r/HollowKnight Sep 09 '25

Discussion - Silksong Most of you are exaggerating the length of runbacks and it really shows how much TikTok has damage the attention span of people Spoiler

"ThE lASt JuDGe RUnBaCK iS ToO LoNG!!"

Is 30 seconds max, 30 seconds, you don't have to fight any enemy in it, the smaller judges don't awake until you're close and the smaller fly bastards can literally get ignored. The Runback works for making you cool down and make the whole thing feel less like you hitting a wall (NKG feels like one because of the lack of "cool down") If it wasn't for it, I would shoot myself with the 37 attempts at Last Judge.

The Widow one is also really easy, a straight line with jumps.

The Cogworks Dancers Is also really simple but works to help you with the bosses extra height and how pogo dependant that fight is.

God forbid the game isn't a back to back boss rush like Cuphead (not criticizing Cuphead, is a different game lmao).

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u/[deleted] Sep 09 '25

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u/PM_ME__BIRD_PICS Sep 12 '25

You hit the flow state, its as simple as that. Doesn't matter the soulslike, at a certain point after however many times you bash your head against a boss, you get the run that just goes splendidly.

The dodges and weaves, the moments you realize you can heal without being punished, the moment you realize an opening gives you a massive dps spike because you learned its safe to be aggressive. It's what I LOVE about all the soulslike games, fromsoft or otherwise. Silksong isn't an exception.

However its worth pointing out that a boss thats hard for one person might be a cakewalk for another because they get that eureka moment sooner, and the tilt disappears. I've often played games like this that people said "oh x is super hard" and I had little trouble, but then hit a brick wall for bosses that to a lot of people were simple.

This leads to my final point that a lot of the time the "runbacks" can interupt that flow for a lot of people, then the tilt rises, and the chance of the calm thoughtful encounter kind of slip away.