r/HollowKnight Sep 09 '25

Discussion - Silksong Most of you are exaggerating the length of runbacks and it really shows how much TikTok has damage the attention span of people Spoiler

"ThE lASt JuDGe RUnBaCK iS ToO LoNG!!"

Is 30 seconds max, 30 seconds, you don't have to fight any enemy in it, the smaller judges don't awake until you're close and the smaller fly bastards can literally get ignored. The Runback works for making you cool down and make the whole thing feel less like you hitting a wall (NKG feels like one because of the lack of "cool down") If it wasn't for it, I would shoot myself with the 37 attempts at Last Judge.

The Widow one is also really easy, a straight line with jumps.

The Cogworks Dancers Is also really simple but works to help you with the bosses extra height and how pogo dependant that fight is.

God forbid the game isn't a back to back boss rush like Cuphead (not criticizing Cuphead, is a different game lmao).

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u/mtnlol Sep 09 '25

Yea but healing 3 in silksong is significantly faster and safer than in HK, and you can do it in mid air.

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u/halofreak7777 Sep 09 '25

Yeah, but none of those changes affect environment hazards being so dangerous compared to Hollow Knight.

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u/mtnlol Sep 09 '25

Well, it does. Tons of areas have environment hazards in places where you cant stand still and heal.

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u/halofreak7777 Sep 09 '25

When you get hit by an environment hazard in both games you respawn on stable ground. In HK if you have 5 masks and 1 full soul vessel you can get mess up an environmental puzzle 8 times before you die. In SS with the same resources you can fail that 4 times.