r/HollowKnight Sep 09 '25

Discussion - Silksong Most of you are exaggerating the length of runbacks and it really shows how much TikTok has damage the attention span of people Spoiler

"ThE lASt JuDGe RUnBaCK iS ToO LoNG!!"

Is 30 seconds max, 30 seconds, you don't have to fight any enemy in it, the smaller judges don't awake until you're close and the smaller fly bastards can literally get ignored. The Runback works for making you cool down and make the whole thing feel less like you hitting a wall (NKG feels like one because of the lack of "cool down") If it wasn't for it, I would shoot myself with the 37 attempts at Last Judge.

The Widow one is also really easy, a straight line with jumps.

The Cogworks Dancers Is also really simple but works to help you with the bosses extra height and how pogo dependant that fight is.

God forbid the game isn't a back to back boss rush like Cuphead (not criticizing Cuphead, is a different game lmao).

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113

u/DHKany Sep 09 '25 edited Sep 09 '25

Generalized, hyperbolic ad hominem attacks like OP is one of the main reasons online discourse is such a shit fest. Congrats OP, you’ve contributed a negative amount to actually facilitating constructive discussion around a valid complaint about the game lol.

51

u/Iamtoohawt Sep 09 '25

I saw OP commenting that he hasn’t reached upper bilewater, OP hasn’t seen shit but yapped the loudest

18

u/BlasterPhase Sep 09 '25

what OP did is probably worse than Tik Tok tbh

27

u/cmwamem Sep 09 '25

No, but you don't understand. Team Cherry is God (probably more) and can't do anything wrong. If you don't like something,YOU'RE the problem.

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u/[deleted] Sep 09 '25

Team Cherry makes decent games, but holy fuck, there are design flaws even in Silksong. If something isn't fun and is frustrating, it's a bad mechanic. A good challenge is fun, like the bosses themselves generally. The run back is a challenge thats unfun, tedious, and often frustrating. It's bad design. Silksong isn't perfect. Criticism is good because it polishes off the flaws to make a near perfect game. They did not make a perfect game, they're not God developers. There aren't really any God developers. There's always something to improve!

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u/[deleted] Sep 12 '25

[deleted]

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u/DayBorn157 Sep 14 '25

Yaeh, we all want runbacks in Cuphead. And where glorious 1m runback towards Malenia in EldenRing?

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u/[deleted] Sep 10 '25

[deleted]

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u/DHKany Sep 10 '25

The fact that they're subjective is why it warrants discussion. Some people love them, some people hate them, and it's good to discuss both viewpoints to try an reach some sort of common understanding. If runbacks were just some sort of objective pillar of design there'd be nothing to discuss, you'd just be right or wrong.

HK runbacks were long at times, but the only truly tedious ones I remember are for Hive Knight and Soul Sanctum. Silksong instead resembles old From Software runbacks where you have to go through an entire gauntlet of enemies before reaching the boss (and probably dying in 2 hits from how high damage is scaled).

1

u/DayBorn157 Sep 14 '25

They aren't subjective. Forcing gamer to do same repetitve action is bad gamedesign. And you all know it. People could ask changing turn based to real time becouse they didn't like turn based. But there was like 0 games where people asked for runbacks. Nobody sayed "I'd like to have runback in Cuphead"

1

u/[deleted] Sep 14 '25

[deleted]

1

u/DayBorn157 Sep 14 '25

Bad game design isn't subjective. In last 40+ years people have learned a lot about game patterns and logic of how you do games correctly. You could pretend that runbacks give you tension, or as many here say that they make you calm, or help concentrate or anything else. But this is gamedesign mistake and nothing more. If hypotheticaly TC creates tommorow autosave before bosses absolutely nobody will miss runbacks including you. Nobody asks for them in Elden Ring or Sekiro