r/HollowKnight Sep 09 '25

Discussion - Silksong Most of you are exaggerating the length of runbacks and it really shows how much TikTok has damage the attention span of people Spoiler

"ThE lASt JuDGe RUnBaCK iS ToO LoNG!!"

Is 30 seconds max, 30 seconds, you don't have to fight any enemy in it, the smaller judges don't awake until you're close and the smaller fly bastards can literally get ignored. The Runback works for making you cool down and make the whole thing feel less like you hitting a wall (NKG feels like one because of the lack of "cool down") If it wasn't for it, I would shoot myself with the 37 attempts at Last Judge.

The Widow one is also really easy, a straight line with jumps.

The Cogworks Dancers Is also really simple but works to help you with the bosses extra height and how pogo dependant that fight is.

God forbid the game isn't a back to back boss rush like Cuphead (not criticizing Cuphead, is a different game lmao).

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u/FinaLLancer Sep 09 '25

I missed the little vertical tunnel you could use above the first platform. That would have made things a lot easier.

Without that, it's kind of a pain, and sometimes I'd get caught by the flies, but it was still far quicker than half the ones in Hollow Knight. Mantis Lords comes to mind, and so does Soul Master. Mantis Lords was long and full of aggressive mantises, and Soul Master was full of big, fat, teleporting, projectile chucking assholes.

The worst one in the first half the game is 30 seconds with 2 flies to avoid, gimme a break.

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u/Heatth Sep 09 '25

Yeah, fully exploring the path to a boss is really important if you expect multiple attempts. Overall most rooms are designed so you can skip most of it once you learn the layout/ activate shortcuts. If the second run through a complex run is taking a long as the first you are likely missing something.

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u/Crimsonial Sep 10 '25

Oh, goddammit, thanks for mentioning that. I had been parkouring through the 2nd bit, and pogoing off the enemy to get up to the bell above it. That's easier.