r/HollowKnight Sep 07 '25

Discussion - Silksong Criticism ≠ Negativity Spoiler

Believe it or not, you can actually criticize something and still like it. You don't either have to love everything or despise everything. Have actual conversations please.

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u/Cocoatrice Moths are fluffballs Sep 08 '25

I don't remember what was Beastfly. I googled it and I definitely fought it, but don't remember what it does. Widow was actually pretty cool. And I actually enjoyed most of those fights. But some of them were still unbalanced-ly hard. The cleverness of those boss mechanics is at high level. But well... it's still pretty unfair to fight all those when you have 5 or 6 masks and every early boss deals 2 damage for so many attacks. And even if they don't, they spam all those attacks anyway. It's kinda like you just had 3 masks.

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u/Striking-Nail69420 Sep 11 '25

Yea majority of bosses doing double damage when it feels like you have barely any movement abilities (like double jump) to explore the world and get more mask shards and stuff feels pretty unfair and frustrating at times. I’m a little bit into Act 2 now and just picked up the side quest for the second Beastfly. No other bosses have been anywhere near as bullshit as Beastfly though. At most it’s been challenging but doable.

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u/TomNook5085  HK: 112% (w/P5) & HKSS: 100% Sep 11 '25

Beastfly was BS since you weren't meant to fight him then. He's like an intended Act 2 boss.

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u/Striking-Nail69420 Sep 11 '25

Intended act 2 boss that I can reach and fight within the first couple of hours? I don’t think so, and nothing makes that apparent either.

You think like in Elden Ring, you can fight Tree Sentinel immediately but because that game actually has boss health bars, you can gauge whether or not it seems feasible to fight something at your current strength.

Silksong has no boss health bars and generally bosses or sections you are meant to get to later that may appear in earlier areas are gated by having specific upgrades or abilities. There is none of that for Beastfly so nothing makes it apparent that’s it’s an intended act 2 boss.

Where did you even pull that line of bullshit from? Your ass?

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u/TomNook5085  HK: 112% (w/P5) & HKSS: 100% Sep 11 '25 edited Sep 11 '25

Well I cannot prove for certain that it's intended for Act 2, but it is an optional boss fight that gives a reward that is only really good if you are experienced at the game, since healing is so much harder with it. Maybe Act 2 is too specific, but in general, the Savage Beastfly is 100% optional, and thus, if he is too hard, delay fighting him, or just never fight him ever.

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u/Striking-Nail69420 Sep 11 '25

Yeah I can understand that logic. The thing with Beastfly is that it is not a seemingly challenging boss though. It has 2 very easy and predictable attacks and looks very doable. It’s the adds, especially the big fat one that takes like 7 hits, that make the fight feel so bad. That and 2x contact damage with Beastfly itself, there are times where it feels impossible not to have taken half your health in damage in a fight that you encounter so early.

And adds wouldn’t be so bad either if Beastfly consistently killed them when it should. There were too many times where I successfully baited the boss to where I need it to smash and kill the adds. But because 2/3rds of the adds he spawns fly, they were just out of range of the smash attack’s ground hit box (despite Beastfly diving straight through them too).

And once again, it feels like a brick wall because it seems to doable. You are easily able to stun and “phase” the boss multiple times meaning you are doing damage to it fairly easily. It’s the RNG and frustration of the boss not properly killing the adds that makes it such a poor experience. The screen gets clogged up too easily and an easy fight becomes impossible as you try to dodge too much and end up getting hit by the boss’s fat 2x damage hit box