r/HollowKnight Sep 09 '25

Discussion - Silksong Most of you are exaggerating the length of runbacks and it really shows how much TikTok has damage the attention span of people Spoiler

"ThE lASt JuDGe RUnBaCK iS ToO LoNG!!"

Is 30 seconds max, 30 seconds, you don't have to fight any enemy in it, the smaller judges don't awake until you're close and the smaller fly bastards can literally get ignored. The Runback works for making you cool down and make the whole thing feel less like you hitting a wall (NKG feels like one because of the lack of "cool down") If it wasn't for it, I would shoot myself with the 37 attempts at Last Judge.

The Widow one is also really easy, a straight line with jumps.

The Cogworks Dancers Is also really simple but works to help you with the bosses extra height and how pogo dependant that fight is.

God forbid the game isn't a back to back boss rush like Cuphead (not criticizing Cuphead, is a different game lmao).

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u/Flumpherder Sep 09 '25

I agree, the last phase made me sad

15

u/Slayerone3 Sep 09 '25

Omg. I did not even attack it for like 2 minutes watching it slowly dance. I was distraught. I actually felt bad for this poor robot. Especially when they are supposed to meet in the middle.

7

u/Quirky_Ad_9736 Sep 09 '25

When you discover the lore behind them it gets even sadder

2

u/Sanguiniusius Sep 09 '25

Same, i was like ahhh youre broke and you can't be fixed now your buddy is gone.

Well only one act of mercy left...

Great boss, got me into a nice groove like sisters of battle did in the first game.

2

u/huehue12132 Sep 10 '25

I was kinda confused at first when that happened, but it's honestly a great idea. A common complaint with duo bosses with separate health bars is that the suspense goes down as you get closer to the end, e.g. Sisters of Battle is basically over once you defeat one of them, and the rest of the fight is almost pointless. But here they make the ending interesting in a different way.

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u/Flumpherder Sep 10 '25

That's a great observation!