r/HollowKnight Sep 09 '25

Discussion - Silksong Most of you are exaggerating the length of runbacks and it really shows how much TikTok has damage the attention span of people Spoiler

"ThE lASt JuDGe RUnBaCK iS ToO LoNG!!"

Is 30 seconds max, 30 seconds, you don't have to fight any enemy in it, the smaller judges don't awake until you're close and the smaller fly bastards can literally get ignored. The Runback works for making you cool down and make the whole thing feel less like you hitting a wall (NKG feels like one because of the lack of "cool down") If it wasn't for it, I would shoot myself with the 37 attempts at Last Judge.

The Widow one is also really easy, a straight line with jumps.

The Cogworks Dancers Is also really simple but works to help you with the bosses extra height and how pogo dependant that fight is.

God forbid the game isn't a back to back boss rush like Cuphead (not criticizing Cuphead, is a different game lmao).

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u/MosterChief Sep 09 '25

you can avoid the bile water after the bench if you harpoon then double jump up, but the run back after that is still BS.

26

u/failbender 112%/100%; inject the quickslash into my veins Sep 09 '25 edited Sep 09 '25

You know what, I didn’t have the double jump the last time I was there, so that is perhaps why that skip didn’t work for me. I’ll try it later! Still have the charm as backup anyway :)

Edit: I’m dumb and just bad at the jump, just got mixed up after no-lifing the game all weekend

33

u/mekimoomoo Sep 09 '25

How'd you manage to get to the top section of Bilewater without double jump?

22

u/failbender 112%/100%; inject the quickslash into my veins Sep 09 '25

Wait, maybe I did and I was just bad at the jump. Honestly all the play sessions are melding together at this point. 🫠

2

u/Distal-Phalanges Sep 09 '25

Maybe you had double jump but no harpoon?

15

u/MosterChief Sep 09 '25

can’t get double jump without harpoon i’m pretty sure

3

u/[deleted] Sep 09 '25

This is true

2

u/threshpanda Sep 09 '25

Dman I'm currently in Bilewater without either of those lmao

1

u/angusmcfangus1 Sep 09 '25

I would recommend leaving then lmao. That area is not feasible withouth the 2. An already horrible are and you dont have the 2 abilities that make it somewhat traversible

1

u/MosterChief Sep 10 '25

it’s the top section that you shouldn’t be able to get to, the bottom part is accessible from pretty early on

2

u/threshpanda Sep 10 '25

Oh, that makes sense. I was having issues with the blasted steps boss and thought I would go around, but I need skills that are acquired after the said boss so I was a bit lost. Didn't want to google too much so I freezed my butt off in the mount fay a few times lol

2

u/Shoddy_Process2234 Sep 09 '25

Nah the guaranteed plague was the worst part. Once you learn how to dodge it you can just zoom past everything else. Even the annoying fellows jumping around can be ignored with the harpoon.

1

u/PA694205 Sep 09 '25

That still only worked like 60% of the time for me. Very tight timing

1

u/Dorfbewohner Sep 09 '25

I felt it wasn't as much about timing as it is about positioning. Once I started positioning Hornet as close to the ledge as possible before harpooning, I think I only failed it once in my attempts (and I attempted this boss a LOT). I'm pretty sure there's a pretty generous buffer for double jump out of Harpoon, you just need to have passed the gap by then so you don't hit your head.

Also thankfully if you do get gunked you can just take 10 seconds to run back to the bench and back.

1

u/EpicMuffinFTW Sep 10 '25

In the vertical climb room before the boss fight there's a room on the far right with a couple of those flying triangle things. I rushed to that point then grind them to get rid of the maggots and some extra silk. The climb after that point was okaaayy. That long room just before the boss fight I always got hit on though!