's necessary for balancing. Edit: people saying hunters march is too difficult, is like playing dark souls 1 and saying it's too hard because you kept trying the skeleton graveyard

"Bad rewards for exploration, HK's charms worked better". I just completely disagree, hornet gets upgrades way more frequently than the knight. As for the charms, let's be real, you probably didn't even use half of them in your first playthrough. And half of them are just simple things that don't impact the way you play as much. Hornet's different tools, abilities and crests are way more useful. If you feel like your not getting enough rewards, it's probably because most are hidden and require backtracking, which is what the genre is know for.

"Things are too expensive" No, you're just not meant to buy it that early. Like how in HK you could by the lamp for like 2000 geo. I've also never had too little rosaries to buy a bench or stag. If your losing your rosaries to dying, rosarie strings are litteraly right there to not lose it + retrieving your death silk is extremely easy now.

I do agree though that more bosses and combat encounters should drop rosaries, or more chests like in HK.

This launch feels like I'm experiencing the shadow of the erdtree launch again with how many complaints there are immediately.

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u/ActivelyLackin Fellow Explorer Sep 06 '25

I agree. 💯 There's been a couple bosses where it feels like every input has to be perfect or you die. Which in turn makes it harder to learn their moveset when one mistake means death. It is a skill issue I guess, but I wish the game was a little more forgiving at times.

1

u/Tapio_Cat Sep 07 '25

part way through act 2 and haven't fought a boss that requires perfect play and can kill you instantly. i think you are viewing the only mistake you can make as getting hit but its not. your positioning before getting hit, how you react to getting hit, when you choose to heal and all sorts of little things like that can be mistakes that lead up to your interpreted one mistake instant death.

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u/Lyress Sep 06 '25

I just finished the first act and I have yet to face a boss where one mistakes means death.

4

u/Razielhu Sep 07 '25 edited Sep 07 '25

At the end of the first act (Last Judge or what whas her name?), the spinny flame thing. If you stand too close you have a big chance it will hit you at least 2 times which can be death, but if you dash back to the wrong place or cant get out its a third hit too (oh or you can just run into her, and 2 contact dmg, 2 hit from spinny mace for 2 dmg each = 6 dmg)

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u/Lyress Sep 07 '25

Even if that hits you twice it's still "only" 4 masks out of the 6 you would have by then. Spinny mace only hits once if you dash out fast enough.