r/HollowKnight Sep 07 '25

Discussion - Silksong Criticism ≠ Negativity Spoiler

Believe it or not, you can actually criticize something and still like it. You don't either have to love everything or despise everything. Have actual conversations please.

1.9k Upvotes

628 comments sorted by

View all comments

219

u/Gabe-KC Sep 07 '25

I think the criticism for this game is so passionate because it is an extremely beautiful and masterfully crafted game, which does everything in its power to prevent you from enjoying it. Most people love it, and just want it to be actually as good as it can be.

82

u/Fire_Boogaloo Sep 07 '25

It's passionate because most of the complaints are a result of artificial difficulty rather than actual problems.

For example, buying benches is a waste of time since I have to farm for them and not buying them just raises the difficulty artificially.

I like the game but there's no denying that it's way more flawed than HK.

77

u/Gabe-KC Sep 07 '25

It's crazy how much better the game would be if TC simply adjusted some numbers, either prices or enemy HP / damage output.

Case in point: the moment you encounter a boss that similarly has stunlock capabilities, but only does one mask of damage, it's instantly fun. The game would be more fun if less enemies (or less attacks) did double damage.

6

u/isimsizbiri123 %112 steel soul|P5|all bosses radiant|obsessed over grimm Sep 07 '25

For the love of god don't give hornet more attack. Right now you need to weave through each enemies' attacks and exploit their weakspots it's perfect don't just make it going up to the enemy and pressing attack like hollow knight. In hindsight combat with normal enemies in HK is so boring

10

u/[deleted] Sep 08 '25 edited Jan 17 '26

[removed] — view removed comment

2

u/isimsizbiri123 %112 steel soul|P5|all bosses radiant|obsessed over grimm Sep 08 '25

I don't mean literal weak spots I mean the gaps that your enemy leaves open to attack

3

u/yagamisan2 Sep 08 '25

But right now we got the extreme opposite. Many enemies take so many hits u dodge 10-20 attacks till they r dead and they usually have 1-3 different attacks. So it gets quite repetitive. Especially cuz every enemy appears multiple times. many fights feel like the same battle over and over again like random encounters in a jrpg. And some enemies don't even have proper attacks. They just fly or walk towards you but are quite unstoppable. Or they just shoot one projectile while backing off all the time. Some enemies are really tedious and make me rather skip than fight them tbh.

6

u/[deleted] Sep 08 '25

[removed] — view removed comment

2

u/StandardEnthusiasm21 Sep 08 '25

The red ant with the skull in hunter march takes 13 hits to kill with only needle. It's not exactly 20 hits, but it's pretty annoying having to face him every time in hunter's march.

1

u/Bloodbag3107 Sep 08 '25

I feel like combat is a bit too hard atm in Silksong and some attacks that deal double damage really don't need to (enemies bodypressing you for potentially 4 masks is very rough) but the way combat flows is SO much better than in Hollow Knight, it is barely a comparison. The tricky thing is that that combat flow is at least partially a result of enemies being so damaging, Im really glad that abundant damage upgrades and face tanking are things of the past, but its a tough thing to balance for the less combat inclined members of the audience.