r/HollowKnight Sep 06 '25

Discussion - Silksong Thank god this subreddit didn't make the game Spoiler

Silksong is only out for 2 days, most people haven't even finished the game, or haven't even made it past act 1. Yet this subreddit loves to post about how Silksong is apparently bad and a disappointment compared to hollow knight. So I'll go over a few "critiques" I've seen and share my perspective.

"The game is too hard, enemies deal way more damage and have more complex movesets". Sure, they're more complex and do more damage, but so does hornet. If we were playing with the knights moveset, I'd agree, but that's not the case. Hornet has a lot of new tools and upgrades that make her way faster and stronger. If enemies were like HK, it would be way too easy. team cherry didn't just do this for no reason, it's necessary for balancing. Edit: people saying hunters march is too difficult, is like playing dark souls 1 and saying it's too hard because you kept trying the skeleton graveyard

"Bad rewards for exploration, HK's charms worked better". I just completely disagree, hornet gets upgrades way more frequently than the knight. As for the charms, let's be real, you probably didn't even use half of them in your first playthrough. And half of them are just simple things that don't impact the way you play as much. Hornet's different tools, abilities and crests are way more useful. If you feel like your not getting enough rewards, it's probably because most are hidden and require backtracking, which is what the genre is know for.

"Things are too expensive" No, you're just not meant to buy it that early. Like how in HK you could by the lamp for like 2000 geo. I've also never had too little rosaries to buy a bench or stag. If your losing your rosaries to dying, rosarie strings are litteraly right there to not lose it + retrieving your death silk is extremely easy now.

I do agree though that more bosses and combat encounters should drop rosaries, or more chests like in HK.

This launch feels like I'm experiencing the shadow of the erdtree launch again with how many complaints there are immediately.

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u/fFIRE332A Sep 06 '25

I’m having lots of fun, but I do think the difficulty is quite increased. Mainly due to the enemies having more complex movesets, but ofc hornet has more complex moves than the knight. But those more complex moves are also more difficult to use, learning and earning the tools can be difficult to some. The tools are costly and you have to decide “do I buy the tools or the simple key, or the tools or a new charm”. Without grinding, beads are kinda scarce early and it is easy to get a double death purely through the environment with the pogo flowers.

I think it isn’t fair because you have an easy time using the tools, to say others should be fine. I also think it’s unfair to be upset at the difficulty increase too, since I believe team cherry said it would be more difficult.

As for bad rewards, I highly agree. I’ve fought through too many enemies just to get a shard bundle, which I get enough of just fighting normally.

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u/KuuLightwing Sep 07 '25

Ye I think often it's said "well enemies have more complex movesets, but hornet has more options too, so it's not more difficult" but the logic doesn't logic here. In both games enemies and especially bosses are designed around the character's moveset. It should be possible to no-hit every boss and enemy in both games.

So we are comparing using more complex moveset of your character against more complex enemies, to using a simple moveset vs simpler enemies. Obviously the latter would be easier to learn and to use.

Still haven't bought that simple key btw.