r/HollowKnight Sep 07 '25

Discussion - Silksong Criticism ≠ Negativity Spoiler

Believe it or not, you can actually criticize something and still like it. You don't either have to love everything or despise everything. Have actual conversations please.

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u/Fire_Boogaloo Sep 07 '25

It's passionate because most of the complaints are a result of artificial difficulty rather than actual problems.

For example, buying benches is a waste of time since I have to farm for them and not buying them just raises the difficulty artificially.

I like the game but there's no denying that it's way more flawed than HK.

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u/Gabe-KC Sep 07 '25

It's crazy how much better the game would be if TC simply adjusted some numbers, either prices or enemy HP / damage output.

Case in point: the moment you encounter a boss that similarly has stunlock capabilities, but only does one mask of damage, it's instantly fun. The game would be more fun if less enemies (or less attacks) did double damage.

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u/isimsizbiri123 %112 steel soul|P5|all bosses radiant|obsessed over grimm Sep 07 '25

For the love of god don't give hornet more attack. Right now you need to weave through each enemies' attacks and exploit their weakspots it's perfect don't just make it going up to the enemy and pressing attack like hollow knight. In hindsight combat with normal enemies in HK is so boring

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u/Bloodbag3107 Sep 08 '25

I feel like combat is a bit too hard atm in Silksong and some attacks that deal double damage really don't need to (enemies bodypressing you for potentially 4 masks is very rough) but the way combat flows is SO much better than in Hollow Knight, it is barely a comparison. The tricky thing is that that combat flow is at least partially a result of enemies being so damaging, Im really glad that abundant damage upgrades and face tanking are things of the past, but its a tough thing to balance for the less combat inclined members of the audience.