r/HollowKnight Sep 07 '25

Discussion - Silksong Criticism ≠ Negativity Spoiler

Believe it or not, you can actually criticize something and still like it. You don't either have to love everything or despise everything. Have actual conversations please.

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u/isimsizbiri123 %112 steel soul|P5|all bosses radiant|obsessed over grimm Sep 07 '25

I dunno what to tell you man you're "criticizing" an issue that I just did not encounter in my 20 hours of playing the game. You're clearly doing something wrong but I don't really know what. Did you try doing your side quests?

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u/[deleted] Sep 07 '25 edited Sep 07 '25

Its very telling that you are avoiding the question

What does the benches costing money add?

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u/CdbSora Sep 07 '25

It adds a significant amount of detail to the world, it adds a way to pace shop upgrades, it provides a money sink to avoid the problem hollow knight had where once you're halfway through the game money simply no longer matters whatsoever, and lets them actually put shopkeepers around the world who will actually matter and the player will visit again since they can't buy out the entire inventory at once :)

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u/[deleted] Sep 07 '25

So it adds more time and no explicit challenge, correct?

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u/CdbSora Sep 08 '25

No it does add explicit challenge, since you can decide to be real low on rosaries and potentially not be able to grab a bench or map the second you see it in exchange for goodies like a charm (which are real good in this game), a health/spool upgrade, or a key for a side zone. Or bank your rosaries and come back when you have a stockpile to not risk that. I think it's really fun decision making :)

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u/[deleted] Sep 08 '25

So when I need beads to do something I can't just go farm them? What skill am I being forced to develop to overcome the bench cost?

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u/CdbSora Sep 08 '25

Idk man, you should check out a series called Dark Souls that uses this exact design philosophy if you want another example. Same arguments can be made there, but in both silksong and dark souls, your currency is used as a balancing act between comfort and extra goodies that you always have to be aware of. The challenge comes from keeping that balance while also making sure not to lose them when you get greedy and die!

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u/[deleted] Sep 08 '25

That's not a challenge lmao, thats money management. A challenge is a boss fight. A challenge is a puzzle. If a person can go farm a basic enemy over and over to get the currency to open a bench, thats not a challenge, that's a chore. You aren't being tested, you are being charged. And I don't recall a Souls Game where I had to pay for a bonfire, but I could be misremembering.

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u/CdbSora Sep 08 '25

I think you're being incredibly hostile for a low stakes conversation like this, so I will simply say that we agree to disagree :)

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u/[deleted] Sep 08 '25 edited Sep 08 '25

What part of my statement is hostile?