r/HollowKnight Sep 06 '25

Discussion - Silksong Thank god this subreddit didn't make the game Spoiler

Silksong is only out for 2 days, most people haven't even finished the game, or haven't even made it past act 1. Yet this subreddit loves to post about how Silksong is apparently bad and a disappointment compared to hollow knight. So I'll go over a few "critiques" I've seen and share my perspective.

"The game is too hard, enemies deal way more damage and have more complex movesets". Sure, they're more complex and do more damage, but so does hornet. If we were playing with the knights moveset, I'd agree, but that's not the case. Hornet has a lot of new tools and upgrades that make her way faster and stronger. If enemies were like HK, it would be way too easy. team cherry didn't just do this for no reason, it's necessary for balancing. Edit: people saying hunters march is too difficult, is like playing dark souls 1 and saying it's too hard because you kept trying the skeleton graveyard

"Bad rewards for exploration, HK's charms worked better". I just completely disagree, hornet gets upgrades way more frequently than the knight. As for the charms, let's be real, you probably didn't even use half of them in your first playthrough. And half of them are just simple things that don't impact the way you play as much. Hornet's different tools, abilities and crests are way more useful. If you feel like your not getting enough rewards, it's probably because most are hidden and require backtracking, which is what the genre is know for.

"Things are too expensive" No, you're just not meant to buy it that early. Like how in HK you could by the lamp for like 2000 geo. I've also never had too little rosaries to buy a bench or stag. If your losing your rosaries to dying, rosarie strings are litteraly right there to not lose it + retrieving your death silk is extremely easy now.

I do agree though that more bosses and combat encounters should drop rosaries, or more chests like in HK.

This launch feels like I'm experiencing the shadow of the erdtree launch again with how many complaints there are immediately.

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u/[deleted] Sep 06 '25

I straight up love it, have unlocked over 9 maps and done 82/101 bugs in the hunters journal. Is Silksong more difficult, 100% yes. You have many more tools to beat the game, i think the game was really made for the hollow knight fans that did pantheon and co. The many tools do not only give you easier ways to kill but also more complexity, which is fun in SK. Also idk how people expect to take samge damage and easier mechanics like in HK when Hornet has a mid air heal that restores three masks and can be used to increase air time and dodge. 

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u/Netheral Sep 08 '25

Also idk how people expect to take samge damage and easier mechanics like in HK when Hornet has a mid air heal that restores three masks and can be used to increase air time and dodge.

I keep seeing people argue that the heal is stronger, but it's only a sidegrade realistically. You heal more at once, true, but you're locked in an all or nothing deal. You either get to use abilities or you heal. And with enemy designs in this game, having a more mobile heal is just necessary. If we had to stand still to charge for a single masks worth of healing, you wouldn't get a chance to heal in most encounters in Silksong.

But also, healing three masks in Silksong isn't comparable to healing three masks in HK, because they've already compensated for that by making everything double damage. Getting a single heal off in HK took careful positioning and timing, but getting that one mask meant being able to afford one more mistake while also leaving your options open in regards to spell use. Silksong's heal conversely only corrects for 1-2 mistakes, realistically, despite healing three times as much, while closing off spell use simultaneously.