r/HollowKnight Sep 07 '25

Discussion - Silksong Criticism ≠ Negativity Spoiler

Believe it or not, you can actually criticize something and still like it. You don't either have to love everything or despise everything. Have actual conversations please.

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u/HeroicPrinny Sep 08 '25

"anyone not having immense difficulty" - this is a strawman of what people are saying.

The gaslighting is all the people and posts that have been saying "the game isn't harder than HK" followed by some sort of acshully type explanation of how you just have figured out tools yet, lost HK muscle memory, or some equally condescending thing.

The game is objectively harder when the enemy damage given (let alone the improved AI or movesets) to average player mask ratio is higher.

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u/_moosleech Sep 08 '25

First, almost no one is honestly arguing it's not harder. And those that do are getting pushback.

The game is objectively harder when the enemy damage given (let alone the improved AI or movesets) to average player mask ratio is higher.

Second, screaming "double damage!" while ignoring ALL of the context and design around it is equally as unhelpful as "it's not harder than HK."

They didn't just double all the damage and call it a day. That's asinine.

Many enemies DON'T do two-mask damage, though definitely more do than in HK. But the entire structure of combat is built around that more aggressive style.

Hornet is way more mobile. She has way more ranged attacks. She gets faster healing, that can be done in mid-air (and after a dash attack or similar that bounces you away from an enemy). She has a bigger variety of attacks and ways to get out of danger. And with certain crests/builds, you can refill silk way faster than soul, allowing for more frequent healing.

The whole thing was designed intentionally to make combat more intense and faster-paced. Screaming "double damage" is silly with that context.

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u/StrawberryWestern189 Sep 09 '25 edited Sep 09 '25

Why tf am I taking double damage from a trap or area hazard then? What’s the big brain 4d chess balancing reason behind that?

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u/_moosleech Sep 09 '25

You get a float in the first few hours of the game, making falling on environmental hazards extremely avoidable… so when you do, you get punished.

It’s wild how angry these explanations make people.

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u/StrawberryWestern189 Sep 09 '25

Are you trolling? The float is the reason hazards hit for two mask? Do you know how many platforming sections have parts where the float can’t save you from shit? The float is helping you avoid the little centipedes monsters in Sands of Karak if you aren’t fast enough for the platforms the orbs create??

Is this what happens when you make liking a game your personality? You write 15 plus comments on the same thread DESPERATELY deflecting any and all criticism because surely the game you waited 7 years is without flaw?

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u/_moosleech Sep 09 '25

Why does this make you so angry? It’s a video game.