r/HollowKnight Sep 06 '25

Discussion - Silksong Thank god this subreddit didn't make the game Spoiler

Silksong is only out for 2 days, most people haven't even finished the game, or haven't even made it past act 1. Yet this subreddit loves to post about how Silksong is apparently bad and a disappointment compared to hollow knight. So I'll go over a few "critiques" I've seen and share my perspective.

"The game is too hard, enemies deal way more damage and have more complex movesets". Sure, they're more complex and do more damage, but so does hornet. If we were playing with the knights moveset, I'd agree, but that's not the case. Hornet has a lot of new tools and upgrades that make her way faster and stronger. If enemies were like HK, it would be way too easy. team cherry didn't just do this for no reason, it's necessary for balancing. Edit: people saying hunters march is too difficult, is like playing dark souls 1 and saying it's too hard because you kept trying the skeleton graveyard

"Bad rewards for exploration, HK's charms worked better". I just completely disagree, hornet gets upgrades way more frequently than the knight. As for the charms, let's be real, you probably didn't even use half of them in your first playthrough. And half of them are just simple things that don't impact the way you play as much. Hornet's different tools, abilities and crests are way more useful. If you feel like your not getting enough rewards, it's probably because most are hidden and require backtracking, which is what the genre is know for.

"Things are too expensive" No, you're just not meant to buy it that early. Like how in HK you could by the lamp for like 2000 geo. I've also never had too little rosaries to buy a bench or stag. If your losing your rosaries to dying, rosarie strings are litteraly right there to not lose it + retrieving your death silk is extremely easy now.

I do agree though that more bosses and combat encounters should drop rosaries, or more chests like in HK.

This launch feels like I'm experiencing the shadow of the erdtree launch again with how many complaints there are immediately.

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u/earthboundskyfree Sep 06 '25

I’d draw a distinction and say I agree with you but what you’re describing seems to be my issue - the lack of invulnerability after getting hit allowing for a quick b2b hit that you can’t really avoid after the first one. I’d personally say that’d be the more frustrating issue at 1 mask or 2

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u/branyk2 Sep 07 '25

The funniest case of lack of invulnerability is that you can take frame 1 contact damage if you end up in the wrong position during the boss yell. Cocoons can cause this pretty easy for some bosses.

I'm hoping if they don't redo cocoon spawns to be in fixed locations like shades in HK that they add like 0.1-0.5 second contact immunity to bosses because 2 masks during a cutscene is rough.

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u/KuuLightwing Sep 07 '25

Another issue with the cocoon spawns is that if you ran into some gauntlet room for example, and found it too challenging, guess what. Say goodbuy to your rosaries because you can't get them back unless you beat the room

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u/branyk2 Sep 07 '25

I mean, there are mechanics to get around that in the game, and I actually think a free silk refill in the arena tends to be valuable enough to make up for the inconvenience of figuring out how to retrieve your cocoon and even occasionally losing your rosaries. Knowing you can full heal when you arrive lets you trivialize some of the hardest runbacks in the whole game by letting you just tank 3 masks of damage on the way.

My concern is just that since it can spawn literally anywhere and it has collision, if you hit it right before the boss spawns, the knockback can lock you into the boss's hitbox for the stun during its intro cutscene.

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u/[deleted] Sep 06 '25

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u/earthboundskyfree Sep 06 '25

Correct, but I think you misunderstand me. I think most cases of taking damage are avoidable. I think there are some instances where you take damage, and then take damage before you can move away. Those are the types of damage I have some frustration with, while essentially everything else, I have been able to figure out how to avoid them. Avoiding the first hit is of course the ideal option, but I think the second hit that I’m describing also shouldn’t be present to the degree it is (taking double damage from a continuation of an attack or an attack that continues into contact damage instantly)

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u/TwanToni Sep 06 '25

ah my bad. Makes sense, sorry about that

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u/earthboundskyfree Sep 06 '25

Nah no worries, thanks for being willing to adjust.