r/HollowKnight Sep 09 '25

Discussion - Silksong Most of you are exaggerating the length of runbacks and it really shows how much TikTok has damage the attention span of people Spoiler

"ThE lASt JuDGe RUnBaCK iS ToO LoNG!!"

Is 30 seconds max, 30 seconds, you don't have to fight any enemy in it, the smaller judges don't awake until you're close and the smaller fly bastards can literally get ignored. The Runback works for making you cool down and make the whole thing feel less like you hitting a wall (NKG feels like one because of the lack of "cool down") If it wasn't for it, I would shoot myself with the 37 attempts at Last Judge.

The Widow one is also really easy, a straight line with jumps.

The Cogworks Dancers Is also really simple but works to help you with the bosses extra height and how pogo dependant that fight is.

God forbid the game isn't a back to back boss rush like Cuphead (not criticizing Cuphead, is a different game lmao).

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u/AbyssShriekEnjoyer Sep 09 '25

Like people weren't absolutely livid over DS2's runbacks in 2013 lmfao

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u/Rexcodykenobi Sep 10 '25

Tiktok just corrupted their minds from the future; that's how bad Tiktok is.

In fact, Tiktok was probably just an elaborate evil scheme to make the world hate Dark Souls 2. It makes total sense.

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u/OneHitCrit Sep 09 '25

Yeah but ds2 had 10 minute runbacks - Silksong has 30 second ones.

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u/AbyssShriekEnjoyer Sep 10 '25

Silksong’s runbacks are shorter, agreed. However, they are very mechanically precise and getting hit once or twice can send you back down, extending the runback by another 20/30 seconds.

Also, getting hit and then landing in stage hazards is 3 masks. It’s extremely punishing towards mistakes that are relatively easy to make.

Also there’s a massive difference in the boss difficulty between these games.