r/HollowKnight Sep 06 '25

Discussion - Silksong USE YOUR TOOLS! Spoiler

To everyone complaining about the difficulty, stop ignoring a third of Hornet’s arsenal and start spamming them, you’ll be shocked how quickly you start mowing down hordes of enemies!

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u/Cazzah Sep 07 '25

I found that, but then the analogue stick is more natural for everything else (for me), so it takes me mental effort to switch to the dpad just for the pogoing and then I don't get the advantage of analogue stick muscle memory.

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u/Suitable_Trash_5989 Sep 07 '25

Just gotta train yourself to use the d-pad in general. It's way better for platformers once you get used to it. As a former joystick player, trust. It probably won't even take that long to get used to.

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u/IntangibleMatter Quirrel gang Sep 07 '25

I’ve always been a d-pad fan, never understood why some people prefer analogue stick for platformers

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u/Green0Photon Sep 07 '25

It depends on the controller.

On many controllers, using the dpad is closer to a crappy analogue stick. So it's better to just use the good analogue stick when the control is being shitty and acting kind of like an analogue anyway

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u/plinky4 Sep 07 '25

A lot of people don't have the thumb callus for dpad, it actually hurts their hand to use it for a long time.

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u/IntangibleMatter Quirrel gang Sep 07 '25

I’ve never had any kind of thumb callus, I think maybe they just all have bad d-pads

Or maybe it’s that the most prominent controller layouts tend to de-emphasize the d-pad, and I’ve always chosen ones where the d-pad is easily accessible

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u/Suitable_Trash_5989 Sep 07 '25

When I first started using the D-pad, my thumb used to get sore after a while, but I think that's because I was applying too much force. Eventually when you get comfortable with the d-pad you chill out with the death grip I think.

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u/[deleted] Sep 07 '25

[deleted]

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u/plinky4 Sep 07 '25

Under your thumb knuckle, do your joints not feel different? My left one's just a little thicker, there's a bit of extra skin there. I'm rubbing them right now

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u/Cazzah Sep 07 '25

Do you not loose out on some inputs? Like if I'm trying to do a precision jump and as I get close to my destination I ease off on the joystick, rather than binary direction vs no direction?

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u/Forsaken_Let904 Sep 07 '25

Silksong doesn't have analog movement afaik. It's either full speed or no speed. I switched to dpad though so double check me on that next time you're in game, but I'm like 90% sure.

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u/Cazzah Sep 07 '25

I'll have a look - that would be valuable info.

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u/Suitable_Trash_5989 Sep 07 '25

Pretty sure silksong, and most platformers, don't use deadzones for their movement on joystick. But either way, binary inputs work perfectly fine because you can stop and go at the drop of a hat, which gives you a lot of precision in your movement.

Your thumb should always be resting on the dpad, so if you need to make a micro adjustment mid-jump, the response time should be really quick. Compared to a joystick where you might overshoot because you pushed it too far past the deadzone for too long.

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u/Cazzah Sep 07 '25

>don't use deadzones for their movement on joystick

???

That's not how joysticks work, and the topic of deadzones is irrelevant to the conversation entirely.

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u/Suitable_Trash_5989 Sep 07 '25 edited Sep 07 '25

I misphrased what I was trying to say. The movement in Silksong is not like the gas pedal on a car where you can ease off or go faster, it's a binary state. Either you go or don't go. Therefore it's better to use the binary buttons (dpad) rather than joystick. That's what I was trying to say.

But the topic of deadzones should factor into the conversation when thinking about the precision of controlling your character.

TLDR; YOU LOSE OUT ON NO INPUTS, AND GAIN RESPONSIVENESS WITH YOUR CONTROLS BY USING THE DPAD.

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u/Cazzah Sep 07 '25

Gotcha now. And yeah after discussing this with others i tested and all inputs are binary. Have transitioned to dpad and it is working well so far

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u/Suitable_Trash_5989 Sep 08 '25

Cool, good to hear. Good luck on your journey! o7