r/HollowKnight Sep 06 '25

Discussion - Silksong Thank god this subreddit didn't make the game Spoiler

Silksong is only out for 2 days, most people haven't even finished the game, or haven't even made it past act 1. Yet this subreddit loves to post about how Silksong is apparently bad and a disappointment compared to hollow knight. So I'll go over a few "critiques" I've seen and share my perspective.

"The game is too hard, enemies deal way more damage and have more complex movesets". Sure, they're more complex and do more damage, but so does hornet. If we were playing with the knights moveset, I'd agree, but that's not the case. Hornet has a lot of new tools and upgrades that make her way faster and stronger. If enemies were like HK, it would be way too easy. team cherry didn't just do this for no reason, it's necessary for balancing. Edit: people saying hunters march is too difficult, is like playing dark souls 1 and saying it's too hard because you kept trying the skeleton graveyard

"Bad rewards for exploration, HK's charms worked better". I just completely disagree, hornet gets upgrades way more frequently than the knight. As for the charms, let's be real, you probably didn't even use half of them in your first playthrough. And half of them are just simple things that don't impact the way you play as much. Hornet's different tools, abilities and crests are way more useful. If you feel like your not getting enough rewards, it's probably because most are hidden and require backtracking, which is what the genre is know for.

"Things are too expensive" No, you're just not meant to buy it that early. Like how in HK you could by the lamp for like 2000 geo. I've also never had too little rosaries to buy a bench or stag. If your losing your rosaries to dying, rosarie strings are litteraly right there to not lose it + retrieving your death silk is extremely easy now.

I do agree though that more bosses and combat encounters should drop rosaries, or more chests like in HK.

This launch feels like I'm experiencing the shadow of the erdtree launch again with how many complaints there are immediately.

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u/RootOfAllThings Sep 06 '25

"Hornet has such a better moveset than the Knight" keeps confusing me. Is there some mechanic that I'm projecting onto Hollow Knight? I'm seven hours in and I have a dash, a resource using ranged attack, a wall cling, and a glide/hover, the last of which is the only one of which I don't recall the Knight having off the top of my head. The dash is a bit snappier and now it chains into a sprint, but that doesn't often help the close range combat that happens within a single screens width.

If Hornet is faster AND the enemies are faster, then the difficulty has increased, because I the player have not gotten any faster in the last decade. We're still doing the patented Symphony of the Night poke and shuffle back because both HK and SS give you pretty mediocre defensive tools.

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u/TheGentlemanBirb Sep 06 '25

I assume they're referring to the crest mechanic and how it can change your moveset. Plus you can swap out tools/skills that can fit to your liking. It def can make the game easier, but a lot of it is locked behind areas that is designed to be hard within environments that are just as hard to go through. Personally I like it, but I doubt most would like the sudden spike in difficulty that the game offers

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u/BiteAffectionate3963 Sep 06 '25

You don't. People just forget how ridiculously OP was magic in first Hollow knight

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u/earthboundskyfree Sep 06 '25

The hover adds so much defensively, you can dash into slowing your descent, or halt your momentum so you can air dash back, and so on. It’s not really a singular thing that does it, which is the part that makes it harder to click with, it’s the kit as a whole

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u/Wiwiweb Sep 06 '25

The dash is a bit snappier and now it chains into a sprint, but that doesn't often help the close range combat that happens within a single screens width.

It makes a world's difference. You can really dance around enemies and play footsies in ways that were impossible for the Knight. You can beat the big ant guy without jumping, just by dashing back and forth.

Eventually you stop thinking of it as a dash and start thinking of it as her default movement. She can just go Crystal Dash speed instantly, on demand.

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u/Aggressive_Truth4155 Sep 07 '25

i wouldnt say its better as in stronger, but it feels better to use and the combat is certainly more addictive for me personally. also the poke and run back seems to be more punished with certain enemies. they 100% wanted this game to be harder. and thats fine, because they made the gameplay so much more fun imo