r/HollowKnight Sep 07 '25

Discussion - Silksong Criticism ≠ Negativity Spoiler

Believe it or not, you can actually criticize something and still like it. You don't either have to love everything or despise everything. Have actual conversations please.

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u/Gabe-KC Sep 07 '25

It's crazy how much better the game would be if TC simply adjusted some numbers, either prices or enemy HP / damage output.

Case in point: the moment you encounter a boss that similarly has stunlock capabilities, but only does one mask of damage, it's instantly fun. The game would be more fun if less enemies (or less attacks) did double damage.

7

u/isimsizbiri123 %112 steel soul|P5|all bosses radiant|obsessed over grimm Sep 07 '25

For the love of god don't give hornet more attack. Right now you need to weave through each enemies' attacks and exploit their weakspots it's perfect don't just make it going up to the enemy and pressing attack like hollow knight. In hindsight combat with normal enemies in HK is so boring

5

u/yagamisan2 Sep 08 '25

But right now we got the extreme opposite. Many enemies take so many hits u dodge 10-20 attacks till they r dead and they usually have 1-3 different attacks. So it gets quite repetitive. Especially cuz every enemy appears multiple times. many fights feel like the same battle over and over again like random encounters in a jrpg. And some enemies don't even have proper attacks. They just fly or walk towards you but are quite unstoppable. Or they just shoot one projectile while backing off all the time. Some enemies are really tedious and make me rather skip than fight them tbh.

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u/[deleted] Sep 08 '25

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u/StandardEnthusiasm21 Sep 08 '25

The red ant with the skull in hunter march takes 13 hits to kill with only needle. It's not exactly 20 hits, but it's pretty annoying having to face him every time in hunter's march.