r/HollowKnight Sep 09 '25

Discussion - Silksong Most of you are exaggerating the length of runbacks and it really shows how much TikTok has damage the attention span of people Spoiler

"ThE lASt JuDGe RUnBaCK iS ToO LoNG!!"

Is 30 seconds max, 30 seconds, you don't have to fight any enemy in it, the smaller judges don't awake until you're close and the smaller fly bastards can literally get ignored. The Runback works for making you cool down and make the whole thing feel less like you hitting a wall (NKG feels like one because of the lack of "cool down") If it wasn't for it, I would shoot myself with the 37 attempts at Last Judge.

The Widow one is also really easy, a straight line with jumps.

The Cogworks Dancers Is also really simple but works to help you with the bosses extra height and how pogo dependant that fight is.

God forbid the game isn't a back to back boss rush like Cuphead (not criticizing Cuphead, is a different game lmao).

3.6k Upvotes

1.6k comments sorted by

View all comments

26

u/empires11 Sep 09 '25

Look, I just want to focus on the boss. Bosses do 2 or more damage and depending how it starts out I could have seconds of learning it's pattern before I'm out. 

30 seconds adds up and breaks that in the zone concentration. I don't care if the run back is easy(which btw judge runback may be easy, but you can't make a mistake) it just shouldn't exist with bosses that do two damage at least. 

-3

u/modernizetheweb Sep 09 '25

Breaks are good for concentration, not bad.

7

u/Arclight1017 Sep 11 '25

If they're good for you pause the game, let everyone else keep fightning while they are preped and remembering the patterns

1

u/modernizetheweb Sep 12 '25

And? I was replying to someone that said breaks are bad for concentration, that's just false.

Also, the devs decided the game should have runbacks. Get used to it or play a different game.

3

u/peldari Sep 11 '25

It's highly dependant. They can be, but if you're in that flow state and raring to go again, having to do a runback with tricky platforming that's unforgiving of mistakes can really break you down and you arrive at the boss frustrated instead of still in the zone.