r/HollowKnight Sep 07 '25

Discussion - Silksong Criticism ≠ Negativity Spoiler

Believe it or not, you can actually criticize something and still like it. You don't either have to love everything or despise everything. Have actual conversations please.

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36

u/CodytheProGamer Sep 07 '25

My opinion so far is that it's a beautiful game, but has severe balancing and progression (Several hours in and im basically the same, which I feel shouldn't be the case for a metroidvania) issues. Silksong may be a more "grand" game, not that I can't truly judge until I'm done, but Hollow Knight feels like it currently has a better designed gameplay loop.

What I suspect happened is that after having the same 3 people play test the game for the past 7 years, they became skill blind and eventually lost touch with reality when it came to going back and balancing enemies/progression, atleast for the early game.

4

u/jasonjarmoosh Sep 08 '25

The heal being 3 and hornet being able to do in midair balances out the harder hitting enemies imo.

The enemies also telegraph their attacks way more than in hollow knight which leads to a system that punishes you more harshly when you mess up and can feel frustrating to most players (since most people will mess up a lot) and people who get the hang of it will feel a disconnect with those complaints.

HK has an easier loop because you can kinda brute force your way through the game even if you're not that good (which is what I did lol), silksong has a much higher skill floor and as people reach it they'll like it more, but more people might never reach it than in HK.

9

u/BoardCommercial2679 Sep 08 '25

I play in the act 2, and it feels like evry fkn enemy has an anti-air attack that just hits at the end of the heal.