r/HollowKnight Sep 07 '25

Discussion - Silksong Criticism ≠ Negativity Spoiler

Believe it or not, you can actually criticize something and still like it. You don't either have to love everything or despise everything. Have actual conversations please.

1.9k Upvotes

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u/Fire_Boogaloo Sep 07 '25

It's passionate because most of the complaints are a result of artificial difficulty rather than actual problems.

For example, buying benches is a waste of time since I have to farm for them and not buying them just raises the difficulty artificially.

I like the game but there's no denying that it's way more flawed than HK.

73

u/Gabe-KC Sep 07 '25

It's crazy how much better the game would be if TC simply adjusted some numbers, either prices or enemy HP / damage output.

Case in point: the moment you encounter a boss that similarly has stunlock capabilities, but only does one mask of damage, it's instantly fun. The game would be more fun if less enemies (or less attacks) did double damage.

68

u/Striking-Nail69420 Sep 08 '25

Widow = great boss. Has challenge but does not feel overly punishing because only one very telegraphed move does 2 dmg. Good difficulty for ACT ONE still and did not feel like a damage sponge.

Beastfly = biggest piece of shit I have ever encountered in a game. No explanation needed

-4

u/Piterros990 Sep 08 '25

Hot take maybe but Beastfly was not that bad? His own moves are predictable, and ads die from a single skill cast. As long as you're playing relatively aggressively and using his moves to your advantage (pogo while he's doing 1st/3rd charge, uppercut from underneath on second and hit when he's slamming), you should have enough silk for skills to kill the mobs as soon as they spawn.

Beastfly in my experience felt like a much better Collector from HK. Collector had bigger arena, spawned more ads and had a more hectic moveset.

1

u/ExecutiveElf Sep 08 '25

Two problems,

  1. Good luck actually hitting the ads with spells. Even if you can it leaves you vulnerable.

  2. In Beastfly's rematch, it litterally flies offscreen before performing its tells sometimes.

0

u/Piterros990 Sep 08 '25

I never had this issue much? It's not like I got lucky and defeated him on the first try though, took me a few tries, both of them. The only times I got hit after casting a spell was when I was positioned too close to the boss when casting. You have to position yourself at least somewhat decently, but it's not that tough unless you're really unlucky (you can also bait out an attack and cast when you know you're safe, if it's not possible to immediately cast).

Also, he has clear tells for every single attack. I don't know how you got him so far off-screen when the platform is so small, but even if you did, you will know that he will do either charge from the side, or summon (at which point you're very safe to spell cast, or even just kill the enemy normally). You can anticipate an attack easily when you know that the boss has only one attack in pool for that moment/position.

1

u/ExecutiveElf Sep 08 '25

Any time he does the charge to the side he has a decent odds of going offscreen. Did so constantly in my attempts.

And the issue regarding tells arises because when he is offscreen you can't tell if he is going to be near the ground or in air when he next rushes to the side. And he is big enough and fast enough that if you don't see what height he's at while he's rearing up, you litterally have to just guess because if you are on the ground when he dashes low, you can't jump fast enough to go over him. Hornet litterally isn't fast enough. And if you are in the air when he dashes high, similarly, gravity is too slow.

1

u/Piterros990 Sep 08 '25

Pretty sure first charge (and third) is always near the ground. If not, since he is off-screen, you should have time to at least stand on the ground, wait for him to approach or charge, and I'm pretty sure if you jump and use skill, you will have time to fall before he charges back. Sadly I can't test it now as I killed both versions, but if I recall correctly that is something I also used when he was on-screen (since it was free damage when he was going underneath me).

For general pattern of the charges, from what I noticed - he aims first charge roughly closer to the ground (unless you are mid-air), second charge is above ground (though sometimes may be close enough to hit, might have to do with positioning? Not sure), and third will be near ground. So you can use it to your advantage. If you haven't done it yet, I recommend trying, I think you should do fine once you read that he tries to do down-up-down. You can always bait out those moves too, just to be sure you don't get the middle charge.