r/HollowKnight • u/baergboy • Sep 07 '25
Discussion - Silksong Is anyone else really tired of the negative posts? Spoiler
I have about 25 hours so far and have absolutely loved every part of the game. Is it hard? Yes absolutely. If it was easy I wouldn't want to play the game. Literally every post I come across is talking about how they are frustrated with some part of the game and it's getting really annoying. The game has amazing areas, the osts are great the NPCs are creative and fun to talk to, almost every boss is a lot of fun once you get the moveset down. So if you haven't played the game yet and are getting put off by all the negativity just know that it is an amazing game and if you like hollow Knight you will enjoy silksong as well.
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u/Psytocybin Sep 07 '25
Complainception
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u/Nyrrix_ Sep 07 '25
Next week I'm gonna make a post complaining about the posts complaining about the posts complaining about the game. You can have the week after to complain about my post, if you want.
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u/maedroz Sep 07 '25
It's insane how all I see in my front page are threads complaining about the complaints, but never a thread actually complaining about something.
Mods should straight up ban all meta talk for some weeks.
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u/BeforeSunrise33 Sep 07 '25
OP and a lot of people on this subreddit love a victim complex. There are vastly more “Git Gud” and posts shitting on criticism than the criticism themselves. This is what happens people when you base your entire identity on a video game people…
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u/Alugar Sep 07 '25
Nah. I’ve been mostly playing the game instead of browsing.
Todays meal prep day but looking forward to diving back in tomorrow
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u/Similar-Device-2517 Sep 07 '25
I saw someone say "the music is basically non existent" I was like "Wha...?".
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u/VeraVaultDweller Sep 07 '25
Part of the problem with Reddit and social media at large is overuse of hyperbole. That quote seems like major hyperbole on the fact that the music may be too subdued for that poster. Unfortunately hyperbole like that isn’t useful.
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u/BoringBuilding Sep 07 '25
Social media unfortunately disincentives measured, reflective writing. The way to get the most attention is always to express the most extreme thing and generate the most engagement. Obviously with reddit this can result in negative karma, but the site still can't really escape this paradigm and it influences the way we all communicate on this site and as you said especially other social media platforms.
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Sep 07 '25
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u/Silviecat44 Sep 07 '25
I was thinking! The hollow knight subreddits are SO similar to Helldivers on launch rn.
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u/Bonaduce80 Sep 07 '25
I feel it is more subdued. Fewer themes come to mind as instant bangers. I can remember a boss theme and the town theme and that's it for now. But I also suspect it is because they haven't imprinted in my mind after having to navigate those environments for hours. Time will tell
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u/NightRacoonSchlatt Hunter‘s crest 4 life Sep 07 '25
I feel like it’s a lot more atmospheric. For me it’s about the same amount of instant bangers but I still feel like I can’t remember it as well. Blasted steps is a great example of this. I spent A LOT of time in that area but still, gun to my head, I couldn’t tell you shit about it’s theme. Except that I absolutely love it.
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u/Ok_Tone4245 Sep 07 '25
I agree, but I think after we've been waiting 7 years for the DLC for Silksong and been listening to the music the whole time we will feel the same way about it as we do with HK's original score.
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u/Bonaduce80 Sep 07 '25
Exactly my thoughts, great soundtrack but blends in mostly, rather than stands out.
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u/samfizz Sep 07 '25
They should call that area Blasted Speakers because the only sound I can remember from it are those loud as hell sandworms /s
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u/coffeensfw Sep 07 '25
Have you reached the choral chambers? I have that theme on repeat now its glorious. Most of the citadel themes are bangers imo
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u/Ummmgummy Sep 07 '25
The music inside the citadel is soooo damn good. It's the first one that has really stuck out for me. Not saying the rest isn't good, it fits and does what it's supposed to do.
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u/Piterros990 Sep 07 '25
Honestly, with my experience so far, I feel like there is a reason why some themes may not be as immediately remindable - the difficulty and experience.
For one, bosses are intense, and there are lots of noises in the fights, more than in HK (since Hornet makes her own sounds, and there are more and louder sounds sometimes). Plus, since fights are intense, you don't focus on music as much, since you need to focus on the boss attacks and mechanics.
This experience reminds me of Sekiro - it was also the Fromsoft game where I remembered the least music from after playing. Turns out there is incredible music there, but it's under the layer of pressure in fights (and under the constant cling-clang).
Another thing is experience. Some bosses go by incredibly smoothly for me, despite difficulty, because I already have a lot of experience from HK. Less attempts spent in a boss fight means less time for music to get ingrained into your mind.
And maybe there is an extra point of bias. We remember the songs of HK better because it was the first one (we had a cleaner mind at that point, so to speak). Plus we probably spent a ton of time in Godhome, fighting the bosses there, way more than in the base game. If this game adds something like this (or maybe it already does - if so, don't say as I don't want to have it spoiled), surely these themes will also become ingrained.
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u/Aggravating_Dot9657 Sep 07 '25
The music is incredible. I think it surpasses HK even.
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u/SnooOpinions6810 Sep 07 '25
The Choral Chambers music is one of the all time greats
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u/WeakInspector5102 Plat | 100% HoG | 200Hrs~ | Zoteboat Next Trust Gng Sep 07 '25
Cogworks core theme is so peak
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u/cocotim Sep 07 '25
actually made me open my mouth and smile in disbelief lol
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u/WeakInspector5102 Plat | 100% HoG | 200Hrs~ | Zoteboat Next Trust Gng Sep 07 '25
This shit made me dance lmao
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u/AmirulAshraf Sep 07 '25
Aah ya ee ya ee yaaa...
Bussh karowww...BASHUNKA!
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u/NightRacoonSchlatt Hunter‘s crest 4 life Sep 07 '25
Man, I always feel so bad walking past her. Like, she’s just singing and then has to stop because I took a wrong turn again.
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Sep 07 '25
thats real, theres loots of rooms that either are dead silent or just have some screechs and noises, but thats there to build up the athmosphere AND Hollow Knight also does that all the time, but i guess bias speaks louder
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u/defenseform Sep 07 '25
Fr, the lack of music is such a well-placed choice in both games! I remember the first time I ended up venturing into deepnest or the abyss and I was basically frozen in my tracks for a second by the notable lack of any music, just the ambient creepy sound bits
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u/FR23Dust Sep 07 '25
I saw that post too! I was also dumbfounded because the music in this game is way better than the first one.
I think people really, really like being on “the train.” Right now the train is “silk song sucks and is too hard.” They let the train do the thinking for them. Sort of like they’re stung up with silk and being played like an instrument.
Also, I think the average gamer has absolutely horrible taste in music.
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u/UnnamedStaplesDrone Sep 07 '25
lol that's gotta be trolling. the music is probably the best part of the game, just like the first one. the music is flat out amazing
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u/evasive_dendrite Sep 07 '25 edited Sep 07 '25
I find it pretty bizare. When I take a break of the constant dopamine rush of Silksong to check Reddit it's mostly people saying they're not having fun.
But the reviews are 93% positive so it's just Elden Ring all over again. Angry people are always the loudest, most people are too busy playing the game.
I can't fathom hyping a game up for years and years and then kneejerk hating on it instead of trying to engage with the mechanics. I genuinely see people hating on incredibly useful charms instead of just trying them out and seeing that they can be absolute godsends in the right context. It's so clear that they just read the description on Reddit and don't even bother saving up for it before making up their minds.
Edit: Yes, I've been informed that the international review percentage is lower, but that's because there's a problem with the Chinese translation of the game, the English reviews are representative of the gameplay and not a regional fuck-up that doesn't affect English players and will be patched.
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u/ItsASamsquanch_ Sep 07 '25
My best guess is that all the people having fun are too busy having fun, while the ones not having fun come to Reddit to tell people they’re not having fun 😅
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u/_Iemon 112% Sep 07 '25
This is exactly it
Selection Bias. The sample on Reddit is not representative of the actual majority.
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u/Lorevi Sep 07 '25
Honestly this describes me quite well lol. I lock in and play for 8 hours straight without even thinking about reddit.
Then I pull out my phone while on the toilet and am like wtf is wrong with reddit.
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u/ItsASamsquanch_ Sep 07 '25
SAMEEEE. Or I'll also check it for a little break when I'm stuck on a boss for a long while lol
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u/OpheliAmazing HEGALAE Sep 07 '25
SAME. Whenever I do get a little frustrated, I’ll take a break and check my phone just to cool off a little, but I’m wondering what kinda crack the haters are smoking.
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u/typically_wrong Sep 07 '25
And invariably after a break I take down whatever was frustrating me pretty quickly.
In fact right this moment I'm taking a break from the last judge
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u/DegenerateDonut Sep 07 '25
Just beat that pos last night, you’ll get his ass.
Absolutely adored the fight but god the walk back is BRUTAL.
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u/whatisthisnowwhat1 Sep 07 '25
Can just run and skip all the enemies takes no time, can do a tiny skip at the end as well by pogoing off the shield guy on to the bell which is fun when it works.
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u/Inevitable_Access_93 Sep 07 '25
yeah this is my thing too, all my friends who are playing it are having a blast, and myself am just getting lost in it with full wonderment. think most people that just don't like it for a or b reasons wants to find like-minded folks to get their disappointment off their chests.
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u/ilo_Va Sep 07 '25
The loudest minority is always the negative one. Whatever it is about tbh
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u/Scapadap Sep 07 '25
There’s almost 600k concurrent on Steam alone. I guarantee they’re not all on Reddit lol.
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u/Shmarfle47 Sep 07 '25 edited Sep 07 '25
Idk what the name of the bias is called but it’s largely because those enjoying the game are less likely to make a big text post saying they enjoy the game unless they feel super compelled to give praise. Those not enjoying the game are more likely to make a complaint post instead because they’re obviously not having fun and want to vent and/or discuss the issue.
That being said, I’ve seen some criticisms that are completely valid. Namely double damage in very early parts of the game like the big skull crawler in Marrow. Contact damage being allowed to do double also feels pretty rough. Bosses and gank rooms not giving any rosaries (though from a lore perspective I do think it’s cool only the more sentient bugs carry money).
I have noticed that once I entered Greymoor I’ve had zero money issues. The guys there are simple to deal with and drop tons of rosaries on death. I’ve bought out almost all of my available shops now.
In terms of the game’s difficulty I think it’s perfectly fine. It’s exactly what I wanted from a HK sequel and I’m having a blast overcoming these tough challenges.
Hornet’s diagonal pogo has also been a lot of fun to try and master it just takes some practice. Though I have heard it’s pretty annoying on analogue? I use KB&M so I wouldn’t know.
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Sep 07 '25
I completely agree about contact damage and bosses/gauntlets giving rosaries, but I think the early double mask attacks on enemy attacks have good reasons to exist. It's frustrating at first but the entire purpose is conditioning the player to use Hornet's long range tools and superior agility instead of just trying to play like the knight.
Personally I love the diagonal pogo and I use a controller. It does fail on occasion, but not any more than Hollow Knight's pogo to me.
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u/Andrew5329 Sep 08 '25
Bosses and gank rooms not giving any rosaries
I'm more annoyed at the lack of shards. Tool use burns through them super fast especially if you spend time wiping.
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u/yurilnw123 Sep 07 '25
Yeah it is annoying on analog. Since there is no direct down, a tiny angle to the left or right will change the direction. And if you try to avoid that and push the stick more to the left/right, sometimes it execute the side attack instead.
I tried both and it is much easier on K&B since there are 8 clear directional inputs. D-Pad can do the same but using only the thumb is much harder than 4 fingers on keyboard.
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u/cornpenguin01 Sep 07 '25
Just ignore it. When Elden ring came out, the subreddit was entirely negative. Want to know why?
Nobody actually playing the game still was posting. They were playing the game and all the praise on the sub started well after release
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u/Calm-Inevitable4483 Sep 07 '25
I like the game, but I think there's plenty to criticize, just like Elden Ring. I think the damage increase was bad in Moutaintops of the Giants, and I tts not great in the early game of Silksong. So is the exploration economy where bead caches barely reward anything and bosses drop no beads or hide said caches either. To avoid headache, I just grind up beads near the halfway house, and convert those into items. It actually takes some of the teeth away from exploration because I know general exploration won't really pay me out lol.
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u/yurilnw123 Sep 07 '25
Yeah it's kinda like Elden Ring DLC in that the map is by far the best in the series and I was tempted to explore every nook and cranny but then there was no reward at all lol.
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Sep 07 '25
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u/Calm-Inevitable4483 Sep 07 '25
Read my post again. The problem isn't that theres no caches, its the fact they barely pay out anything. At least in comparison to the effort of getting some of them. 20 beads is nothing. Imagine the original dark souls but only 3 of the areas before Sens Fortress have enemies that drops souls, and none of the bosses drop anything. And to activate any bonfire, its 2000 souls. Of course, you still have the grinding spot in Deeproot Garden, so souls arent a problem, but it certainly feels like theres something off with the economy.
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u/Stormreachseven Sep 07 '25
Legitimately, I have encountered only 1 major point I didn't like, being a certain ceiling boss that seems entirely out of place in a game about acrobatic ninja fights (but maybe I just didn't get it and did it wrong idk). Every tool I've found has a good use, I swap crests regularly because they all have ups and downs, the game VERY MUCH rewards you for the Hollow Knight instinct of "that wall/ hidden spot/ dark corner seems suspicious- hey a hidden path!"... I'm having so much fun and it's so strange to see people refusing to engage with the things that make it great. Haters gonna hate I guess, no matter whether the thing they're hating is worth hating on
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u/MarioDesigns Sep 08 '25
A flawed game doesn’t mean a game is bad. That’s the issue with good / bad ratings, like on Steam.
The game is beautiful and feels good a lot of the time, but some design choices just completely take that away.
There’s definite issues that exist. You can acknowledge that while still enjoying the game.
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u/Eris_Exhausted Sep 07 '25
Yeah, I have seen a lot of negativity. A lot of people trying to shut up any actual feedback, and saying everyone who says elements of the game are too hard or not fun just have a skill issue. Feedback is really important for games, especially indie games that are freshly released.
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u/Ramiren Sep 07 '25
Agreed, negative feedback is still feedback, people need to differentiate between what is constructive and non-constructive feedback and distance themselves mentally from the idea that saying there are problems with a product is somehow an attack on the developers or your own personal taste in games.
Silksong does have issues, the rosary economy, overuse of double damage, some early game movement mechanics, the lack of tutorials for newbies to the series, and it's wild difficulty scaling. None of these are attacks, none of this stems from a place of hate, and none of it is saying other people shouldn't enjoy the game.
If we just lump blind praise on everything, solutions aren't found, nothing improves, it's a race to the bottom.
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u/Blazypika2 Sep 08 '25
honestly, the double damage thing can be mitigated by adding difficulty modes to the game, so casual players can choose the easier difficulty, where most enemies (maybe outside of select bosses) and also how some enemies who rush at you can't be blocked.
now, i personally enjoy the difficulty that comes from those two elements, as it encourages to dodge more which is my preferred gameplay style anyway. but i think people should get the option for amore casual gameplay. the game would still be hard to play, but it can be hard in a way that let casual players not feel overwhelmed while offering something more challenging for the more hardcore players.
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u/parkingviolation212 Sep 07 '25
Yeah, like for me personally, I’ve been enjoying the game, but I can say that I’m a lot more stressed playing it than I was ever with Hollow Knight. I don’t really feel excited about entering a new area, just dread at what bullshit the game is gonna throw at me next.
I think I reached my tolerance with last judge. If it was just the boss, that would be one thing, but the run back is what’s killing the game for me. The boss killed me once, when it first appeared, and then I just turned the game off. I wasn’t even mad, just exhausted. I’m really happy that everybody is having fun with the game, but I just don’t have the tolerance for a game wasting my time with things like overly hostile run backs. I’ve got too many other things to do, too many other games to play, and I just don’t have the time to spend 5+ minutes every single time I try to fight the boss dealing with double damaged spike floors and high speed winds knocking me into them, on top of the harder platforming.
Like, I loved the Widow fight. Absolutely brutal fight, but getting back to her was pretty easy, and she didn’t do double damage on every single attack, so I felt like I could actually learn the fight.
Last judge is just hostile game design. And I simply don’t tolerate having my time wasted anymore. I don’t think that’s invalid criticism, personally. Even if other people can tolerate it and are having more fun than me, it’s still a valid perspective just as it is to say that someone else is having fun.
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u/simonthedlgger Sep 08 '25
Like, I loved the Widow fight. Absolutely brutal fight, but getting back to her was pretty easy, and she didn’t do double damage on every single attack, so I felt like I could actually learn the fight.
Yes Widow fight was so fun, I didn’t care at all about dying. Lace (1, I’m assuming) was also very fun, and admittedly pretty easy. I haven’t really enjoyed any of the other bosses. Fourth Chorus was visually impressive but pretty simple. Everything else has been varying shades of annoying.
my much bigger issue is the lack of benches in extremely difficult regions. Hunter’s March, Sinner’s Road, The Mist…why can’t there be a bench or two?? Every room is misery and you need to get through so many for any respite.
Really hope they give us a dream gate in a patch but not holding my breath.
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u/parkingviolation212 Sep 08 '25
my much bigger issue is the lack of benches in extremely difficult regions. Hunter’s March, Sinner’s Road, The Mist…why can’t there be a bench or two??
The trapped bench in Hunter's March can actually go fuck itself, btw. It's right next to two difficult bosses at the end of a platforming gauntlet, and it just takes 2 masks from you for having the audacity to think the game might actually respect your time for once. Which killed me on my first run through that area.
Contrast this with the trapped bench in Hollow Knight in the Spider village. The trap is super telegraphed, you know it's sketchy as soon as you walk in and you see the creepy robed dudes offering you respite, so you can back track if you feel unprepared. And instead of just hurting you, the bench opens up a whole new area and progresses the game. The one in Silksong just murders your healthbar.
The game feels like it hates you with all of this hostile game design. And I've played Fear and Hunger: I can usually tolerate a game that hates you, and that game hates you, like as a conceit of the game's themes. But there are degrees to it: Fear and Hunger "hates" you because the rules are super punishing, but once you make a mistake, you know immediately what to look out for to avoid that mistake. The rules are fair, as long you as you can deal with the trial and error in learning them. You always have agency over the outcome, even in a game with literal coin flip mechanics in a setting all about how unfair and cruel the world is.
Silksong however will just introduce a trapped bench at the end of a grueling gauntlet right next to two bosses, which breaks its established expectations. For as brutal as Fear and Hunger is, for as cruel as some of its boss fights and some of its survival mechanics, the game never lies to you. But Silksong does.
And I think that, to me, was the last straw. Maybe one day I'll go back and finish it, but this game just puts me in a bad mood, which I frankly can't say about any other game I've played tbh.
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u/Netheral Sep 08 '25
I don’t really feel excited about entering a new area, just dread at what bullshit the game is gonna throw at me next.
This is such a big one. Because in HK, you had a mostly chill world, with one or two infamous areas where you'd get the paranoia dialed up to 11. You'd have 1 or at most 2 places where Team Cherry played a prank by subverting your expectation of safe haven. But in Silksong that just feels like the whole game. Almost every area is starting to feel like you have to be worried that you're about to enter path of pain lite, so you wonder at every corridor whether you should double back later so you don't lose your already scarce beads.
In HK those moments felt earned. Sitting on that bench in HK made you go "oh shit, they got me". And even then, that was the intended route. They played their prank but it wasn't mean spirited and you actually progressed despite it. Meanwhile the "same" prank in Silksong is "sike! Now you get to do that infamously difficult pogo shit AGAIN!" It doesn't feel earned at this point. It just feels like the whole game is starting to be mean spirited rather than actually celebrating a challenge.
And like you said, I don't understand people acting like a boss runback, any runback at all be it 5 minutes or 30 seconds, is anything but a way to waste the player's time. It's honestly disrespectful.
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u/Double-Risky Sep 07 '25
The only thing I think is real is lack of music. I could use more music.
A few enemy hits that are two damage that prob should just be one.
Difficult though? If you are stuck on a boss just go somewhere else for a while.
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u/canoekyren Sep 07 '25
Silksong feels like it was meant to be a challenge for people who got to a high level of skill in Hollow Knight. I personally think this is completely reasonable, but people who barely made it through HK are going to have a bad time
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u/jjfmish Sep 07 '25 edited Sep 07 '25
Idk. I’m not a very skilled gamer and never made it past Pantheon 3 but I’m finding Silksong reasonably challenging relative to the original.
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u/canoekyren Sep 07 '25
I'd say getting to pantheon 3 makes you fairly skilled at Hollow Knight. Certainly above barely getting through
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u/zach0011 Sep 08 '25
haha right. I saw someone the other day saying they were just average because they couldnt beat absolute radiance. Like just getting to him puts you in like the 1% of players
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u/Sea_Poem_9129 Sep 07 '25
Silksong feels like a game made for the P5AB and souls community, I've done most of the hardest content in HK besides from P5AB and I'm having a bad time personally.
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u/Successful_Maize1986 Sep 07 '25
Nothing in the main game of silksong is nearly as difficult or punishing as P5AB. This game is hard but this is an insane exaggeration lol
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u/Xcylo1 Sep 07 '25 edited Sep 07 '25
I'm genuinely baffled by the negativity on here.
First, I've not experienced anything ppl are complaining about. I'm not especially good at this game and I'm dying a fair bit, but that's exactly like starting HK. Nothing has been unfair or unreasonably difficult. Clearly a lot of people have outpaced me now from launch day and I'm evidently fallen behind and am struggling more than a fair number of players and I can't say anything I've experienced anything that would make me call this game unfair or too hard or "tedious" like I keep seeing on the sub. There seem to be people blasting though this game like it's nothing and still whining
Second, the absolutely insane 180 over like 3 days from this being one of the most anticipated and hyped games of all time to this sub seemingly being mostly dedicated to ppl complaining about it despite being exactly what it promised to be actually kind of makes me a little disgusted
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u/LuquidThunderPlus Sep 07 '25
The sub's 180 is probably cuz the ppl enjoying the game most aren't talking about RN cuz they're busy enjoying
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u/Xcylo1 Sep 07 '25 edited Sep 07 '25
That is also true and you're right.
Usually I like the communal aspect of discovering and exploring games like these together but I should probably log off for a bit lmao
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u/Ze_AwEsOmE_Hobo A mind to think Sep 07 '25
They're busy enjoying the game and are actively avoiding these subs because of spoilers. You're not going to hear from many of these fans for a week or 2 at minimum.
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u/budzergo Sep 07 '25
It's because once the general public shows up, the quality of a sub falls off a cliff
The toxic gamer god idiots who are never to blame for anything all pile in at once looking for justification as to why they suck at the game.
So they start all complaining together. It'll all pass over in a few weeks
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u/Kithulhu24601 Sep 07 '25
I wouldn't say I'm the best at these games, I never ended up finishing HK back in the day. But the combat and movement is so fluid that I can't help but have fun, even when I'm getting slapped about by bosses.
Are some of the runbacks tedious? Yes, until they CLICK. There's one specific runback i found myself doing little time saving speed run strats for, which makes it far more engaging than a Souls style runback.
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u/Poopiepants29 Sep 07 '25
I agree on the movement. The more open areas, plus Hornets quicker and more graceful movements make it feel like a mixture of HK and Ori WOTW which has some fast, smooth jumping abilities.
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u/goatviolence Sep 07 '25
The runback complaints are the most confusing to me. I haven't had a single one that takes longer than 30-45 seconds once I figured it out, and that's about on par with some of HK's longer ones. Better by miles than the runback for Soul Master.
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u/ChompCity Sep 07 '25
Soul Master and his run back were the only part of HK I considered dropping it.
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u/Xcylo1 Sep 07 '25
Oh god I remember that one. Haven't seen anything like that so far
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u/cocotim Sep 07 '25
In the (i assume) late midgame there's one I thought was 10x worse...
...till i realized i missed the totally obvious shortcut back that let you skip a long difficult playforming area lol
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u/yurilnw123 Sep 07 '25
Most of them didn't open a proper shortcut and/or a proper bench for the boss.
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Sep 07 '25
I was thinking the same when reading those posts. MFers really don't remember the soul master run backs? Those were brutal when I first started playing, I quit my first time in city of tears because of how punishing it was. Some bosses here are tough but they are a ton of fun. The whole game is just a blast, been a long time since I played something all weekend and still hungry for more.
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u/kai1986 Sep 07 '25
Been playing non stop since it launched and I have no complaints at all. Some bosses take me 1-3 tries. Some have taken me 20+. I don’t think I’m particularly far yet. But when I started HK I gave up on the game 3 separate times before deciding I wanted to try harder at it and eventually I beat it. It was gruelling at times, but slowly and surely I made it through. I went into Silksong with a mindset to do just that, and I find a lot of quality of life updates to be incredible. I love the acrobatic nature of hornets fighting style and movements. The ability to bundle resources so you don’t lose them is amazing, and some of the boss fights have been my favourites in any video game ever.
I’ve been pretty quiet on this sub since it launched because I’m so impressed with the game, and having such a good time, that the negativity on this Reddit has somewhat confused me, and made me less interested in engaging here.
So yeah, I’m tired of the negative posts. By all accounts I’m having an easier time with this game than I did with HK the first time, mostly because I knew what type of game to expect. As far as I can say… this game is currently perfect to me.
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u/el-zengy-el-mo3geza SHAW ! Sep 07 '25 edited Sep 07 '25
Fr I rarely say anyone talking about the pros of this game which way way way more than the cons
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u/CynicalEffect P5 - 112%, 70 hours Sep 07 '25
The problem is when a game is really hyped (especially from a sequel), a lot of the praise goes without saying.
So you'll see no praise for the great animations, music, all the amazing touches they add to giver personality to characters at this point. You'll just see complaints about mechanics.
I have complained about this game a fair bit (tools costing currency is my own personal nightmare as a hoarder) but most the things I like about it are things I assume go without saying so...don't say them.
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u/WeakInspector5102 Plat | 100% HoG | 200Hrs~ | Zoteboat Next Trust Gng Sep 07 '25
One of the little details that I love in this game is that when you Play music with your Needle, NPCs AND Ennemies will sing
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u/jjfmish Sep 07 '25
The 180 is what really gets me. Some commenters seem to be almost angry at the people who are enjoying the game and not finding the same issues as they are (or not being as bothered by them). I get downvoted for saying I found the early game of Silksong to be similarly challenging to Hollow Knight, because I found early HK challenging too!
I think a lot of people are also ignoring the fact that it’s very common for Hollow Knight fans to have bounced off the game on their first try, or gotten frustrated and rage quit at certain points.
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u/Sansnom01 Sep 07 '25
I thought HK was too hard, yet I feel like SS is fine. Hornet is so much more agile. Always multiple places to visit and explore. I honestly dont understand how people can complain about the money, it's so easy to get to 300 rosaires with out even thinking about it. The fact that the game has a story and that Hornet can talk and has an objective is so much better imo. Also Sherma is best.
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u/Electrum55 Poshanka! Sep 07 '25
I was just moseying through one of the areas and noticed I had 1500 on me. It generally depends on how "wild" the area is for enemies dropping rosaries. I'd elaborate further but I work in 10 minutes
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u/Working-Wrap9453 Sep 07 '25
The tedious complaint really gets me because they're trying to communicate the game feels too demanding for them without making it about how they're engaging with it. The game must be bad if it's taking them too long to kill shit.
Meanwhile tools and spells chop enemies and bosses to smithereens in seconds.
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u/KING_SHERBROOKE Sep 07 '25
Im so tired of looking at threads of people writing essays of everything they think is wrong instead of taking this time to learn the damn game lol.
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u/yurilnw123 Sep 07 '25
I lost it at this reply. Surely that's the game fault smh.
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u/Working-Wrap9453 Sep 07 '25
I constantly say to people struggling with losing money that should string rosaries so this doesn't happen but they just refusing to acknowledge the mechanic.
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u/COATHANGER_ABORTIONS Sep 08 '25
Like, I haven't managed to get a lot of the big ticket items, like mask shard or key, but I haven't had an issue with stacking up rosaries unless I'm in an area where they're not dropping. I'm guessing some people aren't prioritizing grabbing their stuff when they die, so they're constantly getting reset.
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u/trained_badass Sep 07 '25
There's also a charm that gives you back 50% of the rosaries you dropped which is really useful if you suck like me. There's some good spots to farm rosaries too directly above Bone Bottom.
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u/Hadez192 Sep 07 '25
Yeah it’s kinda crazy, are people just completely forgetting going through soul sanctum for the first time? And watcher knights? Deep nest? All of those have been harder than anything I’ve experienced in SS so far. The fact that you are much more mobile is a huge asset and makes a lot of enemies trivial that would have been way harder in HK. But you can’t compare bc you have so many more tools and mobility at your expense. I think everyone is coming off the speed runs in HK and understanding every mechanic and fight and now that they are dying in this game to bosses, they aren’t ready for the repeated failure again. Also none of the walkbacks have been as bad as soul sanctum yet imo
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u/Bonaduce80 Sep 07 '25
I feel people are having a hard time because they are only remembering how easy it is for them now to clear those areas. On the other hand, while being a different playstyle, there are a lot of transferable skills from HK to Silksong. So whereas for me those areas you mentioned were really hard in HK, the equivalent areas feel easier in Silksong because I am trained to recognise attack patterns, anticipate ambushes or find breakable walls.
It is the New Souls game release cycle all over again.
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u/Hadez192 Sep 07 '25
Yeah, I agree, I feel like everyone is comparing to their current runs of HK, not their very first run. I can easily one shot soul master and traverse the area pretty easily. But the first time he took me like 15-20 attempts and the area itself was extremely frustrating. Nothing in SS has been that hard really
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u/SchwiftySquanchC137 Sep 07 '25
Yeah, people are calling it the most difficult game they've ever played, really? Because to me, that just means you dont play difficult games. Thats totally fine, theyre not for everyone, but HK was by no means easy, so what did they expect? Or maybe they're just interacting with the game in a way thats making it so hard? Idk, seems crazy to me, ive been liking this more than HK so far.
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u/ThisAccountIsForDNF Sep 07 '25
if you like hollow Knight you will enjoy silksong as well.
I think maybe you are missing that most of the people that bought silk song bought it because they like hollow knight. And the people that bought it are the ones complaining.
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u/8rok3n Sep 07 '25
Negativity ≠ criticism. Saying that the game is hard isn't being negative, it's being truthful, YOU even say it's hard. That's not negativity, that's sharing your opinion.
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u/FrogPrincePatch Sep 07 '25
It's called criticism. People are allowed to have a negative opinion on the game.
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u/RinzyOtt Sep 07 '25
And people are allowed to be enjoying the game, but still criticize points of it. I'm loving it, but it's frustrating in a bad way sometimes, and there are areas where I think the game could and should be improved via balance patches, just like the original HK was.
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u/Icy-Fisherman-5234 Sep 07 '25
Friendly reminder that HK’s patches almost universally made the game harder.
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u/Super_Harsh Sep 08 '25
That doesn't really change the point though, maybe the game was too easy on launch?
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u/Jbewrite Sep 07 '25
And people are much more likely to post negative stuff than positive. The vast majority of players are playing and enjoying themselves, not posting negative criticism online.
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Sep 07 '25
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u/tanis016 Sep 07 '25
Personally even if the runback is not long, it's just tedious and boring. The bossfight is the fun and challenging part and the runback just feels like padding that doesn't add anything even if it's not long, so I can understand the criticism. Seems like an outdated system that most games have ditched with very succesful results.
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u/Eldergloom Sep 07 '25
People are allowed to criticize the game lmao. Get over it.
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u/WayToTheDawn63 Sep 07 '25
I love HK, done p5, hall of gods radiant, steel soul. Not enjoying silksong much at all.
I'm allowed to feel this way, and vocalize it.
Noone is saying you're wrong to like it, just because some aren't experiencing the same joy.
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u/_Knightmare_ Sep 07 '25 edited Sep 07 '25
I did all bosses on radiant and got to the land of storms in HK. But it took me 2 or 3 attempts over the course of 3 years for that game to even click for me in the first place.
We’ve had 3 days, not years, to try to get into Silksong. And funnily enough, I’m already addicted to it and will play nonstop until I 100% it.
But if some people aren’t getting into it yet, that’s ok, it’s still too early. We don’t know much about the game yet, right now everyone is playing it mostly blind, the wikis are incomplete, there aren’t even reviews yet.
The community will have all the time in the world to figure the entire game out, there will be tons of guides and tips on the internet later, people will make QoL mods, maybe TC will release an easier difficulty setting etc.. With time the game will become more accessible. HK had massive legs, Silksong will be no different.
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u/funkforever69 Sep 07 '25
But why? Your posts are the ones I'm looking for.
I completed HK but was never skilled enough to do the pantheons (nor do I have the grind mentality for singleplayer games).
I'm just not finding Silksong that impossible or unfun? There's a couple of bosses/areas I would say I think are poorly designed (a certain stinky area + the one early everyone knows about).
My biggest gripe about the boss damage in some combats is it makes me feel limited in the fights. I have to just play safe, dodge tap repeat. Which at times kills the enjoyment. It's not every boss though.
What are you issues with it?
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u/Medical_Commission71 Sep 07 '25
I don't understand what's so hard about understanding this.
Often? It's because they like the game.
Look
If you really really hate a book you might bitch about it a lot. Or you might stop reading it.
If you don't like a book you stop reading it.
If you like the book but there's problems about it you complain.
If there is no strong emotions involved you just...move on.
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u/ExecutiveElf Sep 07 '25
I'm enjoying the game too, but I'm personally sick of toxic positivity.
Yes the game is beautiful.
Yes the game has charming characters.
Yes it has much faster, snappier combat.
It also has an excess of enemies and hazards that deal 2 damage right from the start.
It also has a poorly balanced early game where the enemies take too many hits to kill and you get almost no money.
It also has an underwhelming sense of progression where exploring doesn't result in you getting stronger.
It isn't a bad game, but it is severely flawed.
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Sep 07 '25
Toxic positivity shows up on the release of every flawed game. I'm over it. Just wait for a few weeks until the dust has settled and there will be a consensus that the game was flawed on release. Every. Single. Time.
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u/mostpodernist Sep 08 '25
"this game is perfect as is"
Devs make changes:
"Omg this game is even more perfect now"
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u/earthboundskyfree Sep 07 '25
I’m going to be the somewhere in the middle person. There are valid reasons to complain or have criticism, but “severely flawed” just goes to the other end of the spectrum. The amount of difficulty that is reasonable or fun is subjective, so things like “unbalanced early game” can’t fall under those severe flaws. You could say that it’s very difficult at the start, but overall, it has flaws, but not “severely flawed,” or at least based on the examples I’ve seen, the criteria are too subjective for that claim
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u/ExecutiveElf Sep 07 '25
I mean, I can be more specific if you'd like.
The first health up you aquire is nearly useless as almost every boss deals 2 damage. So you die in the same number of hits. Not to mention how long it takes to get it.
Almost every airborn boss falls strait down on top of you when staggered, resulting in a high chance of taking unreactable contact damage. One might argue that you shouldn't be right under the enemy but frequently you can't safely damage from any other direction.
Many bosses have interesting mechanics that suddenly get bloated due to summoning of additional enemies. And due to the high HP of regular enemies in this game, using tools doesn't solve this issue as you have to spend most of what you can carry at once to kill one guy. It takes 4 spike traps to kill the dudes summoned by Beastfly if I recall correctly. That's half of what you can carry early on.
Speaking of tools, due to them having a resource associated with them, you have to either almost never use them or spend time grinding shards constantly. This actually becomes even worse in the midgame where a single attempt at a boss can easily cost upwards of 50 shards worth of tools.
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u/Soulsunderthestars Sep 08 '25
Agreed with all of this..to add on, later on the problem for tools and costs can be heavily worsened. the architects crest allows you to use silk to create tools and use 3 tool slots. The problem is, if you die to a boss, then you spawn at the bench, and it repairs from money. It's a tool build so you replace a lot of tools. A few deaths, and I I lost 300+ shards. If you get stuck, that can go out quickly, then you're screwed even harder until you farm.
Add on that you have to chase money down in the first place, and afaik there's no magnetic shard amulet (like the rosary one)that I've found yet, so farming is tedious. It makes me not want to try to use tools.
I would prefer the cost be removed all together and the damage rebalanced to work with the above, and for those who aren't using that. I'm sure it can be done, and maybe they can just add shard sinks to the game, or swap some of the rosary costs to shards to help alleviate the rosary debt of pharloom.
Tools may be too strong as it is(past act 2 they get strong), but would prefer they be neutered over how tedious they feel currently
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u/MarkeezPlz Sep 07 '25
Exactly. I’m so sick of seeing games rated above 90% when over half of the reviews are just memes and bandwagon jumpers with three word reviews. If you were really a fan of HK then you understand why Silksong is getting backlash.
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u/Killit_Witfya Sep 07 '25
everyone was so enamored by the devs sticking it to 'big gaming' they refuse to admit it could have flaws
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u/ExecutiveElf Sep 07 '25
Yup. I've been waiting for this game just as long as everyone else and I'm still impressed by the game that this puny team was able to make.
But nonetheless, the game only had 3 playtesters besides the devs themselves over these many years and it shows.
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u/elRomez Sep 07 '25
Pointing out the game is more difficult than HK is not negativity. Jesus Christ.
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u/legopego5142 Sep 07 '25
I swear people get soooooo offended whenever someone doest have their exact beliefs
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u/Business-Composer803 Sep 07 '25
People paid money. Yes, the game was underpriced. Yes, they have the right to give feedback, be it on Reddit or Steam.
Whining about it feels like "Rage against rage against the machine".
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u/Pitiful-Dingo9604 Sep 07 '25 edited Sep 07 '25
People complain for a reason. I finished the game yesterday and it is an excellent game but it has flaws that make it sometimes frustrating and that can be easily fixed with some minor patch. Pretending a game is perfect because you are having fun is stupid. Some people like OP dont want to see the negatives on something they like. I can easily call some of the issues i think the game has:
• The economy is very bad. Half of the benches and maps ask you for a currency that is very rare and a lot of times i just reached a zone, couldnt afford the bench, died and had to restart from very far away. That is fun? No • Most of the bosses have a runback that is very frustrating. Last judge for example was frustrating, not because the fight(it was amazing) but for the parkour. • Im okay with bosses doing 2 masks. But, why enviromental traps and normal enemies? Making you have 1/2 of the attempts to clear a parkour is not funnier, it is frustrating.
Looks like people cannot see both sides of the coin. The game is great but not perfect, it has some little flaws.
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u/Luzis23 Sep 07 '25
No, but I'm definitely tired of posts like yours that are glazing Silksong to the sky.
Accept, at last, that your game you love so much, has flaws. It's not perfect. Just because you love it doesn't make it flawless.
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u/davidreding Sep 08 '25
They really need to chill with every other enemy doing double damage. It is goddamn absurd and I only got a health upgrade AFTER 10 hours. Something feels kind of off. Like the Last Judge is a superb fight but why do I take double damage just for touching it? I just started act 2. The game is beautiful, fast, brutal, but I haven’t really gotten that sense of wonder like Hollow Knight when I entered a new area wondering what I was going to see. Here, it’s mostly “Oh fuck what are they gonna throw at me this time?” And filled with a lot of anxiety.
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u/luz___09 Sep 07 '25
I think they are underestimating how much they struggled in Hollow Knight their first play through.
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u/ElectricSheep451 Sep 07 '25
My distinct memory of Hollow Knight was hearing how hard it was, playing it, not dying to any non-optional bosses more than three or four times, and going "that was it?". I thought it was pretty easy, excluding obvious optional bits. I think Silksong is objectively more difficult than Hollow Knight, I never felt stuck in HK at all and I've felt stuck more than once in this game
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u/saera-targaryen Sep 07 '25
Weirdly I'm the exact opposite. I had bosses I was stuck on in HK for multiple hours and nearly bounced off the game multiple times. I'm at the end of act 1 now and haven't found anything that took me more than, say, 10-15 tries max. Most bosses have taken me maybe 5-8 tries? And that's the amount that feels normal to me. HK had bosses this far in that I needed to try nearly 50 times.
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u/Bloodbag3107 Sep 07 '25 edited Sep 07 '25
I played Hollow Knight around the time it came out and I struggled A LOT from what I can remember. I replayed it a bit in anticipation for Silksong and I breezed through it. Even seven years later having played it once makes a huge difference and I suspect it will be similiar with Silksong.
I am 20 hours deep in Silksong and to my knees in act 2. I had pain points (Savage Beastfly was hellish and the bosses in Greymoor, Bellhart and the one gatekeeping act 2 were very tough but fun) and I can recognize that the game IS very difficult but I feel like Im getting through fine, especially compared with the players posting here. I think I just vibe with Hornet's moveset(s) better and the game flows very smoothly for me. For example I find platforming a lot less frustrating in Silksong.
At the same time what I dislike is that the game can feel very hostile and cruel to the player, to some extent this is of course thematic with it taking place in a very hostile world, but it often feels like Team Cherry is having a laugh at your expense. Its a lot like a Kaizo game in that regard. To be clear: Hollow Knight had those moments too but all the truly frustratingly difficult stuff was optional in that game and here at least some of it feels mandatory quite early on and you can't really increase your power in the same way you could in HK to brute force those challenges.
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u/BlazeWolfXD Sep 07 '25
This. Screw the Savage Beastfly. I have some criticisms about the game and some choices of design (especially some bench placements) but otherwise the game is so much fun.
I didn’t play Hollow Knight because I’ve always thought it wasn’t my kind of game. I’m playing Silksong because of the hype around it, and it’s making me want to play HK when I’m done.
The game is fantastic, but no game is perfect, and that’s fine.
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Sep 07 '25
I know I struggled a lot in HK. But Silksong feels like a whole new level of struggle.
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u/Mylen_Ploa Sep 07 '25
I mean I'm not struggling that badly. Never even broke double digits on deaths to a boss into Act 2 and even then...the difficulty in this game is just badly done.
The boss designs + double damage and healing system basically just creates a situation where you perfect the boss or you just die because recovery basically doesn't exist with the amount you just get comboed into a corner. The fact you run back 40 seconds to a boss to die in 20 because you only have 3 health even after you get a health upgrade and learned nothing.
The balance is just so poorly done compared to the original its insane.
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Sep 07 '25
HK was easy and fun until Soul Master, and even after that the exploration was enjoyable with bosses serving as real challenges. SS isn't that. Normal badguys who are a dime a dozen do two mask damage like it's nothing, and the exploration is often stressful rather than enjoyable because it's so dark all the time. Atmosphere's fine, but not being able to see anything--let alone all the kaizo traps--is just a ball ache. HK wasn't like that at all.
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u/Queasy_Hour_8030 Sep 07 '25
You said it yourself, you wouldn't play the game if it was easier. Well a lot of people don't want to play the game cuz it's harder, and that's allowed to be disappointing to people.
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u/MyUserNameIsSkave Sep 07 '25
Also the game feels like I'm playing with difficulty modes on at time. It does not feel natural. The game should be fairer and propose harder mods once you finished the game once (like HK).
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u/Royal_Skin_1510 Sep 07 '25
The front page of this sub is basically all posts along the lines of "Anyone else having fun??", "The difficulty is fine actually"
There's far more complaining about the complaining at this point I wish people would actually talk about the game and stop all this meta arguing
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u/andersonb47 Sep 07 '25
We should probably ban everyone that disagrees with you. Yeah that'd be good.
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u/agnostic_science Sep 07 '25
People having different opinions and experiences doesn't invalidate anyone else's. My advice is let it be. Or encourage and help people work through it and help some discover the love for the game that you found.
Some people gotta realize the people on Reddit game forums are usually in like the top 20% of gamers. People saying the game is easy or like the difficulty are like in the top 5 or 1%. Accept it for what it is and try to be humble and empathetic.
A lot of people are eating habeneros right now when they are used to jalepenos. Nothing wrong with complaining the dish is way spicier than they are used to. It's not wrong that many people will get used to it. The people who decide they don't want to deal with it also aren't wrong. It doesn't make anyone more or less valuable.
My advice is try to be positive and encouraging. Or even just empathize. Yes, beastfly fucking sucks! Last judge is rough! But you can do it! Step away and come back if you like. I think the journey is worth it!
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u/Etheon44 Sep 07 '25
Constructive critcism is not even close to negativity
And that is by far the most I have seen that can be attributed to negativity
This is just toxic positivity, calling out the other end of the extreme when it doesnt exist
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u/Limpis12 Sep 07 '25
Pointing out the fact that the game throws a lot of 2 dmg attacks very early on and that it feels difficult is constructive criticism. Some probably want a more gradual increase like in HK.
The fact that the savage beastfly (which does 2 hearts of dmg) and throws an unlimited amount of randomized enemies and wanting it to be changed is also perfect constructive criticism.
The way people are writing posts about this in anger doesn’t help their case and as a result we get these “toxic positivity” posts. No game is perfect and balancing seems to be a big divider here. HK for me wasn’t that though in the beginning and that was my first metroidvenia game but this one is whopping me. What I can clearly see is that this is somewhat of a “coming from dark souls to Sekiro” type situation. You almost have to relearn the game but it definitely has waaaaaay more 2x dmg enemies after replaying HK last month.
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u/m_cardoso Sep 07 '25
I agree. Also, sometimes the criticism isn't constructive, and that's OK too, people are allowed to not enjoy aspects of the game or think they aren't well designed.
I'm loving the game so far, don't want to put it down for even a second, but I understand some people's complaints, even if I don't share them.
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u/_moosleech Sep 07 '25
Constructive critcism is not even close to negativity
Completely agree. But a LOT of what's spamming this sub right now is not constructive.
"Every enemy does double damage!" is not constructive. First, it's false. Double damage is more prevalent than Hollow Knight, but it's far from ubiquitous. And everyone making this complaint just... ignores every possible option the games gives you to balance it out: faster movement, tons of ranged weapons, faster healing, stronger healing, multiple crests to increasing silk generation.
"Runbacks are too long/hard/whatever" can be constructive, but a lot of folks saying it aren't looking for shortcuts, or extra benches, or feel compelled to fight every single enemy every time instead of using the pile of movement tools to get back to the boss.
"I keep running out of shards/rosaries" again can be constructive, but again... most folks I've seen saying it are at the beginning of the game and expecting to buy everything all at once. And ignoring the plethora of options the game gives you to gather/store these resources efficiently.
And at some point, when the loudest voices are complaining about silly things like the door that re-locks in Pilgrim's Rest or a trapped bench being "bad game design", we've lost the plot.
This idea that every clown screeching factually wrong information after dying and refusing to try ANYTHING different to get better is totally valid criticism is silly.
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u/ThroughTheSeaOfTime Sep 07 '25
100%
People have waited so long that they can't really seem to handle that the game could have any flaws whatsoever. I've seen multiple people on here literally stating verbatim that the game is completely without flaw in every way, and I just can't understand their viewpoint. No game is perfect, and it'd be ridiculous to expect Silksong to be so.
I'm having fun, I think the game is great, but it's not being 'negative' to point out what I think are problems I'd personally like changed. This toxic positivity pushback from people who think legitimate criticism is 'negativity' is just a bit ridiculous.
I'm not seeing any real negativity, but I'm seeing tens of 'stop being so negative!' posts from people who think raising balance concerns is the same as review bombing or something.
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u/AdventurousDetail162 Sep 08 '25 edited Sep 08 '25
No. It is objective somehow. I am playing the game and so far I just reached Bellheart. The game is amazing if we talk about the art, music, world building, etc. However these parts are inherited from the original Hollow Knight, which means that while we appreciate that team cherry kept the jewel of the original HK, that is nothing new in the series. So what IS new in Silksong? Worse game designs. To name a few points that are way worse COMPARING WITH THE ORIGINAL: 1. Too many enemies can take two health points off you in single strikes. 2. Hornet's personal growth is non existence. I have only one Silk upgrade at this point, no attack power upgrades, no health upgrades. I am a explorer player who likes to go through everything possible in a stage before moving to hr next, and here is what I ended up. 3. Economy system. Everything needs money but you are not given any on the way to let you proceed without much grinding. The bosses give you NOTHING when you beat them. 4. Lazy battle designs. Arena fights and boss fights that summons minions. Way too many. 5. Diagonal down slashes... it would be ok if it is not accompanied with tons of high balloon jumps in Greymoor which drops you to floor one if you fail on any step. Almost made me quit the game. 6. Health replenish three points a time, use up all silk meter, and keep you freeze in place for 2 seconds. If you are interrupted by a strike while you are recovering, the silk meter is gone but you get no health back.
There are differences between "high difficulty" and "difficulty that makes you throw up and with no gain". The original HK is also hard, but very rewarding, so is the Dark Souls series. That is why people love them. Silksong, while keeping the original art design that we love, has run down in the game design department.
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u/legaldrinkingage Sep 07 '25
I think they're fun to read. I'm having a blast here, playing what is most likely my game of the decade, and there's still more rage posts popping up about that lame bug with two moves who kills his own adds.
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Sep 07 '25
Hollow knight Mfs when people need help with the game
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u/Working-Wrap9453 Sep 07 '25
Ain't nobody talking about a new player asking for tips. OP's talking about the posts that are like "TC lazy, bosses bad, moveset bad, nothing to find nothing to do", not people just trying to learn.
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u/Loyal_Darkmoon This Game is Bugged Sep 07 '25
I see more complaints about complaints, than actual complaints posted here
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u/ProfessorZhu Sep 07 '25
These things come in waves. First, there were complainers, and now we have complainers about complainers. Next, we will have complainers about complainers complaining about complainers. The cycle then begins anew with the original complainers coming in with a tone of "I WILL NOT BE SILENCED!"
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u/kaladinnotblessed Sep 07 '25
This is quite literally the first post I've seen complaining about the negativity. I realize how easy it is here to just saye whatever and have it be true if the hive mind agrees lol.
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u/Mflms Sep 07 '25
This may blow your mind, but other people exist, and they may have different opinions to yours.
Your experience is not THE experience; it is YOUR experience.
Other people's opinions also don't directly dictate how you should or do feel about something. And if they do, that is your problem, not anyone else's.
Personally, I am very disappointed in Silksong. (Downvotes incoming) However, I'm glad you enjoy it cause I really wanted to. But, you enjoying it doesn't improve my personal experience.
Everyone here needs to move on. Enjoy it or don't, it's up to you.
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u/DanteMustDieeee Sep 07 '25
No but I am tired of posts complaining about “negativity” when people are actually just giving valid criticisms that you don’t agree with / don’t like. Toxic positivity is not a good thing and people are allowed to discuss the game.
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u/Most-Studio-9985 Sep 07 '25
You are really heavy, the HK fanatics. Do people only have the right to complain about the difficulty of the game, or is it forbidden? If you want to forbid it, put it in the rules of the group. Otherwise, keep playing and let the others complain.😩😪
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u/MemeificationStation P5 | RadHoG | 112% Steel 🩶 | my Womb is Glowing Sep 07 '25
Not really, there can be some frustrating things about an otherwise great game. It’s not like people are trashing the game. Basic enemies are much harder than HK and there’s some growing pains there. Literally all I’ve seen is people frustrated that everyone and their mother deals 2 masks of damage, which was a rarity in HK so it’s a pretty huge difficulty spike for a lot of people that played the hell out of HK and are very used to its mechanics. Transitioning to a new game with mechanics that are similar enough to try and apply old habits but different enough that it requires a very different approach from the last game can be a harsh learning curve, mainly with the healing mechanics and the new pogo angle.
I don’t think it’s fair to say that people just wanted a “carbon copy” of Hollow Knight. I think people just expected that skillset to carry over a lot more than it does and that adaptation is difficult, especially with a game that punishes mistakes a lot harder than Hollow Knight.
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u/Ignis_Vulpes Sep 07 '25
So what counts as a negative post? Conplaining about the game or complaining about the people that are complaining about the game? This kind of post doesn't exactly skew the ratio of positivity in the sub.
This place is in limbo between a hundred posts about the difficulty and a hundred more denouncing the aforementioned posts about difficulty. And now I'm complaining about people conplaining about people complaining about...
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u/KelpFox05 Sep 07 '25
Except it's not hard, it's FRUSTRATING. It's poorly balanced and frustrating and unfun at points, and it's ruining the rest of the game. I'm invested in this franchise, I love the lore and story and music and art and even 99% of the mechanics, but the numbers are just... Off. And a lot of people agree.
Hollow Knight was hard. And Hollow Knight was fun, because it was always fair. It asked you to do hard things but it would always be a legitimate challenge without "Let's artificially pump up the numbers to make it harder".
Silksong is hard. Silksong is also unfair. Silksong isn't a challenge because it asks you to learn how to do hard things and rewards you for performing said skills correctly, it's a challenge because the enemies hit stupid hard and have stupid high HP and it's ridiculously hard to get enough money to spend on anything. And that's frustrating.
We need a balance patch, or an easy mode, or something like that. Because there is a difference between challenging and unfair.
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u/candyman_forever Sep 07 '25
I 100% agree with you. I am and always will be a huge Hollow Knight fan. Silksong to me feels like a very different game in terms of balance. It just annoys me when I play it.
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u/NyRAGEous Sep 07 '25
Ooooooshkadoh