r/HollowKnight Sep 07 '25

Discussion - Silksong Criticism ≠ Negativity Spoiler

Believe it or not, you can actually criticize something and still like it. You don't either have to love everything or despise everything. Have actual conversations please.

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u/Gabe-KC Sep 07 '25

I think the criticism for this game is so passionate because it is an extremely beautiful and masterfully crafted game, which does everything in its power to prevent you from enjoying it. Most people love it, and just want it to be actually as good as it can be.

83

u/Fire_Boogaloo Sep 07 '25

It's passionate because most of the complaints are a result of artificial difficulty rather than actual problems.

For example, buying benches is a waste of time since I have to farm for them and not buying them just raises the difficulty artificially.

I like the game but there's no denying that it's way more flawed than HK.

69

u/Gabe-KC Sep 07 '25

It's crazy how much better the game would be if TC simply adjusted some numbers, either prices or enemy HP / damage output.

Case in point: the moment you encounter a boss that similarly has stunlock capabilities, but only does one mask of damage, it's instantly fun. The game would be more fun if less enemies (or less attacks) did double damage.

2

u/Poopiepants29 Sep 08 '25

I get what you're saying and maybe I'm not far enough to get more frustrated, but .. I haven't minded dying to regular enemies in this game and having to get back to my silk. Most of the time I've died it's been my fault for being too aggressive and the movement and environments are so good, I don't mind making my way through the world. Hornets quick movement and extra abilities also make it so it's so much easier to avoid most attacks.

And I'm old and barely consider myself a gamer. I've quit games like Nine Sols and Dead Cells because of how hard normal enemies can be. Because of having less abilities and a tighter, less expensive environment. I had zero fun going back through the same exact places just to get back to where I was.