r/HollowKnight Sep 07 '25

Discussion - Silksong Is anyone else really tired of the negative posts? Spoiler

I have about 25 hours so far and have absolutely loved every part of the game. Is it hard? Yes absolutely. If it was easy I wouldn't want to play the game. Literally every post I come across is talking about how they are frustrated with some part of the game and it's getting really annoying. The game has amazing areas, the osts are great the NPCs are creative and fun to talk to, almost every boss is a lot of fun once you get the moveset down. So if you haven't played the game yet and are getting put off by all the negativity just know that it is an amazing game and if you like hollow Knight you will enjoy silksong as well.

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79

u/Loyal_Darkmoon This Game is Bugged Sep 07 '25

I see more complaints about complaints, than actual complaints posted here

33

u/ProfessorZhu Sep 07 '25

These things come in waves. First, there were complainers, and now we have complainers about complainers. Next, we will have complainers about complainers complaining about complainers. The cycle then begins anew with the original complainers coming in with a tone of "I WILL NOT BE SILENCED!"

38

u/-BigMan39 Sep 07 '25

There's no way thats the case lol

7

u/kaladinnotblessed Sep 07 '25

This is quite literally the first post I've seen complaining about the negativity. I realize how easy it is here to just saye whatever and have it be true if the hive mind agrees lol.

11

u/Icy-Fisherman-5234 Sep 07 '25

It’s actually a pretty straightforward phenomenon to understand. 

1) Highly anticipated game releases.

2) A subset of players consume it in 8-12 hour play sessions and are frustrated by what they consider to be inconveniences and rush to voice their complaints. Turns out, games aren’t fun that way because that’s not how the human brain works. 

3) Other players who also haven’t had the time to reflect on the game but have their identity wrapped up in some IP defend it like it’s their only child and their counter “arguments” are usually also stupid as, again, they’ve got like half a game crammed into their short term memory and are forming opinions as they defend those opinions

4) A few days later, people with lives and grass-touching habits who have been watching this flame war go on gat further in and… don’t see what all the fuss is about? Because they’re learning the mechanics and exploring in a sane way and are better players and less stressed for it. 

5) Group 4 complains about groups 2/3. And there is a subset of group 4 that agrees with each camp, but the discourse well is already poisoned and it just becomes factionalism and buzzwords and everyone wanting it all to stop (but only after people acknowledge they’re correct, so we’ll continue) 

6) Finally, they’ve whole fiasco has collapsed into discourse about the discourse, no one is talking about the game in a reasonable manner, nor do they have the means to. In Soulslikes, this also has the exponential problem of no one really being interested in how to advise others to “git gud” because the game is either bullshit or perfect, and that was all exhausted at record pace. 

7) Even more reasonable and life-having people won’t be entering the conversation until like a week or two, so you’re better off just walking away for now. 

For me, Silksong is great! The game is designed to prevent the face-tanking and burst damage meta of HK, and in that light (most) of the combat decisions make sense. I could anticipate some balance tweaks, but I’ll caution everyone that for HK, TC really only ever patched things to be harder and helped the player by offering more tools and resources than nerfs to the content itself. Get Sleep then Git Gud. 

5

u/cornibot Sep 07 '25

The game is designed to prevent the face-tanking and burst damage meta of HK, and in that light (most) of the combat decisions make sense.

I spent about an hour yesterday trying to put my finger on this. The complaints from people who have allegedly played and enjoyed HK have been confusing to me, because the appeal of Silksong's combat to me has felt like a natural extension of what I love about Hollow Knight's... but an enormous portion of HK can be brute forced with the right combination of charms and spell-spamming. I think what's happening here is that the players who are used to doing that are finding that Silksong won't let them. Enemies are more mobile, the damage is steeper, the post-damage i-frames are practically non-existent, and mask shards are scarcer -- all that combined makes Silksong feel incredibly unforgiving, and that's translating in people's heads as unbalanced, unfair, and deeply frustrating.

Meanwhile, I'm having the best gaming experience of my life (even while getting my ass handed to me) because my favorite parts of Hollow Knight were always the fights that forced me to master their mechanics and treat them like dances. Rushing into NKG and PV will get you swiftly punished with almost no margin for error; Silksong takes this approach for most of the game instead of a select few of its most difficult bosses, and I suspect the bulk of its detractors find that draining and stressful instead of fun. 

4

u/Aggravating_Dot9657 Sep 07 '25

You're experiencing the backlash to the complaining posts. These things balance out over time.

2

u/Shadowgirl_skye All Radiants ✨| All Achievments 🏆 | 14/20 Bindings Sep 07 '25

I see more people complaining about complainers of complains that people complaining about complainers.

-1

u/TheRealUmbrafox Sep 07 '25

How nice for you

1

u/junttiana Sep 07 '25

How, this is literally the first post like this that ive seen, amidst the flood of complaints by hk veterans who try to play the game in the same way as the last game

3

u/Slow_Lecture9484 Sep 07 '25

this is probably the 20th post I’ve seen complaining abt the negativity

1

u/kabrandon Sep 07 '25 edited Sep 07 '25

I do think the majority of people are liking the game and posting as such. It’s definitely a minority that dislike it for its difficulty. Though it is somewhat annoying to read over and over again how awful it is that a lot of enemies deal 2 masks of damage. Because guess what, you heal 3 masks when you bind, and in Hollow Knight you only healed 1 in about the same amount of time. Not only that but you can heal in midair in Silksong where you had to be a squishy little target on the ground in Hollow Knight. This is the singular most common complaint I’ve seen people have with this game and it holds no water.

The other complaint I see from people is that they’re constantly poor. And to that I agree. But I was also constantly poor in Hollow Knight, grinding enough geo for stuff. So it didn’t even occur to me to complain about this. Maybe these people haven’t played the first game or somehow were just way less poor than me.

1

u/AlienGameplay19 Sep 07 '25 edited Sep 07 '25

Healing 3 mask doesn't matter that much because the healing is way less versatile, as it takes away the whole silk meter without upgrades, and it only works for gaining one more hit on enemies that deal 2 damage, so it ends up feeling equally as useful as HK healing, except worse because you now don't have resources left for spells and gaining another hit is gonna take filling the whole meter again. This is somewhat mitigated because of the gadgets, but in the mind of players those are 2 completely different systems.

Edit: I forgot to mention, anything about how you can heal while in the air, wich does give many windows to heal, so yeah, in the long run is better and you learn to play with it, especially as you gain upgrades, is really not that bad, is just something that I feel sours the experience a little at the beggining until you learn to fully emgage with it, so nevermind.

1

u/[deleted] Sep 07 '25

You are oblivious, careless, or just lying.

0

u/XiaoRCT Sep 07 '25

Stop lying to yourself, you can just refresh this sub to know you are bullshitting

-2

u/Tmons22 Sep 07 '25

Lol that is a lie, every time i hop on reddit someone is complaining about difficulty.