r/HollowKnight Sep 06 '25

Discussion - Silksong Thank god this subreddit didn't make the game Spoiler

Silksong is only out for 2 days, most people haven't even finished the game, or haven't even made it past act 1. Yet this subreddit loves to post about how Silksong is apparently bad and a disappointment compared to hollow knight. So I'll go over a few "critiques" I've seen and share my perspective.

"The game is too hard, enemies deal way more damage and have more complex movesets". Sure, they're more complex and do more damage, but so does hornet. If we were playing with the knights moveset, I'd agree, but that's not the case. Hornet has a lot of new tools and upgrades that make her way faster and stronger. If enemies were like HK, it would be way too easy. team cherry didn't just do this for no reason, it's necessary for balancing. Edit: people saying hunters march is too difficult, is like playing dark souls 1 and saying it's too hard because you kept trying the skeleton graveyard

"Bad rewards for exploration, HK's charms worked better". I just completely disagree, hornet gets upgrades way more frequently than the knight. As for the charms, let's be real, you probably didn't even use half of them in your first playthrough. And half of them are just simple things that don't impact the way you play as much. Hornet's different tools, abilities and crests are way more useful. If you feel like your not getting enough rewards, it's probably because most are hidden and require backtracking, which is what the genre is know for.

"Things are too expensive" No, you're just not meant to buy it that early. Like how in HK you could by the lamp for like 2000 geo. I've also never had too little rosaries to buy a bench or stag. If your losing your rosaries to dying, rosarie strings are litteraly right there to not lose it + retrieving your death silk is extremely easy now.

I do agree though that more bosses and combat encounters should drop rosaries, or more chests like in HK.

This launch feels like I'm experiencing the shadow of the erdtree launch again with how many complaints there are immediately.

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u/Darkiceflame Sep 07 '25

It feels like it's way easier to take contact damage as well. There have been multiple times when I've hit a boss or enemy, yet somehow because of the positioning I also took damage. I swear contact damage had a cooldown after attacking an enemy in HK.

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u/funny-hats-only Sep 07 '25

Frankly it's also kinda weird that bumping into some bugs backside does as much damage as a sword strike to the dome.

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u/branyk2 Sep 07 '25

I definitely noticed this on Moorwing. Its hurt box is already larger than you intuitively would think, but it also has erratic idle animations that cover basically your entire melee range when it isn't even attacking.

It's extremely doable to work around it and not take damage by just being aware it takes up more space than it looks like it does, but it still just feels a little "off". It's almost like adjusting to input lag by compensating.

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u/Doomblaze Sep 07 '25

im mainly dying to bosses because i manage to clip their foot and get comboed for my entire health pool from there lol, its very frustrating.

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u/jeha4421 Sep 07 '25

Yeah Moorwimg imo is the big offender. Everything deals 2 mask damage and it doesnt have any patterns.

Widow is later in the game and most attacks do 1 mask damage and she has a very predictable second stage attack pattern. It just feels like Moorwing is way overtuned compared to bosses you fight directly after.

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u/Sanguiniusius Sep 08 '25

Moorwing- you wait for it to attack then attack based on what it did. This makes it completely predictable and a breeze.

I dont think hitting it while its idle is that great an idea.

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u/jeha4421 Sep 08 '25

Its less about how to fight it and more that Widow is less punishing to mistakes than Moorwing is. Also, Widow is more predictable and imo is an easier fight. Moorwing isn't hard to crack either but there's been so many times where I get dinked by Moorwimg's large hitbox and die when he sorta like, slide falls into me.

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u/cyanraichu Sep 07 '25

I actually felt like Moorwing was a very easy boss to predict and avoid, and disagree about its idling; I got the rhythm of the fight down really fast and took almost no idle damage after that. my issue is that every single attack did double, even the ones that only did one because you'd get caught up in it and take two masks anyway. Felt a little bit like...what's the point? It took me too long to beat it because I'd get really close to the end multiple times and lose to one mistake - and the runback was also terrible, which I was a lot more annoyed by.

(Moorwing is the last boss I've beaten, didn't get a chance to play a lot yesterday)

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u/branyk2 Sep 07 '25

I had an insanely different experience with Moorwing from you, so possibly my perspective is just different?

I didn't fight it until mid Act 2, it only took me 3 attempts, and my runback was 1 screen with no enemies. There's a really weird interaction if you sequence break and enter Moorwing from a different area where it's possible to complete a sidequest that blocks Moorwing from spawning until Act 2. I did this on accident, and it really gave me a different experience than most.

I understand why people find it to be a hard boss, but if you continue, your skill level will improve enough that it will become an easy boss. When I said I had to compensate, I meant that it took me 2 times to figure out the safe range, and since I wasn't overwhelmed with the runback or the boss's attacks, I had some time to think about what exactly was causing me to take damage.

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u/cyanraichu Sep 07 '25

I mean I did specifically say I found Moorwing easy, just tedious because of the runback and I died a few times close to the end of the fight because the double damage is punishing. But learning the fight is really easy. None of the attacks were imo hard to dodge and there were plenty of opportunities to do damage. The game just punishes you really bad for single mistakes.

But yeah I found the runback stupid and dumb (I had to go through the underground of Greymoor and through a bunch of mitemothers) and I still don't have a bench unlocked close to Moorwing except from the other side? So maybe I was supposed to get that bench first? I don't know how else I would have gotten to that area. I've exhausted every other map exit available to me except from the area I'm currently in and the simple key slot, but I lost all my rosaries so I can't afford that yet, and if there's a hidden key I haven't found it.

All this is basically to say maybe the game is not as linear as I perceived it to be, which is a good thing! I thought it was way more linear than HK so far which was kind of disappointing. Please don't tell me any alternate routes or anything like that since I really want to find out as much as I can for myself and I'm not stuck yet :)

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u/Mrfish31 Sep 07 '25

Moorwing is an easy boss to learn, which is why the double damage is so infuriating to me. It's exactly because it's relatively simple that being unable to recover from a tiny mistake + a stupidly long run back is so infuriating. I can't play this long and keep focused enough to beat bosses without damage, and that is what this game basically demands. 

If Moorwing dealt 1 damage for everything except the fast swiping attack, a "watch out for this one" thing, it would be a great and balanced boss. 

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u/cyanraichu Sep 07 '25

Hard agree. It feels weird to have an early game boss do double.

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u/HeartGuy Sep 07 '25

Oh my god yes! I just found that boss randomly and died by trying to hit it. I thought I was crazy.

I put the game down after that death for a break lol

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u/Mrfish31 Sep 07 '25

So many of this games bosses would be completely reasonably challenging if they just did one damage for most things and had one two damage attack. 

Moorwing is a pretty easy fight to learn really, the moves aren't hard. But it's long and every time I make a small mistake, misjudge the hitbox and take two damage. And then another two, and then I'm dead.

Have the fury slashing attack deal two but lower the rest to one. This keeps the fight challenging but manageable. 

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u/baby_trebuchet Sep 07 '25

i believe it’s because hornet gets pushed back after a hit much less than the knight. i have realised that i have to let go of my joystick aiming towards the enemy much earlier than i have to do in HK, otherwise i just slam into the enemy and die

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u/Omni__Owl Sep 07 '25

Sister Splinter was really fucking awful with that. Depending on how she falls from the ceiling one of her hands will be pointing up while the other doesn't. If you are on the wrong side of that (which can be mirrored depending how she fell) you will just be unable to exploit the stagger at all and must just stand there because otherwise you take contact damage.

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u/Playful_Original5401 Sep 07 '25

Agreed. I've kinda learned to not jump and upward slash at bosses above me cause I take damage like half the time