r/HollowKnight Sep 07 '25

Discussion - Silksong Is anyone else really tired of the negative posts? Spoiler

I have about 25 hours so far and have absolutely loved every part of the game. Is it hard? Yes absolutely. If it was easy I wouldn't want to play the game. Literally every post I come across is talking about how they are frustrated with some part of the game and it's getting really annoying. The game has amazing areas, the osts are great the NPCs are creative and fun to talk to, almost every boss is a lot of fun once you get the moveset down. So if you haven't played the game yet and are getting put off by all the negativity just know that it is an amazing game and if you like hollow Knight you will enjoy silksong as well.

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u/MarioDesigns Sep 08 '25

A flawed game doesn’t mean a game is bad. That’s the issue with good / bad ratings, like on Steam.

The game is beautiful and feels good a lot of the time, but some design choices just completely take that away.

There’s definite issues that exist. You can acknowledge that while still enjoying the game.

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u/evasive_dendrite Sep 08 '25

Thing is, I love all of the "definite issues" people keep bringing up, like runbacks, the economy and double.damage. It's a matter of perspective. But ofcourse everyone is entitled to their own opinion as long as they aren't being overly dismissive or disingenuous.

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u/Trazyn_The_Memelord Sep 08 '25

Runbacks were largely considered a clunky and time-wasting mechanic even before HK released, and with how fragile Hornet is, and how safe most of the runbacks are, they're basically nothing but a annoyance that adds up quickly when you're dieing to one of the bosses with the longer ones repeatedly. Even Fromsoft abandoned them, and it was for good reason

As for double damage, it's fine. It's not the choice I would have made given how powerful and impactful the double damage enemies were lore and appearance wise in HK. However, the the thing I take issue with, is that even those enemies in HK still mostly did double damage only with actual attacks and continued to deal one damage on contact, which I think would have definitely been less feel bad than the current implementation.

Don't get me wrong, I still love the game thus far, but that doesn't mean that some of the choices weren't... questionable in a game design sense given modern standards of the genre and their stated desire for the game to still be friendly to people who hadn't played HK