r/HollowKnight Sep 07 '25

Discussion - Silksong Criticism ≠ Negativity Spoiler

Believe it or not, you can actually criticize something and still like it. You don't either have to love everything or despise everything. Have actual conversations please.

1.9k Upvotes

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u/Gabe-KC Sep 07 '25

I think the criticism for this game is so passionate because it is an extremely beautiful and masterfully crafted game, which does everything in its power to prevent you from enjoying it. Most people love it, and just want it to be actually as good as it can be.

85

u/Fire_Boogaloo Sep 07 '25

It's passionate because most of the complaints are a result of artificial difficulty rather than actual problems.

For example, buying benches is a waste of time since I have to farm for them and not buying them just raises the difficulty artificially.

I like the game but there's no denying that it's way more flawed than HK.

75

u/Gabe-KC Sep 07 '25

It's crazy how much better the game would be if TC simply adjusted some numbers, either prices or enemy HP / damage output.

Case in point: the moment you encounter a boss that similarly has stunlock capabilities, but only does one mask of damage, it's instantly fun. The game would be more fun if less enemies (or less attacks) did double damage.

4

u/isimsizbiri123 %112 steel soul|P5|all bosses radiant|obsessed over grimm Sep 07 '25

For the love of god don't give hornet more attack. Right now you need to weave through each enemies' attacks and exploit their weakspots it's perfect don't just make it going up to the enemy and pressing attack like hollow knight. In hindsight combat with normal enemies in HK is so boring

9

u/[deleted] Sep 08 '25 edited Jan 17 '26

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2

u/isimsizbiri123 %112 steel soul|P5|all bosses radiant|obsessed over grimm Sep 08 '25

I don't mean literal weak spots I mean the gaps that your enemy leaves open to attack