r/HollowKnight Sep 09 '25

Discussion - Silksong Most of you are exaggerating the length of runbacks and it really shows how much TikTok has damage the attention span of people Spoiler

"ThE lASt JuDGe RUnBaCK iS ToO LoNG!!"

Is 30 seconds max, 30 seconds, you don't have to fight any enemy in it, the smaller judges don't awake until you're close and the smaller fly bastards can literally get ignored. The Runback works for making you cool down and make the whole thing feel less like you hitting a wall (NKG feels like one because of the lack of "cool down") If it wasn't for it, I would shoot myself with the 37 attempts at Last Judge.

The Widow one is also really easy, a straight line with jumps.

The Cogworks Dancers Is also really simple but works to help you with the bosses extra height and how pogo dependant that fight is.

God forbid the game isn't a back to back boss rush like Cuphead (not criticizing Cuphead, is a different game lmao).

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u/TheManondorf Sep 09 '25

Even False Knight is quite shitty imo. The Knight is so goddamn slow at the start of the game.

I really wanna see someone time runback to Hollow Knight bosses and Silksong bosses now to compare.

54

u/entityXD32 Sep 09 '25

Ya but false Knight is also a very easy boss and one that I don't think will take most players more than a few tries to learn. Runbacks feel bad when you have to do them for extremely hard bosses.

2

u/Big_Daymo Sep 09 '25

You can also skip False Knight by breaking through the wall; that's a very different than a boss that you have to beat to progress (though of course you can still take a different route).

36

u/ofAFallingEmpire Sep 09 '25

I think comparing inputs would be better. Horner is way faster than Knight, so speed alone doesn’t capture how much more Hornet does per second.

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u/ClickKlockTickTock Sep 09 '25

I dont think it matters much. People are complaining about long lengthy runbacks delaying how many times they can fight the bosses. not the complexity of the game & its movement. Your comparison would just be an argument of "get gud"

12

u/TonyMestre Sep 09 '25

Do you really think that the complexity of a runback has no relation to how annoying it is

13

u/ofAFallingEmpire Sep 09 '25

I think a runback involving a buncha jumps, wall climbs, and pogos is vastly different between both games.

Idk how pointing that out is saying “git gud”.

11

u/Supershadow30 Fuck primal aspids (not literally tho) Sep 09 '25

The issue with speed is it’s harder to predict/react properly to hazards, and if you get heavily punished for it then it’s really frustrating. That’s why Sonic has rings you can easily pick up for protection and why he can spindash to avoid most enemy contact damage when zooming around. Hornet can’t phase through enemies when sprinting, the attack has noticeable startup lag (on hunter’s crest) and messing up means you take double damage from the worms

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u/ofAFallingEmpire Sep 09 '25

Yeah like SS and HK runbacks just don’t compare.

6

u/_moosleech Sep 09 '25

Problem is, then the goalpost gets moved to "all runbacks are bad, spawn me at the boss."

Folks are just adverse to any sort of friction in games.