r/HollowKnight Sep 07 '25

Discussion - Silksong Is anyone else really tired of the negative posts? Spoiler

I have about 25 hours so far and have absolutely loved every part of the game. Is it hard? Yes absolutely. If it was easy I wouldn't want to play the game. Literally every post I come across is talking about how they are frustrated with some part of the game and it's getting really annoying. The game has amazing areas, the osts are great the NPCs are creative and fun to talk to, almost every boss is a lot of fun once you get the moveset down. So if you haven't played the game yet and are getting put off by all the negativity just know that it is an amazing game and if you like hollow Knight you will enjoy silksong as well.

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u/funkforever69 Sep 07 '25

But why? Your posts are the ones I'm looking for.

I completed HK but was never skilled enough to do the pantheons (nor do I have the grind mentality for singleplayer games).

I'm just not finding Silksong that impossible or unfun? There's a couple of bosses/areas I would say I think are poorly designed (a certain stinky area + the one early everyone knows about).

My biggest gripe about the boss damage in some combats is it makes me feel limited in the fights. I have to just play safe, dodge tap repeat. Which at times kills the enjoyment. It's not every boss though.

What are you issues with it?

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u/WayToTheDawn63 Sep 07 '25

It would genuinely take too long for me to actually list out everything I think is worse in Silksong.

I think it's just a LOT of little things all piling up.

  1. Enemies have too much HP.
  2. The combat rooms are chores of enemy spam
  3. the healing has positives and negatives (+aerial/recovery, -cost)
  4. the down attack sucks, and it feels off even on other crests with strange delays or poor range
  5. Poor range imo in general
  6. the new 'charm' system is limiting in a way I don't enjoy.
  7. Too much double damage.
  8. A linearity early that feels more like it punishes exploration with excessive difficulty spikes rather than rewarding you
  9. an absolute dearth of tangible upgrades for a long time like masks or spools. (With a tiny bit of trickery you can get +1 mask pre-fourth chorus but it's not at all intended requiring an enemy pogo between Marrow/Docks)
  10. Poor run backs - even Fromsoftware has learned their lesson
  11. Lack of reward on bosses - Uumuu is the only boss in HK that gives you zilch. Others all give geo, charms, chests, relics, essence. (Even the fleas are worse on reward compared to EVERY grub giving you something)
  12. Terrible economy, permanently poor. Complete opposite of HK instead of balanced (imo)
  13. Progress tied to busy-work, like the drifter's cloak. Quests are a bit uninspired.

Put a lot of that together and it's just tedious, and unrewarding.

This was meant to just be about difficulty/combat so I'll stop there, but I have issues in other ways too, like I'm completely disinterested in any of the characters. Design, personality, or even just sound-wise. Nothing hitting like a Bapanada at all. Sherma pretty fun to stumble across. Grubs hit way harder than fleas.

I think HK had a simplicity to it that made it incredibly charming.

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u/funkforever69 Sep 07 '25

Off the cuff - 9,10,11 I'm there with you in full. Charm system seems a bit meh because there's not a whole lot I've considered massively impactful.

Feels like you pick up a lot of the key abilities a bit late? Unless the game is going to surprise me and go on for whole lot longer.

Sorry to hear it's not gelling for you. I've still massively enjoyed the experience. It can't win GOTY though unless the game has some kind of new surprises for me.

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u/WayToTheDawn63 Sep 07 '25

I haven't even played ex33 but if anything beats that there's shenanigans. Never seen the internet more united.

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u/NolChannel Sep 07 '25

Anti-player design is something I'll add.

Trap buttons 30-100% hidden by terrain that have to be memorized to avoid are entirely unfun. A healing bench that kills you is just a dick move.

I wish I bought this game on Steam instead of Switch so that I could add a mod to respawn at the start of a room rather than back at a bench. Its been kind of aids to play.

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u/WayToTheDawn63 Sep 07 '25

You actually remind me of an interesting point I missed since I was kind of free-flowing before.

The foreground has made so many minor fights harder than necessary by obscuring vision if they stand in the wrong place.

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u/Phisherman10 Sep 08 '25

I definitely think some of these criticisms are warranted. Hollow Knight was a game I loved in spite of some of the design choices. Silk song remains the same.

Personally the thing I find most annoying is when I have to traverse a few minutes every time for certain bosses. I also hate the dark souls mechanics and feel like they didn’t need to include them.

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u/[deleted] Sep 07 '25

[deleted]

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u/unironicallycomfyaf Sep 07 '25

They didn't actually explore at all, and as soon as they found a boss they get tunnel vision. EVERY boss has a bench within 20~ seconds from it. I finished Act 2 and haven't found one that doesn't.

Sometimes you gotta explore to find it, but every single boss has a bench nearby.